Alex Szpakowski
25d6700361
Moved anisotropic filtering to Image:setFilter(min, mag, anisotropy), added anisotropic filtering support to canvases and fonts
2013-03-20 23:23:26 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
rude
ba4cf6204d
Added Canvas:getPixel(x, y). (pull request #17 )
2012-10-17 21:33:10 -04:00
Alexander Szpakowski
e5388ff73b
Removed more unnecessary tabs in blank lines
2013-01-07 07:11:40 -04:00
Alexander Szpakowski
eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
2013-01-07 06:56:59 -04:00
Alexander Szpakowski
1678252b7a
Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
2013-01-01 21:29:38 -04:00
vrld
31f98ebf52
Fix #234 again. Of course this means the texture coordinates are flipped
...
again...
2012-10-18 13:29:13 +02:00
vrld
ccdf6e1c00
Fix Issue #476 : Add HDR Canvas (thanks, Alexander Szpakowski!).
...
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
actually supports HDR canvases.
* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
`type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
use floating point that can have values > 1 to store pixels, allowing for
HDR rendering and other higher level lighting techniques when combined with
pixel effects.
* Add `canvas:getType()'.
2012-10-11 22:22:10 +02:00
vrld
a39ddc9f1a
Close issue #480 : Extending Canvas support to cards without packed depth stencil.
2012-10-01 22:06:56 +02:00
vrld
87c6646705
Fix #435 (for real this time). Unfixes #324 .
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Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.
Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien
2ac4a9e6d0
Manually keep track of bound textures, so we don't have to poll each frame
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Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
vrld
983b00c510
Revert Canvas flipping (commits 9cb824e2fa84, e0234edd0026) in order to fix issue #324 .
2011-11-12 22:09:56 +01:00
vrld
c208f4b08d
Add missing license headers.
2011-11-12 21:19:35 +01:00
vrld
5eb26e8f7e
Probably fix issue #312 . Needs more testing with intel cards.
2011-10-12 17:11:13 +02:00
vrld
51443454c2
Determine FramebufferStrategy only once
2011-10-12 17:10:04 +02:00
Bill Meltsner
c5cf3fefeb
that awkward moment when you forget you can't automatically allocate arrays with variable expressions in C++
2011-10-12 00:06:15 -05:00
Bill Meltsner
bc0cd3b2d5
Changing flipping broke Canvas:getImageData - fortunately, it also made it much simpler (fixes issue #311 )
2011-10-11 23:29:10 -05:00
Bill Meltsner
14348f6146
Create DrawQable class, make Image and Canvas DrawQable, and make love.graphics.drawq take a DrawQable as its first argument
2011-10-04 12:33:34 -04:00
Bill Meltsner
4cb247b3ea
Change how Canvas is flipped and add Canvas::drawq
2011-10-04 11:34:33 -04:00
vrld
65f8bcd375
Another take at issue #294 , which should fix issues with nVidia cards.
...
According to http://www.opengl.org/wiki/Image_Formats#Depth_stencil_formats , no driver really supported an individial stencil attachment. Combined depth/stencil buffers have support since OpenGL 3.0 or with the packed_depth_stencil extension.
2011-09-08 16:09:10 +02:00
vrld
4f0028050d
Fix issue #294 (really this time).
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Add stencil attachment to framebuffer creation. Needed to remove depth
attachment to make it work, but that should not change anything, since depth
test is not enabled anyway. May need testing nonetheless.
2011-09-08 12:25:43 +02:00
vrld
28b4008797
Rename Framebuffer to Canvas (issue #263 ). Move error reporting code.
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Error reporting now resides in Graphics::newCanvas() instead of the
previous location wrap_newFramebuffer(). Changed error text for
"Error in implementation" to point to a possible fix.
2011-08-12 14:41:18 +02:00