Alex Szpakowski
67a807f79c
The first frame's delta time no longer includes the time taken to load main.lua and call love.load, in the default love.run.
2013-09-20 03:39:40 -03:00
Alex Szpakowski
b5c231e5bb
The window minwidth and minheight can't be less than 1
2013-09-19 23:33:13 -03:00
Alex Szpakowski
0ce0db9e1b
The minwidth and minheight window flags have default values of 0 instead of 100 (resolves issue #735 ).
...
The real minimum window width and height are still system-dependent.
2013-09-19 19:05:40 -03:00
Alex Szpakowski
ffe0485173
Removed love.window.checkMode (resolves issue #653 , invalidates issue #592 ).
...
Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski
040defbbfe
Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720 )
2013-08-28 19:13:17 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
...
- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski
ce4d895918
The error handler now makes sure the mouse is visible and ungrabbed
2013-08-17 03:44:44 -03:00
Alex Szpakowski
3fc0d0171a
Fall back to an alternative visual in the nogame screen if subtractive blending isn't supported, instead of erroring
2013-08-17 00:08:22 -03:00
Alex Szpakowski
d815374a9b
Renamed the 'ModelViewMatrix' and 'ModelViewProjectionMatrix' built-in shader variables to 'TransformMatrix' and 'TransformProjectionMatrix', respectively.
2013-08-16 03:17:55 -03:00
Alex Szpakowski
ecd5330c57
Made the no-game screen resizable (thanks Robin)
2013-08-14 19:56:04 -03:00
Alex Szpakowski
76565a3e11
Renamed love.window.setCaption to love.window.setTitle (resolves issue #703 )
2013-08-14 11:16:41 -03:00
Alex Szpakowski
73e9f327dc
Cleaned up boot.lua a tiny bit
2013-08-08 03:19:54 -03:00
Alex Szpakowski
fc3affb9b9
Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579 ).
...
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Alex Szpakowski
140a19593b
Changed the default error handlers to attempt to create a window to show the error if the window isn't created yet, instead of just quitting
2013-08-04 18:07:50 -03:00
Alex Szpakowski
7a20bbc6c4
Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694 )
2013-08-04 00:32:23 -03:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
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Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Alex Szpakowski
2106ff2403
Added love.threaderror event callback function (re issue #673 )
2013-08-03 15:10:08 -03:00
Alex Szpakowski
bdb4c7eb90
Renamed t.screen to t.window in love.conf (resolves issue #637 )
2013-07-20 14:49:14 -03:00
Alex Szpakowski
67353d4de7
Reduced CPU usage (and improved performance) for the nogame screen
2013-07-14 18:04:20 -03:00
rude
aa1c091cc9
Add Baby Inspector no-game screen.
...
As always, I had great plans for the no game screen, but these great plans take
way too much time to implement. So I settled for something simpler, i.e. the
standard LSD stuff.
2013-07-14 21:49:04 +02:00
Alex Szpakowski
8084096937
Fixed the error screen sometimes not properly appearing until the next input event due to double/triple-buffering
2013-07-01 23:29:18 -03:00
Alex Szpakowski
958a25e0af
Flipped the loading order of the graphics and window modules (first window, then graphics)
2013-06-21 06:02:09 -03:00
Alex Szpakowski
66b9b46846
Removed the love.joystickball event callback function
2013-06-12 06:30:00 -03:00
Alex Szpakowski
6b7eb35d8a
Added love.visible(boolean visible) event callback
2013-06-11 20:15:55 -03:00
Alex Szpakowski
f253a016f6
Cleaned up love.run a bit
2013-06-08 19:56:36 -03:00
Alex Szpakowski
6a76e082e4
Re-added love.graphics.getWidth/getHeight
2013-05-28 20:23:31 -03:00
Alex Szpakowski
252aa114a7
Fixed a potential error in the release errhand function
2013-05-27 16:18:38 -03:00
Bart van Strien
7b923dc75b
On windows, open the console window before the main window, which should mean that the main window gets focus
2013-05-24 22:22:40 +02:00
Alex Szpakowski
4dc2072fc6
Fixed error messages in functions where love.filesystem.newFile(Data) is called internally
2013-05-23 17:59:15 -03:00
Alex Szpakowski
7959158ffa
love.audio.newSource now optionally accepts FileData (issue #624 )
2013-05-23 14:03:58 -03:00
Alex Szpakowski
eaf69aead1
Renamed love.window.setTitle back to love.window.setCaption
...
Previous rename was unnecessary
2013-05-21 22:24:51 -03:00
Alex Szpakowski
123889dfed
Converted code for Shader:send from Lua to C++
2013-05-21 20:41:26 -03:00
Alex Szpakowski
ff77eb4b29
Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
...
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Bart van Strien
8a5c8c4dc4
Use tail calls to event handlers from love.handlers
2013-05-10 19:06:12 +02:00
Bart van Strien
79d1a7a6ef
Add love.mousefocus (partial issue #120 ) temporary name (see issue #573 ) and it's waiting for an exposed love.window to get a check, too
2013-05-10 19:03:16 +02:00
Alex Szpakowski
c9003750fa
Removed extension and "."'s from default filesystem identity (issue #568 )
2013-05-03 15:43:10 -03:00
Alex Szpakowski
77c6efd8fd
Fixed love.mouse.setPosition when called in love.load (issue #611 )
2013-05-02 07:05:14 -07:00
Alex Szpakowski
0130b726de
Improved error messages when sending bad values to a shader (also issue #587 )
2013-04-24 23:19:37 -07:00
Alex Szpakowski
6142352cd4
love._openConsole is now called before main.lua is loaded
2013-04-18 17:03:32 -03:00
Alex Szpakowski
ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
2013-04-12 14:20:00 -03:00
Alex Szpakowski
7391d9821f
Merged love.graphics.origin into default (issue #124 )
2013-04-11 17:59:32 -03:00
Alex Szpakowski
63ac9aa52a
De-obfuscated more shader error message tracebacks
2013-03-27 19:44:50 -03:00
Alex Szpakowski
a55c7e871e
fixed canvas:clear() when multi-canvas rendering is active, changed some names and wording
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--HG--
branch : MRTs
2013-03-26 04:58:43 -03:00
Alex Szpakowski
2ea065c68b
Added MRT support to canvases via love.graphics.setCanvases(c1, c2, ...), and an 'effects' callback function in shaders.
...
- Simultanious rendering to multiple canvases requires all canvases to be the same size (limitation of pre-GL3.0 framebuffers)
- love.graphics.isSupported("mrtcanvas") was added
- love_Canvases[n] (0-based array of active canvases) can be written to in pixel shaders in the 'effects' callback function
- everything drawn to multiple canvases at once will be duplicated to all canvases if no shader is active or the standard 'effect' shader function is used
--HG--
branch : MRTs
2013-03-24 02:20:15 -03:00
Alex Szpakowski
9e9eb42f1d
Fixed filedata not being cleaned up when love.image.newImageData(filepath) fails
2013-03-19 09:01:15 -03:00
Alex Szpakowski
f3290d84b7
Improved error handling and error messages when love.graphics.newShader fails
2013-03-18 22:55:41 -03:00
Alex Szpakowski
991b15d670
More renaming of "fragment" to "pixel"
2013-03-18 04:07:18 -03:00
Bart van Strien
7efe11b11f
Add centered flag to setMode, optionally centers the window (on by default, as before) (issue #463 )
2013-03-10 23:00:31 +01:00
Alex Szpakowski
6b1222366d
Removed 'moved' suffix from new joystick callbacks
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--HG--
branch : joystickevents
2013-03-05 12:31:11 -04:00
Alex Szpakowski
a844ac2389
Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
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--HG--
branch : joystickevents
2013-03-04 18:49:25 -04:00