Commit Graph

1253 Commits

Author SHA1 Message Date
Alex Szpakowski 23968d3b4a Fixed image mipmap creation on some systems with buggy video drivers 2013-02-17 11:36:17 -04:00
Alex Szpakowski 8c21c4dce0 Fixed love.graphics.getBlendMode on systems which don't support the subtractive blend mode 2013-02-17 00:19:46 -04:00
Alex Szpakowski a68bdfe7a2 Constified many Graphics and Window methods 2013-02-16 01:45:01 -04:00
Alex Szpakowski eba8cbc0b5 Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so 2013-02-16 01:04:00 -04:00
Alex Szpakowski 0e4d7f1f4a Replaced deprecated lua_open calls with luaL_newstate 2013-02-16 00:51:57 -04:00
Alex Szpakowski 1945b7975d Cleaned up exception handling code when creating new fonts, spritebatches, and shaders 2013-02-14 21:49:11 -04:00
Alex Szpakowski e1779897ab Removed love.graphics.drawTest 2013-02-14 08:03:55 -04:00
Alex Szpakowski e05e8e6e6a Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft 2013-02-13 04:01:02 -04:00
Alex Szpakowski 77ab120424 Fixed SpriteBatch file includes 2013-02-11 20:27:29 -04:00
Alex Szpakowski ceb0ee6c7e Added SpriteBatch:remove(id) 2013-02-11 18:27:57 -04:00
Alex Szpakowski 842c01b4e5 liblove now builds as a framework on OS X 2013-02-10 02:37:54 -04:00
Alex Szpakowski 668a1bfa6d Silenced some compiler warnings 2013-02-09 21:24:41 -04:00
Alexander Szpakowski ef8bdb96bd removed stowaway hgcheck file 2013-02-09 21:16:25 -04:00
Alex Szpakowski c6da6ffab9 XCode project now builds liblove and uses it with love.app 2013-02-09 21:11:23 -04:00
Alex Szpakowski 3cf03fee8f Fixed the lua header generator script to output the correct year in the copyright text 2013-02-06 23:53:22 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski e16b5afa6d Fixed love.graphics.getPointStyle 2013-02-01 01:44:00 -04:00
Alex Szpakowski a76ffd5715 Fixed VertexIndex::getElementSize 2013-01-30 19:01:14 -04:00
Alex Szpakowski de959b7275 Added a method to VertexIndex to determine the size in bytes of an element in the index array 2013-01-30 17:50:32 -04:00
Alex Szpakowski a9211a1389 Removed direct OpenGL calls in the SDL Window module 2013-01-30 00:27:46 -04:00
Bart van Strien 8fba362fc5 Add SoundData:getDuration, returns the duration in seconds 2013-01-29 23:19:26 +01:00
Alex Szpakowski 7a16e4cb49 Made Visual Studio play nice with the C++ STL min/max functions in the new shader code 2013-01-29 13:01:34 -04:00
Alex Szpakowski 7384bf15d3 Merged rude/love into default 2013-01-29 11:25:38 -04:00
Alex Szpakowski 02d2a872ab Improved shader member variable names, fixed up XCode project file 2013-01-29 04:34:36 -04:00
Alex Szpakowski 383cfb11ea Merged rude/love into vertexshader/default 2013-01-28 20:41:45 -04:00
Bart van Strien f81eebfb5f Reapply sdl's keyrepeat settings after setWindow 2013-01-28 00:25:03 +01:00
Alex Szpakowski 09ee533cea Cleaned up TrueType Rasterizer code 2013-01-27 17:18:11 -04:00
Alex Szpakowski 5cae5ea37e Removed code for tesselation and geometry shader detection 2013-01-24 18:26:40 -04:00
Alex Szpakowski 383bed8098 Use const references for string function arguments 2013-01-23 15:28:11 -04:00
Alex Szpakowski 191af5cd5b Minor cosmetics 2013-01-23 06:26:17 -04:00
Alex Szpakowski 76b0537eff ImageFonts now replace the spacer color with transparency when generating a glyph instead of when first parsing ImageData (source ImageData used to generate an ImageFont is now unmolested.) 2013-01-23 06:00:28 -04:00
Alex Szpakowski 6247e7b60b Removed silly exception case 2013-01-23 03:15:49 -04:00
Alex Szpakowski e51a9eb25d Added support for UTF-8 ImageFont glyphs and ImageFonts with more than 256 characters 2013-01-23 03:02:46 -04:00
Alex Szpakowski 022f549554 Use unsigned ints instead of unsigned shorts to represent UTF8 font glyphs 2013-01-22 23:43:35 -04:00
Alexander Szpakowski f016840ed0 Merged in changes from main repository 2013-01-21 02:31:15 -04:00
Alexander Szpakowski ce75b3af69 Merge from root 2013-01-17 20:29:48 -04:00
Bart van Strien a72c981c32 Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390) 2013-01-18 00:55:28 +01:00
Bart van Strien 501beb7d02 Add blend mode 'none' (issue #536) 2013-01-18 00:48:36 +01:00
Bart van Strien 49961d66c7 Fix setVolumeLimits (issue #537) 2013-01-18 00:32:25 +01:00
Bart van Strien b97765b169 Check for OpenGL 2.0 in NPOT check (issue #538) 2013-01-18 00:29:01 +01:00
Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. 2013-01-17 04:18:38 -04:00
Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 2013-01-16 07:21:41 -04:00
Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 2013-01-15 20:20:35 -04:00
Alexander Szpakowski c4a5b16447 Merged from main? 2013-01-13 21:37:52 -05:00
vrld 2db9bfad11 Fix PixelEffect texture unit pool.
Fixes two problems: (1) Overwriting externs with the same name and (2) not using unused texture units properly.

1) Sending two different images to two different effects using the same extern name would use the same image for both effects, e.g.:

	effect_1:send('img', img_1)
	effect_2:send('img', img_2) -- also changes img to point to img_2 in effect_1!

Fixed by localizing the name -> texture unit mapping for each pixel effect.

2) When a pixel effect was destroyed, the allocated texture units were not marked as being available again. Fixed by having a vector<bool> marking the free units instead of just a counter how many units are in use.


Still problematic: Sending more than GL_MAX_TEXTURE_IMAGE_UNITS (>= 16, depending on the implementation) images/canvases *in total* to pixel effects. Effects could hold references to used *texture-ids* and bind/unbind them dynamically on a effect switch. Con: Introduces additional complexity when switching effects. However, benchmarks by Alexander Szpakowski have shown the performance loss is negligible.
2013-01-13 16:19:27 +01:00
Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 2013-01-12 18:07:14 -05:00
vrld 3b80c52cc2 Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images) 2013-01-12 23:54:15 +01:00
rude 697f4de80a Fix compilation issue in MSVC2012. 2013-01-12 11:28:32 +01:00
Alexander Szpakowski 69dc6c76e8 Better boolean shader extern support 2013-01-11 00:47:15 -04:00
Alexander Szpakowski ca1a9caf91 Added boolean value support to ShaderEffect:send 2013-01-11 00:21:28 -04:00