Commit Graph

295 Commits

Author SHA1 Message Date
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 633d2fa5c8 Merge branch 'master' into 12.0-development 2021-01-06 21:49:34 -04:00
Qais Patankar 562cc6b1cb Fix #1614: add Body:getLocalPoints 2020-12-30 04:27:48 +00:00
Alex Szpakowski fc2cf602f6 Fix RopeJoints not working. 2020-11-12 23:46:49 -04:00
Alex Szpakowski cbde2ce76c Merge pull request #1613 from thegrb93/box2d-update
Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Garrett Brown 1b74b34cce Update userdata stuff to how new box2d wants it 2020-10-17 22:30:01 -04:00
Garrett Brown 77f238767f Update to box2d 2.4.1 2020-10-17 22:15:18 -04:00
Garrett Brown bd6d50e2a9 Rename to get/setKinematicState 2020-09-20 21:54:02 -04:00
thegrb93 e4c7a4e777 Add getState and setState 2020-09-16 21:39:55 -04:00
Garrett Brown a16640c89c Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions. 2020-08-23 02:50:47 -04:00
Garrett Brown ed257083c3 Revert this whitespace change 2020-08-16 22:42:29 -04:00
Garrett Brown 10002c91db Didn't mean to change these 2020-08-16 21:20:16 -04:00
Garrett Brown b074ae8f4c Gotta lowercase these too 2020-08-16 19:39:36 -04:00
Garrett Brown 8f4476ca3d Add one sided edge support. Just not sure if the ghost vertices are fine. 2020-08-16 19:12:56 -04:00
Garrett Brown 09db462fd6 Fixes 2020-08-16 19:01:59 -04:00
Garrett Brown 59a1a4b2cd Finish wrapper function renames 2020-08-16 18:27:51 -04:00
Garrett Brown 74c6021e8d Starting box2d update 2020-08-16 10:40:04 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski 23db4f4a59 Remove functions that were deprecated in LÖVE 11.
--HG--
branch : minor
2019-12-20 00:45:20 -04:00
Alex Szpakowski 91d425e7e1 Fix World:getJoints to return fully resolved types for joints. 2019-01-05 10:17:11 -04:00
Alex Szpakowski 3ad16a70da love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465. 2019-01-04 21:36:05 -04:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski a7d0c02058 Remove some unused love.physics Body methods, and clean up a bit of code. 2019-01-03 20:36:47 -04:00
David K b8c9bc38a1 Renamed arguments in setTransform method. Merge setters in to one lamba
--HG--
branch : bodygettransform
2018-05-26 09:54:09 +02:00
David K 0d1b2bc68a Added body:setTransform method
--HG--
branch : bodygettransform
2018-05-24 20:25:55 +02:00
David K 29b7dcf21b Added body:getTransform method
--HG--
branch : bodygettransform
2018-04-29 21:05:03 +02:00
Alex Szpakowski b934f74795 Fix Fixture:getShape() causing crashes with ChainShapes (resolves issue #1392), removed dead code that's no longer valid 2018-04-07 18:37:29 -03:00
Alex Szpakowski 4d5c4ef807 Fix Body:isTouching. 2018-01-14 14:40:46 -04:00
Alex Szpakowski 02e115c339 Add Body:isTouching(otherbody). See issue #1365. 2018-01-14 14:37:48 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski 95adf7e347 Error instead of crashing when a frequency of 0 is set on a MouseJoint. Resolves issue #1197.
--HG--
branch : minor
2017-10-08 16:24:48 -03:00
Bart van Strien 9e4374935d Show (short) list of possible enum values when an invalid value is encountered (resolves #1318)
All enum errors have (hopefully) been changed to a luax_enumerror, which has a
fixed error message. If additionally a list of valid options is passed, it
lists that in the error message. For every enum error with few options I've
implemented this using a getConstants call.

This solution has been designed specifically to reduce the number of template
instantiations (as I've been told that was a concern). All new template code
happens in places where there already was an instantiation of the relevant
StringMap. Of course there is still std::vector<std::string>...

--HG--
branch : minor
2017-10-02 17:11:53 +02:00
Alex Szpakowski 8ea2f09a1c Fix Fixture:getShape. Resolves issue #1319.
--HG--
branch : minor
2017-09-22 20:31:24 -03:00
Bart van Strien 23929cab14 Rename love.physics getObjectList functions to getObjects (resolves #1305)
World:getBodyList -> World:getBodies
World:getContactList -> World:getContacts
World:getJointList -> World:getJoints

Body:getFixtureList -> Body:getFixtures
Body:getContactList -> Body:getContacts
Body:getJointList -> Body:getJoints

Marked the old functions as deprecated

--HG--
branch : minor
2017-09-13 15:48:53 +02:00
Alex Szpakowski fcd9f1526c Use different output messages for deprecated methods versus functions.
--HG--
branch : minor
2017-08-27 16:55:33 -03:00
Alex Szpakowski d8eb6e6012 Rename PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled and deprecate the old methods (resolves issue #1324).
--HG--
branch : minor
2017-08-27 16:18:54 -03:00
Alex Szpakowski fee157b6b9 Functions that take a boolean argument now properly type-check for it.
--HG--
branch : minor
2017-08-14 22:56:20 -03:00
Alex Szpakowski b5f2bce0a6 Merge default into minor
--HG--
branch : minor
2017-08-06 03:48:48 -03:00
raidho36 e751278af1 Fix issue #1303 2017-08-02 02:56:02 +03:00
Alex Szpakowski 34ebe18f14 Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251.
--HG--
branch : minor
2017-07-16 12:17:50 -03:00
Alex Szpakowski b590edf27d Merge default into minor
--HG--
branch : minor
2017-04-30 00:37:26 -03:00
raidho36 6b7172bd40 Fix Issue #1273
Added Lua index registry clear routine to `destroy` method of classes that use it.
If this is left to GC, the abandoned userdata would stay in memory for one full extra cycle.

Prettified the code slightly. Clarified some comments. Refactored `Fixture` class `udata` name.
Removed Reference class include from `Shape` (it doesn't use it).
2017-04-14 05:53:36 +03:00
Bart van Strien ac00329ddd Fix wrong default reference angle for WeldJoint/PrismaticJoint/RevoluteJoint (fixes #1258)
--HG--
branch : minor
2017-04-07 12:19:29 +02:00
Alex Szpakowski c5b7a07064 Merge default into minor.
--HG--
branch : minor
2017-01-12 22:52:24 -04:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Bill Clagett ead4186734 Expose box2d’s RopeJoint::SetMaxLength().
--HG--
branch : fb_add_ropejoint_setmaxlength
2016-11-20 23:00:22 -05:00
Bart van Strien 9f6aa716fa Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.

<Textmode> the best kind of behavior

--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00
Bart van Strien d967a755e5 Make love::Type handle type names
TODO: Fix undefined behaviour in luax_register_type, you can't use a va_list after a reference type

--HG--
branch : dynamiccore2
2016-11-14 21:06:53 +01:00