Commit Graph

3164 Commits

Author SHA1 Message Date
cigumo 74edaf8fba adds iOS audio interruption handling and recovery 2020-12-08 23:13:52 -03:00
Alex Szpakowski fc2cf602f6 Fix RopeJoints not working. 2020-11-12 23:46:49 -04:00
Alex Szpakowski e32935e0f6 Backport Canvas memory stats fix from 12.0.
Fixes #1642
2020-11-11 15:11:00 -04:00
Alex Szpakowski 7a18190c5c Restructure SpriteBatch internal vertex data 2020-11-03 22:12:56 -04:00
Alex Szpakowski cbde2ce76c Merge pull request #1613 from thegrb93/box2d-update
Box2d update to 2.4.1
2020-11-02 21:27:57 -04:00
Alex Szpakowski 3d2614ff2e Fix compilation when SDL < 2.0.5 is used 2020-11-02 18:20:58 -04:00
Alex Szpakowski 5031cb5f56 Images don't hold on to RAM copies of their contents anymore 2020-11-02 18:17:07 -04:00
Alex Szpakowski 316fccfe1b love.window.setMode no longer destroys and recreates the window 2020-11-02 18:08:35 -04:00
Alex Szpakowski 905e5baf06 Replace highdpi window flag with t.highdpi in love.conf 2020-11-01 21:36:15 -04:00
Alex Szpakowski f0838a4eb7 Merge branch 'master' into 12.0-development 2020-10-26 20:43:52 -03:00
Alex Szpakowski 7e0c7e3a67 Fix the default mipmap filter for textures. 2020-10-26 18:25:40 -03:00
Alex Szpakowski 99875d83b3 Fix explicit texture MSAA of 1 or 0 not being treated the same as the default 2020-10-26 17:11:50 -03:00
Alex Szpakowski e10444c21f Move Texture:generateMipmaps error handling out of backend code 2020-10-25 23:13:50 -03:00
Alex Szpakowski 442f37e0a1 Fix a potential bug in captureScreenshot on some older systems 2020-10-25 23:00:12 -03:00
Alex Szpakowski 7934ce0a66 Handle backbuffer MSAA manually in love.graphics code
Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski 6f3e590a82 metal: more work on shader texture bindings 2020-10-24 17:58:25 -03:00
Alex Szpakowski 3b2b9ef5fd metal: Fix a crash when deleting a stream buffer 2020-10-24 17:57:59 -03:00
Alex Szpakowski 27897b4af1 Merge branch '12.0-development' into metal 2020-10-24 00:36:33 -03:00
Alex Szpakowski 4b9c648c8b metal: work towards shader uniform implementation.
Misc cleanup.
2020-10-24 00:33:02 -03:00
Garrett Brown 1b74b34cce Update userdata stuff to how new box2d wants it 2020-10-17 22:30:01 -04:00
Garrett Brown 77f238767f Update to box2d 2.4.1 2020-10-17 22:15:18 -04:00
Alex Szpakowski 2b0f8495bf Fix a crash in Text:set. Fixes issue #1639 2020-10-16 21:19:50 -03:00
Gleb Mazovetskiy 0ad34a3c71 System.cpp: Do not require posix_spawn on "Linux"
Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
2020-10-13 08:39:54 +01:00
Alex Szpakowski d083c87d74 Update glslang 2020-10-12 17:29:08 -03:00
Alex Szpakowski 0706b6243c Add love.filesystem.mountFullPath. 2020-10-03 19:28:57 -03:00
Alex Szpakowski 8c86515d04 Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
This reverts commit 5dd4a463be.
2020-10-01 22:09:47 -03:00
Alex Szpakowski 5dd4a463be Windows: reduce stuttering in windowed mode via DwmFlush
Resolves issue #1628
2020-09-29 20:22:41 -03:00
Miku AuahDark e8ddcdceb2 Fix copy on bit depth mismatch 2020-09-22 13:50:49 +08:00
Miku AuahDark 87e1955bcf Fix compare logic. 2020-09-22 13:09:33 +08:00
Miku AuahDark 04b20624b2 Add SoundData:slice
SoundData:slice(start, length = -1)

When length = -1, it will slice until the end.
2020-09-22 13:09:03 +08:00
Miku AuahDark e71441d68b Add SoundData:copyFrom
SoundData:copyFrom(src, srcStart, count, dstStart = 0)
2020-09-22 12:06:26 +08:00
Garrett Brown bd6d50e2a9 Rename to get/setKinematicState 2020-09-20 21:54:02 -04:00
thegrb93 e4c7a4e777 Add getState and setState 2020-09-16 21:39:55 -04:00
Garrett Brown a16640c89c Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions. 2020-08-23 02:50:47 -04:00
Garrett Brown ed257083c3 Revert this whitespace change 2020-08-16 22:42:29 -04:00
Garrett Brown 10002c91db Didn't mean to change these 2020-08-16 21:20:16 -04:00
Garrett Brown b074ae8f4c Gotta lowercase these too 2020-08-16 19:39:36 -04:00
Garrett Brown 8f4476ca3d Add one sided edge support. Just not sure if the ghost vertices are fine. 2020-08-16 19:12:56 -04:00
Garrett Brown 09db462fd6 Fixes 2020-08-16 19:01:59 -04:00
Garrett Brown 59a1a4b2cd Finish wrapper function renames 2020-08-16 18:27:51 -04:00
Garrett Brown 74c6021e8d Starting box2d update 2020-08-16 10:40:04 -04:00
Alex Szpakowski 365387150e Merge branch 'master' into 12.0-development 2020-08-09 12:25:07 -03:00
Alex Szpakowski 5f4d2f3323 Fix love.graphics.newVolumeImage when explicit mipmaps are given
Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski aa219c0d7a Simplify some boilerplate internal code 2020-08-02 16:00:08 -03:00
Alex Szpakowski f168333938 Simplify Buffer APIs.
Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski a8c879f3bf metal: initial texel buffer implementation 2020-07-29 19:35:45 -03:00
Alex Szpakowski 2e4b1f5dd9 metal: reimplement explicit attribute locations
Also reimplement temporary uniform buffer hack
2020-07-29 19:15:22 -03:00
Alex Szpakowski 3ae4a0f76b metal: post merge compilation fixes 2020-07-29 18:51:21 -03:00
Alex Szpakowski 7a50f32585 Merge branch '12.0-development' into metal 2020-07-29 18:21:19 -03:00
Alex Szpakowski eea78884d3 metal: initial barebones texture reflection in shaders 2020-07-29 18:11:20 -03:00