cigumo
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74edaf8fba
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adds iOS audio interruption handling and recovery
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2020-12-08 23:13:52 -03:00 |
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Alex Szpakowski
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fc2cf602f6
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Fix RopeJoints not working.
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2020-11-12 23:46:49 -04:00 |
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Alex Szpakowski
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e32935e0f6
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Backport Canvas memory stats fix from 12.0.
Fixes #1642
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2020-11-11 15:11:00 -04:00 |
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Alex Szpakowski
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7a18190c5c
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Restructure SpriteBatch internal vertex data
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2020-11-03 22:12:56 -04:00 |
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Alex Szpakowski
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cbde2ce76c
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Merge pull request #1613 from thegrb93/box2d-update
Box2d update to 2.4.1
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2020-11-02 21:27:57 -04:00 |
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Alex Szpakowski
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3d2614ff2e
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Fix compilation when SDL < 2.0.5 is used
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2020-11-02 18:20:58 -04:00 |
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Alex Szpakowski
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5031cb5f56
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Images don't hold on to RAM copies of their contents anymore
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2020-11-02 18:17:07 -04:00 |
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Alex Szpakowski
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316fccfe1b
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love.window.setMode no longer destroys and recreates the window
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2020-11-02 18:08:35 -04:00 |
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Alex Szpakowski
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905e5baf06
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Replace highdpi window flag with t.highdpi in love.conf
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2020-11-01 21:36:15 -04:00 |
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Alex Szpakowski
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f0838a4eb7
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Merge branch 'master' into 12.0-development
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2020-10-26 20:43:52 -03:00 |
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Alex Szpakowski
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7e0c7e3a67
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Fix the default mipmap filter for textures.
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2020-10-26 18:25:40 -03:00 |
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Alex Szpakowski
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99875d83b3
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Fix explicit texture MSAA of 1 or 0 not being treated the same as the default
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2020-10-26 17:11:50 -03:00 |
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Alex Szpakowski
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e10444c21f
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Move Texture:generateMipmaps error handling out of backend code
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2020-10-25 23:13:50 -03:00 |
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Alex Szpakowski
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442f37e0a1
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Fix a potential bug in captureScreenshot on some older systems
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2020-10-25 23:00:12 -03:00 |
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Alex Szpakowski
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7934ce0a66
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Handle backbuffer MSAA manually in love.graphics code
Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
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2020-10-25 22:24:07 -03:00 |
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Alex Szpakowski
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6f3e590a82
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metal: more work on shader texture bindings
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2020-10-24 17:58:25 -03:00 |
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Alex Szpakowski
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3b2b9ef5fd
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metal: Fix a crash when deleting a stream buffer
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2020-10-24 17:57:59 -03:00 |
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Alex Szpakowski
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27897b4af1
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Merge branch '12.0-development' into metal
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2020-10-24 00:36:33 -03:00 |
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Alex Szpakowski
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4b9c648c8b
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metal: work towards shader uniform implementation.
Misc cleanup.
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2020-10-24 00:33:02 -03:00 |
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Garrett Brown
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1b74b34cce
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Update userdata stuff to how new box2d wants it
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2020-10-17 22:30:01 -04:00 |
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Garrett Brown
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77f238767f
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Update to box2d 2.4.1
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2020-10-17 22:15:18 -04:00 |
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Alex Szpakowski
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2b0f8495bf
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Fix a crash in Text:set. Fixes issue #1639
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2020-10-16 21:19:50 -03:00 |
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Gleb Mazovetskiy
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0ad34a3c71
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System.cpp: Do not require posix_spawn on "Linux"
Many libc implementations do not implement posix_spawn.
Allow love2d to build without it.
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2020-10-13 08:39:54 +01:00 |
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Alex Szpakowski
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d083c87d74
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Update glslang
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2020-10-12 17:29:08 -03:00 |
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Alex Szpakowski
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0706b6243c
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Add love.filesystem.mountFullPath.
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2020-10-03 19:28:57 -03:00 |
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Alex Szpakowski
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8c86515d04
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Revert "Windows: reduce stuttering in windowed mode via DwmFlush"
This reverts commit 5dd4a463be.
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2020-10-01 22:09:47 -03:00 |
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Alex Szpakowski
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5dd4a463be
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Windows: reduce stuttering in windowed mode via DwmFlush
Resolves issue #1628
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2020-09-29 20:22:41 -03:00 |
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Miku AuahDark
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e8ddcdceb2
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Fix copy on bit depth mismatch
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2020-09-22 13:50:49 +08:00 |
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Miku AuahDark
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87e1955bcf
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Fix compare logic.
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2020-09-22 13:09:33 +08:00 |
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Miku AuahDark
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04b20624b2
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Add SoundData:slice
SoundData:slice(start, length = -1)
When length = -1, it will slice until the end.
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2020-09-22 13:09:03 +08:00 |
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Miku AuahDark
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e71441d68b
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Add SoundData:copyFrom
SoundData:copyFrom(src, srcStart, count, dstStart = 0)
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2020-09-22 12:06:26 +08:00 |
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Garrett Brown
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bd6d50e2a9
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Rename to get/setKinematicState
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2020-09-20 21:54:02 -04:00 |
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thegrb93
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e4c7a4e777
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Add getState and setState
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2020-09-16 21:39:55 -04:00 |
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Garrett Brown
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a16640c89c
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Added backwards compatible frequency/dampingRatio functions. Added new stiffness/damping functions.
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2020-08-23 02:50:47 -04:00 |
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Garrett Brown
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ed257083c3
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Revert this whitespace change
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2020-08-16 22:42:29 -04:00 |
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Garrett Brown
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10002c91db
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Didn't mean to change these
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2020-08-16 21:20:16 -04:00 |
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Garrett Brown
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b074ae8f4c
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Gotta lowercase these too
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2020-08-16 19:39:36 -04:00 |
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Garrett Brown
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8f4476ca3d
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Add one sided edge support. Just not sure if the ghost vertices are fine.
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2020-08-16 19:12:56 -04:00 |
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Garrett Brown
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09db462fd6
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Fixes
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2020-08-16 19:01:59 -04:00 |
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Garrett Brown
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59a1a4b2cd
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Finish wrapper function renames
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2020-08-16 18:27:51 -04:00 |
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Garrett Brown
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74c6021e8d
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Starting box2d update
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2020-08-16 10:40:04 -04:00 |
|
Alex Szpakowski
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365387150e
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Merge branch 'master' into 12.0-development
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2020-08-09 12:25:07 -03:00 |
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Alex Szpakowski
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5f4d2f3323
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Fix love.graphics.newVolumeImage when explicit mipmaps are given
Fixes issue #1602
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2020-08-09 12:12:28 -03:00 |
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Alex Szpakowski
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aa219c0d7a
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Simplify some boilerplate internal code
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2020-08-02 16:00:08 -03:00 |
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Alex Szpakowski
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f168333938
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Simplify Buffer APIs.
Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
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2020-08-01 21:51:37 -03:00 |
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Alex Szpakowski
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a8c879f3bf
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metal: initial texel buffer implementation
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2020-07-29 19:35:45 -03:00 |
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Alex Szpakowski
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2e4b1f5dd9
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metal: reimplement explicit attribute locations
Also reimplement temporary uniform buffer hack
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2020-07-29 19:15:22 -03:00 |
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Alex Szpakowski
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3ae4a0f76b
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metal: post merge compilation fixes
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2020-07-29 18:51:21 -03:00 |
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Alex Szpakowski
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7a50f32585
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Merge branch '12.0-development' into metal
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2020-07-29 18:21:19 -03:00 |
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Alex Szpakowski
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eea78884d3
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metal: initial barebones texture reflection in shaders
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2020-07-29 18:11:20 -03:00 |
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