bjorn
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f6559ce49e
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Add threadgroups{x,y,z} SystemLimits;
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2021-07-17 19:38:45 -07:00 |
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Alex Szpakowski
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d6dfa7412c
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Merge pull request #1713 from bjornbytes/fix-default-shader-storage-buffer
Fix default shader storage buffer initialization;
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2021-07-01 21:52:41 -03:00 |
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bjorn
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bbb4cd66be
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Fix default shader storage buffer initialization;
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2021-07-01 17:22:03 -07:00 |
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Alex Szpakowski
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5ef1709c02
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Expose love.markDeprecated.
Arguments are (level, name, apitype, deprecationtype [, replacementname]). Call it inside a function.
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2021-06-06 18:16:56 -03:00 |
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Alex Szpakowski
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433190d1df
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Merge branch 'master' into 12.0-development
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2021-06-06 11:43:54 -03:00 |
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Alex Szpakowski
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d419795a28
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Expand stb_image thread-local workaround to apply to iOS devices
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2021-05-30 21:12:45 -03:00 |
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Alex Szpakowski
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042b0ffe31
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Fix previous workaround commit...
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2021-05-30 16:06:11 -03:00 |
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Alex Szpakowski
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f20c637dd6
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iOS: Fix simulator build
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2021-05-30 16:04:37 -03:00 |
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Alex Szpakowski
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aa8ed7c8c5
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Revert change that added codepoint variant of Font:getWidth.
It could break code that relied on Lua's implicit conversion from numbers to strings.
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2021-05-30 15:46:21 -03:00 |
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Alex Szpakowski
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17c26dc902
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Fix compile error on older C++ compilers
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2021-04-20 19:18:59 -03:00 |
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Alex Szpakowski
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3d3c665f3c
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Fix Mesh:setVertexMap.
Fixes #1686
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2021-04-20 19:09:20 -03:00 |
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Alex Szpakowski
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e9c58c8192
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Work around certain buggy Vivante GPU drivers on Android
love2d/love-android#204
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2021-04-17 15:09:21 -03:00 |
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Alex Szpakowski
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977c690fa9
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Fix physics meter value persisting after love.event.quit("restart").
Fixes #1685
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2021-04-11 19:53:16 -03:00 |
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Alex Szpakowski
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14cda7818f
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Rename internal enum
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2021-04-07 20:43:22 -03:00 |
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Alex Szpakowski
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9b4aea8f17
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Missed some copyright date updates
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2021-04-07 20:34:24 -03:00 |
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Alex Szpakowski
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21f5ba86d3
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Merge branch 'master' into 12.0-development
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2021-04-07 20:33:44 -03:00 |
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Alex Szpakowski
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b1692a4000
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metal: implement internal Shader::setVideoTextures method
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2021-04-07 20:12:15 -03:00 |
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Alex Szpakowski
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7b6978f052
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Add Font:getKerning.
Also add a variant of Font:getWidth which accepts a codepoint number.
Fixes #1403
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2021-04-05 11:22:54 -03:00 |
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Alex Szpakowski
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c59c85e04c
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Fix Text:getWidth when the Text only contains spaces
Fixes #1555
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2021-04-05 10:32:01 -03:00 |
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Alex Szpakowski
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0bc574ef4e
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metal: fix Shader:send not flushing the active auto-batch.
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2021-04-04 23:49:23 -03:00 |
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Alex Szpakowski
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6296e44425
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metal: fix clampzero wrap mode.
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2021-04-04 23:48:23 -03:00 |
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Alex Szpakowski
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2ec9f88f7a
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metal: more robust render pass handling.
Initial implementation of captureScreenshot.
Fix getStats().shaderswitches.
Fix getStats().drawcalls.
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2021-04-04 23:47:58 -03:00 |
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Alex Szpakowski
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f89aabb0bb
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Update copyright year for 2021
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2021-04-04 16:14:45 -03:00 |
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Alex Szpakowski
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1e3e4faba7
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Fix the wrong type of deletion used in some internal Mesh data
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2021-04-04 16:02:59 -03:00 |
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Alex Szpakowski
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c991f999eb
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Account for different DPI scales in font fallbacks.
Fixes #1675
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2021-04-04 16:01:22 -03:00 |
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Alex Szpakowski
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8c88d645a3
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metal: avoid redundant resource binding calls.
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2021-04-03 13:49:29 -03:00 |
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Alex Szpakowski
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4ddb7e2cf7
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metal: initialize empty Buffer contents.
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2021-04-03 13:46:56 -03:00 |
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Alex Szpakowski
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a4d0761e84
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metal: work on depth/stencil textures, MSAA
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2021-04-02 22:10:01 -03:00 |
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Alex Szpakowski
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3accf51eb2
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metal: explicitly compile to metalsl 2.1
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2021-04-02 18:10:46 -03:00 |
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Alex Szpakowski
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9acf7df8e8
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metal: fix crash when stream buffers are resized
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2021-04-02 17:53:55 -03:00 |
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Alex Szpakowski
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4cac353908
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metal: fix love_ScreenSize when a canvas is active
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2021-04-02 16:10:20 -03:00 |
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Alex Szpakowski
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1e90b4e8f7
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metal: fix shader uniform names
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2021-04-02 15:45:17 -03:00 |
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Alex Szpakowski
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662b70458e
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metal: fix setCanvas
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2021-04-02 14:32:45 -03:00 |
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Alex Szpakowski
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ceaa8f95ff
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metal: fix texel buffer size
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2021-03-31 23:04:27 -03:00 |
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Alex Szpakowski
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5fa570b9a6
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metal: initial texel buffer Shader:send implementation
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2021-03-31 23:02:36 -03:00 |
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Alex Szpakowski
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1b9b32c7a7
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metal: clean up some shader code
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2021-03-31 20:38:37 -03:00 |
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Alex Szpakowski
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52d4a5c679
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metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
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2021-03-31 18:35:57 -03:00 |
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Alex Szpakowski
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46ca836bd5
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metal: enable clamp-to-one wrap mode on iOS 10.14+
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2021-03-30 19:32:33 -03:00 |
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Alex Szpakowski
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7eb3d4343a
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Move some shader binding validation code out of the opengl backend
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2021-03-30 19:28:42 -03:00 |
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Alex Szpakowski
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2064c140ac
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metal: clamp scissor rect to be within the active RT
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2021-03-30 19:27:52 -03:00 |
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Alex Szpakowski
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aad0810e11
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metal: initial (bad/slow) setShader tracking
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2021-03-29 18:28:06 -03:00 |
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Alex Szpakowski
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3a1c85c13e
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metal: hook up correct texture size and max RT limits
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2021-03-27 23:10:49 -03:00 |
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Alex Szpakowski
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0d94530374
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metal: implement vsync toggle on macOS
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2021-03-27 22:40:29 -03:00 |
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Alex Szpakowski
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1e85e1b414
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metal: fix Buffers, fix shader cleanup
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2021-03-27 22:21:00 -03:00 |
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Alex Szpakowski
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326dfe2632
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metal: workaround for garbage data being stored in pipeline keys
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2021-03-27 17:46:43 -03:00 |
|
Alex Szpakowski
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da6fd95a64
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metal: more work on shader uniforms
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2021-03-27 17:37:53 -03:00 |
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Alex Szpakowski
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5f888be64a
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metal: initial pixel format support implementation
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2021-03-27 17:37:09 -03:00 |
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Alex Szpakowski
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3744f8b939
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metal: implement point sizes
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2021-03-26 21:49:00 -03:00 |
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Alex Szpakowski
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9cc6be4ac7
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Remove bufferusage_uniform for now
It's not really implemented
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2021-03-26 21:43:24 -03:00 |
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Alex Szpakowski
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2d2918a254
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Merge branch '12.0-development' into metal
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2021-03-26 21:42:08 -03:00 |
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