Alexander Szpakowski
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69dc6c76e8
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Better boolean shader extern support
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2013-01-11 00:47:15 -04:00 |
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Alexander Szpakowski
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ca1a9caf91
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Added boolean value support to ShaderEffect:send
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2013-01-11 00:21:28 -04:00 |
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Alexander Szpakowski
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3a9659b608
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More minor graphics.lua cleanup
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2013-01-09 01:01:13 -04:00 |
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Alexander Szpakowski
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f1e72efd30
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Cleaned up graphics.lua script a bit
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2013-01-08 23:59:48 -04:00 |
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Alexander Szpakowski
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3e3f5c6bdd
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Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
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2013-01-08 05:33:22 -04:00 |
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Alexander Szpakowski
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808a09f786
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Changed shader source list from a vector of sources to a map of shader types to source codes
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2013-01-07 19:13:19 -04:00 |
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Alexander Szpakowski
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b6088115c9
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Changed some variable names to be more descriptive
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2013-01-07 18:26:41 -04:00 |
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Alexander Szpakowski
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36c5259e12
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Font objects now have mipmap filter and mipmap sharpness support
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2013-01-07 16:31:48 -04:00 |
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Alexander Szpakowski
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a6f4a3ab0f
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Removed names of unused parameters to quiet noisy compilers
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2013-01-07 07:29:04 -04:00 |
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Alexander Szpakowski
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e5388ff73b
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Removed more unnecessary tabs in blank lines
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2013-01-07 07:11:40 -04:00 |
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Alexander Szpakowski
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eb98e8cc48
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Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
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2013-01-07 06:56:59 -04:00 |
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Alexander Szpakowski
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609ef2c4e4
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Format luaL_error strings properly in ShaderEffect lua wrapper code
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2013-01-07 06:39:33 -04:00 |
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Alexander Szpakowski
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88af7239c3
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Removed unnecessary tabs from empty lines
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2013-01-07 06:21:15 -04:00 |
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Alexander Szpakowski
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0968fa6f11
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More cleanup and some overdone comments
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2013-01-05 15:59:01 -04:00 |
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Alexander Szpakowski
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37191a5953
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Minor cleanup
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2013-01-04 05:05:25 -04:00 |
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Alexander Szpakowski
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dcf9825226
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Uniform value defines now exist in both the vertex and fragment shaders
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2013-01-04 01:45:46 -04:00 |
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Alexander Szpakowski
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c13b1fb03b
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Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames
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2013-01-04 01:20:38 -04:00 |
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Alexander Szpakowski
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8b3fb1d71c
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Code cleanup
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2013-01-02 17:19:41 -04:00 |
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Alexander Szpakowski
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1de26ea1fa
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Added "mipmap" love.graphics.isSupported string
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2013-01-02 05:55:50 -04:00 |
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Alexander Szpakowski
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2d077758d1
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Fixed mipmap generation for pre-FBO systems, fixed NPOT check if mipmap filtering is enabled on an image before the texture is created
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2013-01-02 05:29:17 -04:00 |
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Alexander Szpakowski
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f067e228b4
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Fixed mipmap sharpness setting not being correctly reapplied on resolution change
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2013-01-02 04:44:24 -04:00 |
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Alexander Szpakowski
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fda16e27cd
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Changed image mipmap api: Image:setFilter now takes an optional third argument (mipmap filter mode), Image:get/setMipmapFilter is removed.
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2013-01-02 04:21:22 -04:00 |
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Alexander Szpakowski
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2739ea561a
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Initial image mipmapping implementation. Includes Image:set/getMipmapFilter and Image:set/getMipmapSharpness. setMipMapFilter requires a filter mode, or nil to disable mipmapping.
Enabling mipmapping on an image that does not have power-of-two dimensions will raise an error, due to inconsistent support in older graphics chipsets
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2013-01-02 02:50:13 -04:00 |
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Alexander Szpakowski
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ab98b0de45
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Added mipmap support to Image filter struct and OpenGL texture filter helper functions
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2013-01-01 21:44:27 -04:00 |
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Alexander Szpakowski
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1678252b7a
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Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
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2013-01-01 21:29:38 -04:00 |
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Alexander Szpakowski
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6560019829
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opengl graphics module files now always include OpenGL.h rather than GLee.h
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2013-01-01 17:54:14 -04:00 |
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Alexander Szpakowski
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9143442448
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Add internal support for tesselation control and evaluation shaders (not that they'll ever be used), now that GLee has definitions for them
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2013-01-01 04:39:33 -04:00 |
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Alexander Szpakowski
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a18b353e62
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Update GLee to latest available version (supports extensions and versions up to when OpenGL 4.2 was released, old GLee only had GL3.0 support)
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2013-01-01 04:29:41 -04:00 |
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Alexander Szpakowski
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da661e8e2f
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Bind texture id 0 (no texture) instead of disabling/re-enabling texturing entirely, when drawing graphics primitives. This both allows shaders to potentially use their own textures when drawing textureless primitives, and reduces overhead caused by constant GL state changes when drawing many graphics primitives.
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2013-01-01 04:08:30 -04:00 |
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Alexander Szpakowski
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8bae828924
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Don't override texture binding check when calling bindTexture with a texture id of 0
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2013-01-01 04:03:26 -04:00 |
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Alexander Szpakowski
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15a1fd3552
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Re-added "pixeleffect" graphics isSupported string for compatibility
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2012-12-31 06:18:43 -04:00 |
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Alexander Szpakowski
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d62878fbb8
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Use GLSL #line preprocessor directive instead of manually trying to convert error message lines; flag shader objects for lazy-deletion after linking with program object instead of detaching them immediately (debuggers can now view source code of shader programs)
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2012-12-28 21:32:13 -04:00 |
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Alexander Szpakowski
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f54c270042
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minor cleanup and fixes
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2012-12-24 17:07:29 -05:00 |
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Alexander Szpakowski
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3047321e71
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Use initializer list copy constructor instead of per-element copying for shader source list in ShaderEffect constructor
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2012-12-23 00:29:23 -04:00 |
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Alexander Szpakowski
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83204c5dc5
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ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string
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2012-12-22 22:47:07 -04:00 |
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Alexander Szpakowski
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b55de47fb9
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misc cleanup
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2012-12-22 05:37:34 -04:00 |
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Alexander Szpakowski
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0c525ebb92
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shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units
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2012-12-22 01:35:36 -04:00 |
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Alexander Szpakowski
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79fa42d207
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made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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2012-12-22 00:29:11 -04:00 |
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Alexander Szpakowski
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16f925affa
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improved GL texture binding api to take texture units into consideration
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2012-12-21 20:35:32 -04:00 |
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Alexander Szpakowski
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5626b74b79
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reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units
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2012-12-21 17:43:47 -04:00 |
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Alexander Szpakowski
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5252ed28cd
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changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
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2012-12-21 05:03:50 -04:00 |
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Alexander Szpakowski
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0611234067
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changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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2012-12-20 21:51:31 -04:00 |
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Alexander Szpakowski
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28e3b105e9
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added C++side support for combinations of vertex and fragment shaders in pixeleffects
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2012-12-20 03:42:48 -04:00 |
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Alexander Szpakowski
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a8dc813258
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Text drawing performance improvements (issue #532)
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2012-12-15 22:18:40 +01:00 |
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Bart van Strien
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68a895e7c6
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Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring
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2012-12-15 14:26:46 +01:00 |
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Bart van Strien
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82ea98aa65
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Disable Data:getPointer (issue #520)
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2012-12-15 14:13:23 +01:00 |
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Bart van Strien
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b10ff8da42
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Apply patch that fixes File:read from reading too much (on EOF) (bug #530)
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2012-12-15 13:58:34 +01:00 |
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vrld
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62e2c752e5
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More verbose VertexIndex::getType() (using numeric_limits)
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2012-12-01 14:00:05 +01:00 |
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vrld
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b0abcbda71
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Fix: Returning wrong type in VertexIndex::getType()
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2012-11-28 16:14:10 +01:00 |
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vrld
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8bbf68c69c
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Match types in VertexIndex::getType()
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2012-11-28 16:01:04 +01:00 |
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