Commit Graph

233 Commits

Author SHA1 Message Date
Alex Szpakowski be648a82f7 Updated Visual Studio project for new thread module files and version changes (thanks Boolsheet) 2013-03-06 09:43:55 -04:00
Alex Szpakowski cd21eaaf33 Re-enable GME support in OS X 2013-03-04 22:16:54 -04:00
Alex Szpakowski d5245483ef Updated version to 0.9.0 (codename TBD) 2013-03-03 19:55:37 -04:00
Alex Szpakowski 0efdc732e0 Updated Xcode project for new thread module files 2013-03-03 14:58:59 -04:00
Bart van Strien 3d0c5761ce Merge in default, update changelog
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski 706ed3e8ce Added math module files to Visual Studio project (thanks Boolsheet) 2013-02-26 22:15:48 -04:00
Alex Szpakowski 0be26b7678 Added new math module files to the Xcode project 2013-02-26 06:35:50 -04:00
Bart van Strien 4c2b1ea104 Make visual studio produce love.dll instead of liblove.dll 2013-02-24 14:54:25 +01:00
Alex Szpakowski e05e8e6e6a Switched audio backends in OS X from Apple's OpenAL implementation to OpenAL Soft 2013-02-13 04:01:02 -04:00
Alex Szpakowski ceb0ee6c7e Added SpriteBatch:remove(id) 2013-02-11 18:27:57 -04:00
Alex Szpakowski 842c01b4e5 liblove now builds as a framework on OS X 2013-02-10 02:37:54 -04:00
Alex Szpakowski c6da6ffab9 XCode project now builds liblove and uses it with love.app 2013-02-09 21:11:23 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski 02d2a872ab Improved shader member variable names, fixed up XCode project file 2013-01-29 04:34:36 -04:00
Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 2013-01-16 07:21:41 -04:00
Alexander Szpakowski c13b1fb03b Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames 2013-01-04 01:20:38 -04:00
Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders 2012-12-20 21:51:31 -04:00
Bart van Strien 8867f6c329 Merge in default
--HG--
branch : minor
2012-10-14 17:23:35 +02:00
Jay Roberts 7364e52ebc Add math.cpp to Xcode project and fix GME framework path. 2012-10-09 13:05:13 -04:00
vrld e05e5f1d54 Add math.cpp to VS project file 2012-10-01 22:13:29 +02:00
Bart van Strien c4133f2489 (Hopefully) fix some issues with older version of autotools 2012-08-27 15:57:39 +02:00
Bill Meltsner b24e7ab64f Update the Xcode project and enable GME support on OS X.
Requires Game_Music_Emu.framework, which is included in the updated OS X SDK.
2012-08-18 11:56:42 -05:00
Bart van Strien 53c357d3c5 Apply Boolsheet's patch for the msvc2010 project file 2012-08-17 15:12:52 +02:00
Bart van Strien 787bb868a1 Update minor
--HG--
branch : minor
2012-07-23 10:54:23 +02:00
Bart van Strien 34d576cdc6 Fix --disable-mpg123 2012-07-04 17:24:31 +02:00
Bart van Strien 399a6a6614 Merge in channels from love-experiments
Rewritten love.thread and changed communication
method from weird system before, to channels.

--HG--
branch : minor
2012-07-04 17:15:16 +02:00
Bart van Strien 915d58c62f Add --enable-gme to the linux configure script 2012-07-04 13:51:33 +02:00
Bill Meltsner eaa4af7a6e Make things build on Mac.
My Mac, anyway. No promises.
2012-07-03 03:52:53 -05:00
Bart van Strien f6099402e7 Make it build on linux
- Removed weird #ifdefs
- Enabled optional executable building
- Fixed exclude files, they're regexes after all
2012-06-29 13:04:32 +02:00
rude 72056caccd Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00
Bart van Strien b3ce2b4dd7 And add love.rc, same reason.. 2012-05-30 19:10:51 +02:00
Bart van Strien 62a3dab995 Remove app.rc, which the patch somehow omitted 2012-05-30 19:09:33 +02:00
Bart van Strien 13be72c5ce Updated the Visual Studio 2010 project. It can now build a liblove dll.
(Patch by Boolsheet)
2012-05-30 18:47:57 +02:00
Boolsheet b33160227a Update project file for liblove (without actually building liblove as a lib) 2012-05-29 23:37:51 +02:00
Bart van Strien 140dbd4fcc Add silent-rules to configure.in, will allow for less verbose builds, also move configure.in and Makefile.am to platform/unix like other 'project files' 2012-05-29 22:01:46 +02:00
Bart van Strien 7f39fa8c3a Create liblove 2012-05-18 16:51:15 +02:00
Bill Meltsner 3e67824d3b Kill the VS 2008 project with extreme prejudice. 2012-04-02 16:31:32 -04:00
Bart van Strien 34d7c51cd0 Macro-ify msvc2010 app.rc 2012-03-22 23:18:58 +01:00
Bart van Strien 43c5576268 Remove warning in autotools and make LOVE_OLD_MODPLUG define that disables some new modplug settings 2012-03-22 17:21:28 +01:00
vrld 5b05e5a07a Fix issue #396: Make automagic check for libtool and auto(conf|tools). 2012-03-22 12:43:52 +01:00
Bill Meltsner ae79ed061a Update to recommended Xcode build settings. 2012-03-03 20:24:11 -05:00
Bill Meltsner d5b89886b6 Switch back to Clang for Mac OS X compilation, and add a new legendary hack to ensure it still runs on Leopard. 2012-03-02 19:00:03 -05:00
Bill Meltsner 7a43721335 Make Xcode use GCC to build LÖVE instead of Clang, to avoid some annoying linker error. 2012-02-29 18:52:52 -05:00
Bill Meltsner 9e884c6b0f Remove a stray .orig reference from the Xcode project 2012-02-05 08:22:00 -05:00
Bart van Strien 9a301dee81 Added the new OpenGL.{h,cpp} files to the msvc2010 project 2012-02-01 10:43:59 +01:00
Bill Meltsner ecb2e566f3 Add the new OpenGL.{cpp,h} files to the Xcode project so it builds again 2012-01-26 10:20:11 -05:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bill Meltsner 2077408351 Add Audio.cpp to Xcode project 2012-01-08 20:18:45 -06:00
rude e7dd3f7f13 Added Boolsheet's improved app.rc file (UTF-16LE). 2012-01-04 10:25:39 +01:00
vrld 3b01da803e Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
attenuation by distance.

Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)

Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"

Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.

May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00