Commit Graph

28 Commits

Author SHA1 Message Date
rude 72056caccd Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00
Bart van Strien b3ce2b4dd7 And add love.rc, same reason.. 2012-05-30 19:10:51 +02:00
Bart van Strien 62a3dab995 Remove app.rc, which the patch somehow omitted 2012-05-30 19:09:33 +02:00
Bart van Strien 13be72c5ce Updated the Visual Studio 2010 project. It can now build a liblove dll.
(Patch by Boolsheet)
2012-05-30 18:47:57 +02:00
Boolsheet b33160227a Update project file for liblove (without actually building liblove as a lib) 2012-05-29 23:37:51 +02:00
Bart van Strien 34d7c51cd0 Macro-ify msvc2010 app.rc 2012-03-22 23:18:58 +01:00
Bart van Strien 9a301dee81 Added the new OpenGL.{h,cpp} files to the msvc2010 project 2012-02-01 10:43:59 +01:00
rude e7dd3f7f13 Added Boolsheet's improved app.rc file (UTF-16LE). 2012-01-04 10:25:39 +01:00
vrld 3b01da803e Merge pull request 2 by Bloutiouf: Sound attenuation by distanceSound
attenuation by distance.

Adds:
love.audio.[gs]etDistanceModel(model-identifier)
Source:[gs]etMinVolume(min-volume)
Source:[gs]etMaxVolume(max-volume)
Source:[gs]etDistance(reference, max)
Source:[gs]etRolloffFactor(rolloff)

Valid Distance models:
"none", "inverse", "inverse clamped", "linear", "linear clamped", "exponent",
"exponent clamped"

Suggestion:
Merge Source:setMinVolume, Source:setMinVolume and Source:setVolume. May be
confusing for lovers though.

May have broken platform/msvc2010/love.vcxproj.filters (had to be modified by
hand without really knowing what I am doing).
2011-12-29 22:45:51 +01:00
Jonathan Giroux 36a93e46c7 Add control to the sound attenuation by distance. 2011-12-14 00:32:18 +01:00
Bart van Strien d5d2e7b5ae Update msvc2010 project file for recent changes 2011-12-13 18:38:56 +01:00
rude 2753c62985 Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bill Meltsner ae02ee573c Update MSVC project 2011-10-13 12:16:20 -05:00
Bill Meltsner 668b4cbcbd Update MSVC project with new files 2011-10-07 19:52:14 -04:00
rude 480f936815 Added 'VertexBuffer' abstraction. SpriteBatches are now always supported.
Also improved memory usage in SpriteBatch. (No need to retain full copy of
sprites in memory. Can read that data back later to save data from OpenGL
context destruction).
2011-08-12 11:35:14 +02:00
rude 3353180abc Update MSVC 2010 project files. (PixelEffect). 2011-07-24 18:32:52 +02:00
Bart van Strien 20dc44b7d5 Update msvc2010 build files (issue #242) 2011-06-23 11:19:12 +02:00
rude e65f79e8e9 Updated MSVC2010 project file. 2011-05-16 14:10:07 +02:00
Bart van Strien 4fd9888a16 Merge in minor branch, now minor is our next development target 2011-05-07 14:12:41 +02:00
rude a63a6a4f2e Updating MSVC2010 project files (removed EncodedImageData).
--HG--
branch : minor
2011-03-26 17:09:42 +01:00
rude 3024597f9d Updating freetype242MT.lib -> freetype244MT.lib. 2011-03-13 13:21:18 +01:00
rude caca6243a2 No SSE2 on Windows. 2011-03-13 13:13:37 +01:00
rude 2546f27b07 Merge default into minor.
--HG--
branch : minor
2011-03-09 12:39:21 +01:00
rude a2dadbf049 Updated MSVC2010 project files with changes from 'newfont' branch.
--HG--
branch : minor
2011-03-09 12:37:51 +01:00
rude 3c7353be9d Silence warnings in luasocket/GLee. 2011-03-09 12:34:34 +01:00
rude 645433b19a Added love.ico to msvc2010 project. 2011-01-09 16:12:02 +01:00
rude d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 2010-09-19 13:22:10 +02:00
rude 712bab2b34 Added MSVC2010 project files. 2010-09-05 16:38:49 +02:00