Alex Szpakowski
131b53d795
Fix typo in Metal code for shader switching.
2022-06-18 17:15:20 -03:00
Alex Szpakowski
3a5c3df02f
Add sync and async texture and buffer readback APIs.
...
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.
The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).
Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski
fb450b1df4
Add internal code for temporary buffers.
2022-05-30 21:46:55 -03:00
Alex Szpakowski
a533982cb4
Replace internal 'staging' buffer data type with new 'readback' type.
2022-05-30 21:43:25 -03:00
Alex Szpakowski
ee336e5393
opengl: restructure code for computing format support.
2022-04-23 13:15:58 -03:00
Alex Szpakowski
28a64c2b29
Use uint32 instead of int for some internal bit-flags.
2022-04-23 09:41:29 -03:00
Alex Szpakowski
c09fef8e79
Audio source decoding improvements.
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- Streaming sources now also stream the file contents instead of loading it into memory, by default. Added a new stream type enum parameter to newSource ("file" or "memory").
- Audio file decoding now chooses the most appropriate decoder based on the file contents instead of the file extension.
- Videos now stream audio from the file instead of loading all of the video file into memory for use with audio decoding.
2022-04-21 19:57:32 -03:00
Miku AuahDark
405e33a689
Use int instead of PixelFormatUsageFlags for isPixelFormatSupported.
2022-03-05 13:42:20 +08:00
Alex Szpakowski
0fa00e0bdc
love.graphics.newShader: add a compile options table parameter.
...
The only field currently read from the table is 'defines', which can contain either an array of define names, or name-value pairs.
For example: newShader(file, {defines={"MYFEATURE_ENABLED", MYSETTING=1}})
Fixes #1577
2022-02-20 12:23:41 -04:00
Alex Szpakowski
bc1c38d361
improve logic for detecting when Texture:generateMipmaps is supported
2022-02-19 16:34:52 -04:00
Alex Szpakowski
171533dbf8
Another shader fix for metal+iOS
2022-02-15 21:16:55 -04:00
Alex Szpakowski
caf89998cc
iOS: fix shader compilation with metal
2022-02-15 21:12:13 -04:00
Alex Szpakowski
c28731ea80
opengl: fix love's internal quad index buffer failing to populate
2022-02-12 09:37:30 -04:00
Alex Szpakowski
7216a022f9
metal: remove unused internal code
2022-02-04 22:09:50 -04:00
Alex Szpakowski
5549279eb1
Use metal by default on supported systems.
...
There are still issues to fix with the Metal backend, but it's more easily testable now at least.
2022-01-31 21:27:59 -04:00
Alex Szpakowski
6e49b1f901
metal: fix texture sampler changes not affecting draws using shaders.
2022-01-31 21:25:49 -04:00
Alex Szpakowski
f4a85f42df
metal: Apple Silicon macs also support rgba4 / rgb5a1 / rgb565.
2022-01-24 21:19:40 -04:00
Alex Szpakowski
b3d37e5fc2
metal: Apple Silicon macs support PVRTC/ETC/ASTC textures.
2022-01-24 21:09:33 -04:00
Alex Szpakowski
e4020e439a
metal: lowdpi on macOS uses nearest instead of linear upscaling.
...
Matches the behaviour of the OpenGL backend on macOS.
2022-01-23 12:55:06 -04:00
Alex Szpakowski
a5351e5046
metal: improve detection of rgba32f format filter and MSAA support.
2022-01-23 11:28:09 -04:00
Alex Szpakowski
6dbb7fa5de
Add love.graphics.setStencilMode. Remove old stencil API.
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- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.
Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.
Fixes #1161 .
Fixes #1251 .
2022-01-22 23:36:07 -04:00
Alex Szpakowski
173fe3dab5
Add a love.graphics.setColorMask variant which accepts a single bool.
...
Remove the variant which accepted no args - it would be too confusing because setColorMask(false) does the opposite of what setColorMask(nil) used to do.
2022-01-22 23:27:53 -04:00
Alex Szpakowski
c26f6ed94f
metal: improve performance of auto depth/stencil in setCanvas.
2022-01-22 23:12:42 -04:00
Alex Szpakowski
4c3c875aa9
metal: clean up some code around render pipeline states.
2022-01-22 21:29:57 -04:00
Alex Szpakowski
87592513a2
metal: fix automatic depth/stencil with setCanvas.
2022-01-22 20:57:06 -04:00
Alex Szpakowski
8c496d60e5
metal: add a couple comments clarifying depth format fallbacks.
2022-01-22 14:51:37 -04:00
Alex Szpakowski
1cf0073cf4
metal: use a fallback for fonts when luminance-alpha isn't supported.
2022-01-22 14:41:42 -04:00
Alex Szpakowski
62de8f62c7
metal: hook up emulated 'fan' mesh draw mode.
2022-01-22 12:59:09 -04:00
Alex Szpakowski
3ecae61189
metal: improve texture initialization.
2022-01-16 14:18:34 -04:00
Alex Szpakowski
44d87ff7ce
metal: fix textures not being tagged with compute-write flags.
2022-01-16 13:47:18 -04:00
Alex Szpakowski
4e1c4a6afe
metal: some fixes for MSAA
2022-01-16 13:44:29 -04:00
Alex Szpakowski
d96e1636b1
Improve setCanvas validation of volume texture layer + mipmap values.
2022-01-16 13:00:12 -04:00
Alex Szpakowski
f78db47d0e
opengl: allow glTexStorage on Android devices.
2022-01-16 12:00:16 -04:00
Alex Szpakowski
a7c4e56a41
Merge branch 'main' into 12.0-development
2022-01-16 11:58:07 -04:00
Alex Szpakowski
65667c0f18
Fix sRGB texture internal formats in OpenGL ES 3.
2022-01-16 10:30:56 -04:00
Alex Szpakowski
4ca3535cd2
Metal: fix clamp-to-one texture wrap mode detection.
2022-01-15 23:31:07 -04:00
Alex Szpakowski
de35999de3
Prevent meshes with the 'fan' draw mode from using an index buffer.
2022-01-15 21:23:15 -04:00
Alex Szpakowski
5c3f391136
update metal backend for projection changes.
2022-01-12 18:31:32 -04:00
Alex Szpakowski
f93d167a47
Merge branch '12.0-development' into metal
2022-01-12 18:23:23 -04:00
Alex Szpakowski
f7f5290693
love.graphics.newMesh: DrawMode arg no longer defaults to 'fan'.
2022-01-09 14:37:33 -04:00
Alex Szpakowski
ff83ee6a9c
Add basic ortho and perspective projection APIs to love.graphics.
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- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.
Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski
cdafe5a931
opengl: explicitly don't support BGRA pixel formats.
...
They're only used internally, by the metal backend.
2022-01-06 17:53:32 -04:00
Alex Szpakowski
a76606e76e
metal: fix some define checks.
2022-01-06 17:34:20 -04:00
Alex Szpakowski
c373fb2e82
Fix compilation on macOS/iOS
2022-01-05 21:28:47 -04:00
Alex Szpakowski
cf57c3eedf
update copyright year for metal files
2022-01-05 21:13:53 -04:00
Alex Szpakowski
d51e012812
Merge branch '12.0-development' into metal
2022-01-05 21:12:22 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
5426be4252
Prefer OpenGL to Metal (for now)
2022-01-05 20:58:38 -04:00
Alex Szpakowski
44a434604a
t.renderers/excluderenderers doesn't affect renderer order.
2022-01-05 20:52:17 -04:00
Alex Szpakowski
674143175f
metal: fix Shader:send with matrices and arrays.
2022-01-05 20:33:08 -04:00