Bart van Strien
0fd4b147a4
Merge in default
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--HG--
branch : minor
2013-01-27 19:15:55 +01:00
Bart van Strien
a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390 )
2013-01-18 00:55:28 +01:00
Bart van Strien
a67a23e10f
Maerge in default
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--HG--
branch : minor
2012-11-18 19:28:57 +01:00
vrld
f3bf2bbfe5
Fix bug where the compat message crashed love.
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If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not
be initialized, leading to a crash in 'Font::print()' when printing the compat
message later on.
2012-10-17 18:36:32 +02:00
Bart van Strien
8867f6c329
Merge in default
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--HG--
branch : minor
2012-10-14 17:23:35 +02:00
vrld
5e3e24dcfb
love.run(): Sleep after presenting graphics buffer.
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Less sluggish controls w/o vsync.
2012-10-01 22:11:51 +02:00
Bart van Strien
bddee1753b
Use a flags table for setMode now, implement resizable and borderless windows, and add resize event
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Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload
--HG--
branch : minor
2012-07-23 11:53:13 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
Bart van Strien
0a423d3e67
Export boot.lua as love.boot, and make it return a function that 'does everything'
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Of course love.cpp is modified accordingly (now calls the result of boot.lua)
2012-05-29 23:26:23 +02:00
Bart van Strien
f933d5983b
Add basic support for file:// uri scheme (issue #425 )
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Note that this won't unescape, or anything, just remove the file:// prefix if present
2012-05-19 01:27:35 +02:00
Bart van Strien
cadde8947f
Use love.run's return value as return value (if valid), default to 0
2012-05-18 18:56:05 +02:00
Bart van Strien
db7fba1d3a
Now returns return value 1 on error
2012-05-18 18:12:25 +02:00
Bart van Strien
0f0a64819e
Add --fused command line argument, to override fused game detection
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(Designed to make launchers work for 'fake-fused' games, for example
ones you'd easily distribute on linux.)
2012-05-18 15:15:03 +02:00
Bart van Strien
2e8939febe
Add automatic seeding to love.run
2012-02-05 23:13:42 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
vrld
d218291473
Fix issue #348 - strict mode. Use setCanvas instead of setRenderTarget in
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love.releaseerrhand.
2012-01-04 14:01:14 +01:00
Bart van Strien
d3bd9b1156
Events now have 4 arguments (or less)
2011-12-20 19:17:26 +01:00
Bart van Strien
adf25991e8
Fix the joystick event handler names, to match the new event names
2011-12-19 14:15:48 +01:00
Bart van Strien
083dd11185
Switch to a custom event system, where SDL pumps into
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To do this we needed to take ThreadVariant out of love.thread, and move it to common.
This also changes event names, instead of 1/2-letter abbreviations, full names!
2011-12-13 17:50:38 +01:00
Bart van Strien
a003f5d581
tostring all errors in the error handler (issue #332 )
2011-12-06 21:55:16 +01:00
Bart van Strien
35cfb66bf7
Poll for events before update/run and do a first timestep after window creation
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Moving the event loop improves accuracy of various input functions, and thus decreases mouse lag for custom pointers, for instance.
Doing a timestep after window creation makes sure that engine initialization isn't in the first dt.
NOTE: A near-zero dt can occur.
2011-11-19 15:38:51 +01:00
Bart van Strien
03927f5207
Use a fixed module loading order (bug #261 )
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And yes, this means there won't be segfaults with jit builds, woo.
2011-11-12 15:11:09 +01:00
Bart van Strien
f0aa29f9a5
The actual commit
2011-11-05 23:18:30 +01:00
Bart van Strien
49ec65dbf3
Oops, didn't have a clean tree
2011-11-05 23:17:32 +01:00
Bart van Strien
d8666202cd
Improve compatibility check (I still can't believe robin was right)
2011-11-05 22:07:15 +01:00
Bill Meltsner
a6eca47cef
Add love.audio.stop() call to the error handlers
2011-10-20 18:30:49 -04:00
Bart van Strien
4f70742875
Display a warning if the game's version is incompatible.
2011-10-03 00:52:44 +02:00
Bart van Strien
bd2172f826
Update version keeping
2011-10-02 17:00:09 +02:00
Bart van Strien
3d1fac07b2
Switch love.timer.sleep to seconds
2011-08-28 17:12:59 +02:00
vrld
24a52f056b
Add pixel effects (love-glsl)
2011-07-24 14:03:46 +02:00
Bart van Strien
4fa609a059
Use LÖVE as window title for the no game screen (apply Boolsheet's patch for issue #260 )
2011-07-15 20:22:36 +02:00
Bart van Strien
a012a4408e
New no-game screen (credits go to rude), updated version number and codename
2011-06-23 17:08:26 +02:00
Bart van Strien
160c17c180
Drop old require syntax (no more .lua extension)
2011-06-22 14:54:29 +02:00
Bart van Strien
fc5cda36e2
Allow merged games marked as 'release' to have their save dir directly in the appdata dir
2011-06-15 13:09:32 +02:00
Bart van Strien
7fb2681836
Improve the release error handler a bit
2011-05-29 15:33:48 +02:00
vrld
a18632ce2d
Change Graphics::reset() to unbind FBO and clear stencil buffer. Change error
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screen to call love.graphics.reset() instead of individual resets.
--HG--
branch : minor
2011-04-26 23:20:58 +02:00
vrld
b3162a4661
Clear mask before showing traceback on error screen
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--HG--
branch : minor
2011-04-26 23:05:26 +02:00
rude
3fe9b2ff16
Reverted module selection feature. This is not really desired.
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Users (or lovers) do not get to choose which implementation of
a module they would like to use.
The abstraction is for dealing with portability issues, not
for giving people the ability to choose an alternative
(inferior) backend. The best choice for any platform/situation
should at all times be the *default* for that platform/situation.
If this is not the case; it's a bug (that is easily fixed).
Any module should provide the functionality promised in the docs.
The lover (or user) should not care how, and if [s]he does, [s]he
does still not get to choose.
Also, a related note: duplication of wrapper code is something I
especially wanted to avoid when I first (or should I say ...
"eventually") formed the current architecture.
--HG--
branch : minor
2011-03-26 17:06:05 +01:00
Bart van Strien
254bd29244
Move luaopen_love_audio to love.audio.openal
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--HG--
branch : minor
2011-03-13 20:17:31 +01:00
Bart van Strien
dc61911a25
Move luaopen_love_sound to love.sound.lullaby
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--HG--
branch : minor
2011-03-13 20:02:56 +01:00
Bart van Strien
ff387790ce
Move luaopen_love_image from love.image to love.image.devil
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--HG--
branch : minor
2011-03-13 19:51:08 +01:00
Bart van Strien
22e75f72f1
Allow selection of modules
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--HG--
branch : minor
2011-03-06 15:11:47 +01:00
Bill Meltsner
ee282759e6
merge default into minor
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--HG--
branch : minor
2011-03-05 22:13:48 -05:00
Bart van Strien
761c11427c
Finally fixed fused games (thanks Boolsheet)
2011-03-05 15:43:47 +01:00
Bart van Strien
bac51446a7
Only remove trailing /. in paths (bug #194 )
2011-03-03 09:46:52 +01:00
Bart van Strien
18ca165718
Fix fused games
2011-02-20 00:58:15 +01:00
Bart van Strien
65c464fc7c
Allow width and height 0 in love.conf (issue #175 )
2011-01-27 22:14:27 +01:00
Bart van Strien
677df8d4f0
Merge 'default' into 'minor'
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--HG--
branch : minor
2011-01-17 11:08:58 +01:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
Bart van Strien
ce05194c58
Prevent 'love .' from adding the top save dir to the search path
2011-01-02 21:36:51 +01:00