Commit Graph

12 Commits

Author SHA1 Message Date
Alex Szpakowski 0653ec9564 Address some compiler warnings about implicit integer conversions.
--HG--
branch : minor
2016-10-18 22:32:35 -03:00
Alex Szpakowski b8b670e0ae Simplify Drawable code
--HG--
branch : minor
2016-10-18 22:06:52 -03:00
Alex Szpakowski daf13de4eb Removed the no-argument variant of Text:set() in favour of Text:clear(). Resolves issue #1126.
--HG--
branch : minor
2016-08-20 09:17:14 -03:00
Alex Szpakowski ed933847f8 Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].
--HG--
branch : minor
2016-01-31 10:49:29 -04:00
Alex Szpakowski 7299a237fb Added Text:getDimensions 2016-01-16 12:51:31 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski e9c75c342e Text:add and Text:addf now return index numbers which can be used as arguments to Text:getWidth and text:getHeight to determine the (pre-transformed) width and height of specific text within the Text object. 2015-11-14 18:51:43 -04:00
Alex Szpakowski 389b91cf6f Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865.
The aforementioned functions now optionally accept an array instead of a plain string. The array is in the format of: {{r, g, b [, a]}, "first colored text, ", {r, g, b [, a]}, "second colored text", ...}, where the color values specify the color to use in the next section of the text.
2015-11-01 23:17:46 -04:00
Alex Szpakowski 90a3c2b8ba Added Text:setFont. 2015-04-27 04:19:03 -03:00
Alex Szpakowski 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski 970704c2b7 Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
Text objects are Drawable objects that represent text on the screen. They decouple text drawing from text parsing and vertex uploading, in a similar manner to SpriteBatches. They also optionally allow efficient batching of text from the same Font in different relative coordinate transformations, without having many draw calls.

Text objects currently have the following methods:

Text:set(textstring) -- replaces any existing text in the object with the new string.
Text:setf(textstring, wraplimit, alignmode) -- replaces any existing text with formatted text using the new string.

Text:getFont() -- gets the Font object used for this Text object.
Text:getWidth() -- gets the width in pixels of the most recently added text in the Text object.
Text:getHeight() -- gets the height in pixels of the most recently added text in the Text object.

Text:add(textstring, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new string to the text object using the specified relative coordinate transformation, without replacing existing text. This behaves much like SpriteBatch:add.
Text:addf(textstring, wraplimit, alignmode, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new formatted string to the text object using the specified relative coordinate transformation.
Text:clear() -- clears all text from the object.

--HG--
branch : minor
2015-01-23 00:47:28 -04:00