Commit Graph

4157 Commits

Author SHA1 Message Date
Alex Szpakowski 045f5ff0a5 Fix initializing the graphics module after a window is opened. 2021-12-26 12:34:47 -04:00
Alex Szpakowski 19feec43f9 metal: don't do auto sRGB -> P3 color conversions on the backbuffer 2021-12-25 22:31:18 -04:00
Alex Szpakowski 37ff7ef665 metal: support for depth16 on iOS 2021-12-25 14:21:59 -04:00
Alex Szpakowski 30fe00d767 metal: implement storage buffer bindings 2021-12-25 14:21:45 -04:00
Alex Szpakowski c6e4cfdc64 metal: initial love.graphics.dispatchThreadgroups implementation 2021-12-24 23:04:44 -04:00
Alex Szpakowski a03041043f metal: partial implementation of love.graphics.discard 2021-12-24 22:41:31 -04:00
Alex Szpakowski 759937a458 metal: fix depth24stencil8 fallback on macOS 2021-12-24 22:20:25 -04:00
Alex Szpakowski 2868ede191 metal: restrict to macOS 10.15+ and iOS 13+. 2021-12-24 19:22:10 -04:00
Alex Szpakowski 620dc42292 metal: fix quad drawing on older iOS devices 2021-12-24 19:13:48 -04:00
Alex Szpakowski a431e70179 metal: add internal compute encoder APIs 2021-12-24 18:56:21 -04:00
Alex Szpakowski bcd64fe537 metal: implement mesh cull modes 2021-12-24 18:46:06 -04:00
Alex Szpakowski dab174b120 metal: fix a couple compiler warnings 2021-12-24 18:04:11 -04:00
Alex Szpakowski 7eb8366b2d metal: integer texture format support. 2021-12-24 17:50:17 -04:00
Alex Szpakowski 304b569a39 metal: tag texture formats with compute write support 2021-12-24 17:45:05 -04:00
Alex Szpakowski 7a910484c3 Fix compilation 2021-12-24 16:45:23 -04:00
Alex Szpakowski 3d8117ccbb Merge branch '12.0-development' into metal 2021-12-24 15:35:18 -04:00
Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 2021-12-24 15:34:05 -04:00
Alex Szpakowski 185b53421a Fix function declaration type mismatch (didn't cause any errors). 2021-12-24 11:41:12 -04:00
Alex Szpakowski c8038f22df Merge branch 'main' into 12.0-development 2021-12-24 11:35:35 -04:00
Alex Szpakowski cee8f8ae48 Fix a compiler warning 2021-12-24 11:26:11 -04:00
Miku AuahDark ede0ad0a20 Fix ENet error on certain system with >48-bit pointers.
Fixes love2d/love-android#222
2021-12-19 09:47:45 +08:00
Alex Szpakowski 6adfe16c26 Merge pull request #1758 from megagrump/main-fileDataFromData
Create FileData from Data objects
2021-12-13 10:41:19 -04:00
megagrump b359311832 accept Data objects in newFileData 2021-12-13 09:20:17 +01:00
Alex Szpakowski 7168ef73d8 Merge pull request #1757 from MikuAuahDark/chunkname
Change luaL_loadbuffer chunkname with prefixes.
2021-12-11 22:05:17 -04:00
Miku AuahDark 380cc1033e Change luax_runwrapper chunk name prefix. 2021-12-12 09:34:08 +08:00
Miku AuahDark fb815edc28 Change luaL_loadbuffer chunkname with prefixes. 2021-12-12 09:23:00 +08:00
Alex Szpakowski 7e271fc53e Use SDL's rumble APIs for Joystick:setVibration, when available.
Fixes #1756
2021-12-11 11:52:42 -04:00
Alex Szpakowski ebd5f13456 Fix missing ByteData:clone and DataView:clone implementations.
Fixes #1754
2021-12-07 19:51:40 -04:00
Alex Szpakowski 7310fde7b9 glslang: fix compilation on certain newer compilers
This is already fixed in the latest glslang source code, but updating may be too risky for love 11.x.
2021-12-04 13:11:01 -04:00
Alex Szpakowski b54aaf65ca Fix the default error handler drawing when love.graphics is inactive.
love.graphics.isActive() is false on mobile devices when the app isn't in the foreground. On iOS there can be a few frames between when the app is backgrounded and when the OS pauses it, where it's not valid to call OpenGL functions or present the screen.
2021-12-04 11:58:00 -04:00
Alex Szpakowski c35b1515ca Merge pull request #1749 from Schweinepriester/patch-1
README.md: HTTP => HTTPS
2021-11-28 13:54:56 -04:00
Kai 9a480d7752 README.md: HTTP => HTTPS 2021-11-28 18:36:00 +01:00
Alex Szpakowski c5b8930a75 Updated changelog 2021-11-24 21:30:18 -04:00
Alex Szpakowski 8f9d1d7f82 xcode: address setting recommendations added in 13.1 2021-11-24 21:18:45 -04:00
Alex Szpakowski b87034404e newVideo: slightly more descriptive error when given an invalid file 2021-11-24 21:15:51 -04:00
Alex Szpakowski ff12dbbd69 Merge pull request #1729 from MikuAuahDark/fix1728
Break OggDemuxer::readPage loop on EOF.
2021-11-24 21:07:04 -04:00
Alex Szpakowski 6c43c22e26 Merge pull request #1744 from megagrump/12.0-noiseAliasing
use double precision numbers in love.math.noise
2021-11-22 10:21:51 -04:00
megagrump 136c3cd277 use double precision numbers in love.math.noise 2021-11-22 14:57:05 +01:00
Alex Szpakowski 9cc98df218 Merge pull request #1743 from megagrump/12.0-getMotorTorque
use dt instead of inv_dt in RevoluteJoint::getMotorTorque
2021-11-21 01:08:48 -04:00
megagrump 85894ad5e4 use dt instead of inv_dt in RevoluteJoint::getMotorTorque 2021-11-21 01:04:48 +01:00
Alex Szpakowski d0e22fb56e Merge pull request #1739 from s-walrus/fix/font-getwrap-final-newline
Fix #1707: Font:getWrap() removing final newline charancter
2021-11-20 16:43:56 -04:00
Miku AuahDark 7b6012891d Replace AppImage packaging method.
The new AppImage packaging method compiles all the dependencies from
source instead of using system-provided libraries, which can be
problematic in certain situations (see #1710).

Fixes #1710 and closes #1700
2021-11-20 11:42:33 +08:00
Alex Szpakowski bd741a8c78 Fix incorrect particle offsets when Quads are used without setOffset.
Fixes #1741.
2021-11-19 21:44:04 -04:00
Miku AuahDark 0f9e598ebb Fixed love.filesystem.getDirectoryItems() in Android with new fusing mehod. 2021-11-13 14:34:54 +08:00
Alex Szpakowski 888051d01e Potential very hacky workaround for arm64 JIT allocation issues.
Try to reserve blocks of executable memory before external library code claims the address space. LuaJIT on arm64 currently has a very limited range of memory it can use for JIT code.
2021-11-12 21:58:49 -04:00
Alex Szpakowski a3ff9999d1 Disallow mat3 formats in shader storage buffers.
GLSL's std430 layout rules make it really unintuitive for users to deal with.
2021-11-06 18:30:08 -03:00
Alex Szpakowski 5c98cbdabd Fix Shader:send with storage buffers when the shader uses more than 1. 2021-11-06 17:03:54 -03:00
Alex Szpakowski fb77e64f61 Allow plain arrays of a base type as shader buffer block declarations. 2021-11-06 16:42:41 -03:00
Alex Szpakowski 68977ec311 Fix alignment of storage buffers with vec3 or mat3 components. 2021-11-06 11:17:23 -03:00
Alex Szpakowski 041aa2fc23 Revert Shader:send to cause a Lua error instead of returning false,
if the given variable doesn't exist or is optimized out in the shader.
2021-11-06 10:43:43 -03:00