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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Revert "vulkan: use push constants for builtin uniforms"
This reverts commit 47e3fc85d2.
This commit is contained in:
@@ -4,7 +4,7 @@
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#include "libraries/glslang/glslang/Public/ShaderLang.h"
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#include "libraries/glslang/SPIRV/GlslangToSpv.h"
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#include <set>
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#include <vector>
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namespace love
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@@ -327,24 +327,10 @@ void Shader::newFrame(uint32_t frameIndex)
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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}
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if (useBuiltinUniformPushConstant)
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{
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if (!localUniformData.empty())
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{
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}
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}
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}
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void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
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{
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if (useBuiltinUniformPushConstant)
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{
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auto builtinData = vgfx->getCurrentBuiltinUniformData();
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vkCmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(BuiltinUniformData), &builtinData);
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}
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if (!localUniformData.empty())
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{
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auto usedStreamBufferMemory = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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@@ -539,7 +525,6 @@ void Shader::calculateUniformBufferSizeAligned()
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uniformBufferSizeAligned = factor * minAlignment;
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}
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void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
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{
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using namespace spirv_cross;
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@@ -616,40 +601,6 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
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}
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}
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static void parse(glslang::TShader* tshader, EShLanguage stage, const std::string &glsl, bool spirv14)
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{
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using namespace glslang;
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tshader->setEnvInput(EShSourceGlsl, stage, EShClientVulkan, 450);
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tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
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if (spirv14)
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tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
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else
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tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
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tshader->setAutoMapLocations(true);
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tshader->setAutoMapBindings(true);
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tshader->setEnvInputVulkanRulesRelaxed();
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tshader->setGlobalUniformBinding(0);
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tshader->setGlobalUniformSet(0);
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const char* csrc = glsl.c_str();
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const int sourceLength = static_cast<int>(glsl.length());
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tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
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int defaultVersion = 450;
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EProfile defaultProfile = ECoreProfile;
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bool forceDefault = false;
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bool forwardCompat = true;
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if (!tshader->parse(&defaultTBuiltInResource, defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
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{
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const char* msg1 = tshader->getInfoLog();
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const char* msg2 = tshader->getInfoDebugLog();
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throw love::Exception("error while parsing shader");
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}
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}
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void Shader::compileShaders()
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{
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using namespace glslang;
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@@ -662,7 +613,6 @@ void Shader::compileShaders()
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device = vgfx->getDevice();
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const auto &enabledExtensions = vgfx->getEnabledOptionalDeviceExtensions();
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auto useSpirv14 = enabledExtensions.spirv14;
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for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
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{
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@@ -677,7 +627,35 @@ void Shader::compileShaders()
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auto glslangShaderStage = getGlslShaderType(stage);
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auto tshader = new TShader(glslangShaderStage);
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parse(tshader, glslangShaderStage, stages[i]->getSource(), useSpirv14);
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tshader->setEnvInput(EShSourceGlsl, glslangShaderStage, EShClientVulkan, 450);
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tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
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if (enabledExtensions.spirv14)
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tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
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else
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tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
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tshader->setAutoMapLocations(true);
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tshader->setAutoMapBindings(true);
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tshader->setEnvInputVulkanRulesRelaxed();
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tshader->setGlobalUniformBinding(0);
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tshader->setGlobalUniformSet(0);
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auto &glsl = stages[i]->getSource();
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const char *csrc = glsl.c_str();
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const int sourceLength = static_cast<int>(glsl.length());
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tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
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int defaultVersion = 450;
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EProfile defaultProfile = ECoreProfile;
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bool forceDefault = false;
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bool forwardCompat = true;
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if (!tshader->parse(&defaultTBuiltInResource, defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
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{
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const char *msg1 = tshader->getInfoLog();
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const char *msg2 = tshader->getInfoDebugLog();
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throw love::Exception("error while parsing shader");
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}
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program->addShader(tshader);
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glslangShaders.push_back(tshader);
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@@ -691,8 +669,6 @@ void Shader::compileShaders()
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uniformInfos.clear();
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std::set<uint32_t> usedBufferBindings;
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for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
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{
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auto shaderStage = (ShaderStageType)i;
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@@ -702,26 +678,6 @@ void Shader::compileShaders()
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continue;
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}
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bool recompile = false;
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auto getFreeBinding = [&](uint32_t binding) {
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if (usedBufferBindings.find(binding) == usedBufferBindings.end())
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{
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usedBufferBindings.insert(binding);
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return binding;
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}
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recompile = true;
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for (uint32_t i = 0; ; i++)
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{
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if (usedBufferBindings.find(i) == usedBufferBindings.end())
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{
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usedBufferBindings.insert(i);
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return i;
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}
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}
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};
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spv::SpvBuildLogger logger;
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glslang::SpvOptions opt;
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opt.validate = true;
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@@ -731,6 +687,29 @@ void Shader::compileShaders()
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std::string msgs = logger.getAllMessages();
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = spirv.size() * sizeof(uint32_t);
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createInfo.pCode = spirv.data();
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auto device = vgfx->getDevice();
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VkShaderModule shaderModule;
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if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
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throw love::Exception("failed to create shader module");
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}
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shaderModules.push_back(shaderModule);
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VkPipelineShaderStageCreateInfo shaderStageInfo{};
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shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStageInfo.stage = getStageBit((ShaderStageType)i);
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shaderStageInfo.module = shaderModule;
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shaderStageInfo.pName = "main";
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shaderStages.push_back(shaderStageInfo);
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spirv_cross::CompilerGLSL comp(spirv);
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// we only care about variables that are actually getting used.
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@@ -738,25 +717,16 @@ void Shader::compileShaders()
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auto shaderResources = comp.get_shader_resources(active);
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comp.set_enabled_interface_variables(std::move(active));
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for (const auto &resource : shaderResources.push_constant_buffers)
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for (const auto &resource : shaderResources.uniform_buffers)
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{
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useBuiltinUniformPushConstant = true;
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}
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for (const auto &resource : shaderResources.uniform_buffers)
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{
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if (uniformInfos.find(resource.name) != uniformInfos.end())
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continue;
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if (resource.name == "gl_DefaultUniformBlock")
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{
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const auto &type = comp.get_type(resource.base_type_id);
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const auto& type = comp.get_type(resource.base_type_id);
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size_t uniformBufferObjectSize = comp.get_declared_struct_size(type);
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auto defaultUniformBlockSize = comp.get_declared_struct_size(type);
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localUniformStagingData.resize(defaultUniformBlockSize);
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localUniformData.resize(defaultUniformBlockSize);
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uniformLocation = getFreeBinding(comp.get_decoration(resource.id, spv::DecorationBinding));
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comp.set_decoration(resource.id, spv::DecorationBinding, uniformLocation);
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uniformLocation = comp.get_decoration(resource.id, spv::DecorationBinding);
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memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
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memset(localUniformData.data(), 0, defaultUniformBlockSize);
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@@ -772,16 +742,12 @@ void Shader::compileShaders()
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for (const auto &r : shaderResources.sampled_images)
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{
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if (uniformInfos.find(r.name) != uniformInfos.end())
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continue;
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const SPIRType &basetype = comp.get_type(r.base_type_id);
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const SPIRType &type = comp.get_type(r.type_id);
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const SPIRType &imagetype = comp.get_type(basetype.image.type);
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graphics::Shader::UniformInfo info;
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info.location = getFreeBinding(comp.get_decoration(r.id, spv::DecorationBinding));
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comp.set_decoration(r.id, spv::DecorationBinding, info.location);
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info.location = comp.get_decoration(r.id, spv::DecorationBinding);
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info.baseType = UNIFORM_SAMPLER;
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info.name = r.name;
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info.count = type.array.empty() ? 1 : type.array[0];
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@@ -846,9 +812,6 @@ void Shader::compileShaders()
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for (const auto &r : shaderResources.storage_buffers)
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{
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if (uniformInfos.find(r.name) != uniformInfos.end())
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continue;
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const auto &type = comp.get_type(r.type_id);
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UniformInfo u{};
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@@ -856,9 +819,8 @@ void Shader::compileShaders()
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u.components = 1;
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u.name = r.name;
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u.count = type.array.empty() ? 1 : type.array[0];
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u.location = getFreeBinding(comp.get_decoration(r.id, spv::DecorationBinding));
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comp.set_decoration(r.id, spv::DecorationBinding, u.location);
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u.location = comp.get_decoration(r.id, spv::DecorationBinding);
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const auto reflectionit = validationReflection.storageBuffers.find(u.name);
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if (reflectionit != validationReflection.storageBuffers.end())
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{
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@@ -882,9 +844,6 @@ void Shader::compileShaders()
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for (const auto &r : shaderResources.storage_images)
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{
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if (uniformInfos.find(r.name) != uniformInfos.end())
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continue;
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const auto &type = comp.get_type(r.type_id);
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UniformInfo u{};
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@@ -892,10 +851,8 @@ void Shader::compileShaders()
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u.components = 1;
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u.name = r.name;
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u.count = type.array.empty() ? 1 : type.array[0];
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// fixme: memory leak
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u.textures = new love::graphics::Texture *[u.count];
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u.location = comp.get_decoration(r.id, spv::DecorationBinding);
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comp.set_decoration(r.id, spv::DecorationBinding, u.location);
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for (int i = 0; i < u.count; i++)
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u.textures[i] = nullptr;
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@@ -912,50 +869,6 @@ void Shader::compileShaders()
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const int attributeLocation = static_cast<int>(comp.get_decoration(r.id, spv::DecorationLocation));
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attributes[name] = attributeLocation;
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}
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if (recompile)
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{
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auto glslLanguage = getGlslShaderType((ShaderStageType)i);
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TShader* shader = new TShader(glslLanguage);
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parse(shader, glslLanguage, comp.compile(), useSpirv14);
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auto intermediate = shader->getIntermediate();
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spv::SpvBuildLogger logger;
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glslang::SpvOptions opt;
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std::vector<uint32_t> code;
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GlslangToSpv(*intermediate, code, &logger, &opt);
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spirv = std::move(code);
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delete shader;
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}
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = spirv.size() * sizeof(uint32_t);
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createInfo.pCode = spirv.data();
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auto device = vgfx->getDevice();
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VkShaderModule shaderModule;
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if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
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throw love::Exception("failed to create shader module");
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}
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shaderModules.push_back(shaderModule);
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VkPipelineShaderStageCreateInfo shaderStageInfo{};
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shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStageInfo.stage = getStageBit((ShaderStageType)i);
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shaderStageInfo.module = shaderModule;
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shaderStageInfo.pName = "main";
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shaderStages.push_back(shaderStageInfo);
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}
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delete program;
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@@ -1014,19 +927,7 @@ void Shader::createPipelineLayout()
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 1;
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pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
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static_assert(sizeof(BuiltinUniformData) % 4 == 0, "size of push constant has to be a multiple of 4.");
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VkPushConstantRange range{};
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range.offset = 0;
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range.size = sizeof(BuiltinUniformData);
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range.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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if (useBuiltinUniformPushConstant)
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{
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = ⦥
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}
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS)
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throw love::Exception("failed to create pipeline layout");
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