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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Removed internal code for love.graphics.triangle and love.graphics.quad
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@@ -1121,23 +1121,6 @@ int w_line(lua_State *L)
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return 0;
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}
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int w_triangle(lua_State *L)
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{
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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float x1 = (float)luaL_checknumber(L, 2);
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float y1 = (float)luaL_checknumber(L, 3);
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float x2 = (float)luaL_checknumber(L, 4);
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float y2 = (float)luaL_checknumber(L, 5);
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float x3 = (float)luaL_checknumber(L, 6);
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float y3 = (float)luaL_checknumber(L, 7);
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instance->triangle(mode, x1, y1, x2, y2, x3, y3);
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return 0;
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}
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int w_rectangle(lua_State *L)
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{
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Graphics::DrawMode mode;
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@@ -1153,25 +1136,6 @@ int w_rectangle(lua_State *L)
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return 0;
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}
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int w_quad(lua_State *L)
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{
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Graphics::DrawMode mode;
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const char *str = luaL_checkstring(L, 1);
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if (!Graphics::getConstant(str, mode))
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return luaL_error(L, "Incorrect draw mode %s", str);
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float x1 = (float)luaL_checknumber(L, 2);
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float y1 = (float)luaL_checknumber(L, 3);
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float x2 = (float)luaL_checknumber(L, 4);
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float y2 = (float)luaL_checknumber(L, 5);
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float x3 = (float)luaL_checknumber(L, 6);
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float y3 = (float)luaL_checknumber(L, 7);
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float x4 = (float)luaL_checknumber(L, 8);
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float y4 = (float)luaL_checknumber(L, 9);
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instance->quad(mode, x1, y1, x2, y2, x3, y3, x4, y4);
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return 0;
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}
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int w_circle(lua_State *L)
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{
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Graphics::DrawMode mode;
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@@ -1408,9 +1372,7 @@ static const luaL_Reg functions[] =
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{ "point", w_point },
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{ "line", w_line },
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//{ "triangle", w_triangle },
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{ "rectangle", w_rectangle },
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//{ "quad", w_quad },
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{ "circle", w_circle },
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{ "arc", w_arc },
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