Files
love/src/modules/graphics/opengl/wrap_Graphics.cpp
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
#include "OpenGL.h"
#include "graphics/DrawQable.h"
#include "image/ImageData.h"
#include "font/Rasterizer.h"
#include "scripts/graphics.lua.h"
#include <cassert>
using love::window::WindowFlags;
namespace love
{
namespace graphics
{
namespace opengl
{
static Graphics *instance = 0;
bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue)
{
lua_getfield(L, table_index, key);
bool retval;
if (lua_isnoneornil(L, -1))
retval = defaultValue;
else
retval = lua_toboolean(L, -1);
lua_pop(L, 1);
return retval;
}
int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue)
{
lua_getfield(L, table_index, key);
int retval;
if (!lua_isnumber(L, -1))
retval = defaultValue;
else
retval = lua_tonumber(L, -1);
lua_pop(L, 1);
return retval;
}
int w_checkMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
bool fs = luax_toboolean(L, 3);
luax_pushboolean(L, instance->checkMode(w, h, fs));
return 1;
}
int w_setMode(lua_State *L)
{
int w = luaL_checkint(L, 1);
int h = luaL_checkint(L, 2);
if (lua_isnoneornil(L, 3))
{
luax_pushboolean(L, instance->setMode(w, h, 0));
return 1;
}
luaL_checktype(L, 3, LUA_TTABLE);
WindowFlags flags;
flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
flags.vsync = luax_boolflag(L, 3, "vsync", true);
flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
flags.resizable = luax_boolflag(L, 3, "resizable", false);
flags.borderless = luax_boolflag(L, 3, "borderless", false);
luax_pushboolean(L, instance->setMode(w, h, &flags));
return 1;
}
int w_getMode(lua_State *L)
{
int w, h;
WindowFlags flags;
instance->getMode(w, h, flags);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
lua_newtable(L);
luax_pushboolean(L, flags.fullscreen);
lua_setfield(L, -2, "fullscreen");
luax_pushboolean(L, flags.vsync);
lua_setfield(L, -2, "vsync");
lua_pushnumber(L, flags.fsaa);
lua_setfield(L, -2, "fsaa");
luax_pushboolean(L, flags.resizable);
lua_setfield(L, -2, "resizable");
luax_pushboolean(L, flags.borderless);
lua_setfield(L, -2, "borderless");
return 3;
}
int w_toggleFullscreen(lua_State *L)
{
luax_pushboolean(L, instance->toggleFullscreen());
return 1;
}
int w_reset(lua_State *)
{
instance->reset();
return 0;
}
int w_clear(lua_State *)
{
instance->clear();
return 0;
}
int w_present(lua_State *)
{
instance->present();
return 0;
}
int w_setIcon(lua_State *L)
{
Image *image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
instance->setIcon(image);
return 0;
}
int w_setCaption(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
instance->setCaption(str);
return 0;
}
int w_getCaption(lua_State *L)
{
return instance->getCaption(L);
}
int w_getWidth(lua_State *L)
{
lua_pushnumber(L, instance->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushnumber(L, instance->getHeight());
return 1;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance->isCreated());
return 1;
}
int w_getModes(lua_State *L)
{
return instance->getModes(L);
}
int w_setScissor(lua_State *L)
{
if (lua_gettop(L) == 0)
{
instance->setScissor();
return 0;
}
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance->setScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State *L)
{
return instance->getScissor(L);
}
int w_newStencil(lua_State *L)
{
// just return the function
if (!lua_isfunction(L, 1))
return luaL_typerror(L, 1, "function");
lua_settop(L, 1);
return 1;
}
static int setStencil(lua_State *L, bool invert)
{
// no argument -> clear mask
if (lua_isnoneornil(L, 1))
{
instance->discardStencil();
return 0;
}
if (!lua_isfunction(L, 1))
return luaL_typerror(L, 1, "mask");
instance->defineStencil();
lua_call(L, lua_gettop(L) - 1, 0); // call mask(...)
instance->useStencil(invert);
return 0;
}
int w_setStencil(lua_State *L)
{
return setStencil(L, false);
}
int w_setInvertedStencil(lua_State *L)
{
return setStencil(L, true);
}
int w_newImage(lua_State *L)
{
// Convert to File, if necessary.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to ImageData, if necessary.
if (luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "image", "newImageData");
love::image::ImageData *data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
// Create the image.
Image *image = 0;
try
{
image = instance->newImage(data);
}
catch(love::Exception &e)
{
luaL_error(L, e.what());
}
if (image == 0)
return luaL_error(L, "Could not load image.");
// Push the type.
luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *)image);
return 1;
}
int w_newQuad(lua_State *L)
{
float x = (float) luaL_checknumber(L, 1);
float y = (float) luaL_checknumber(L, 2);
float w = (float) luaL_checknumber(L, 3);
float h = (float) luaL_checknumber(L, 4);
float sw = (float) luaL_checknumber(L, 5);
float sh = (float) luaL_checknumber(L, 6);
Quad *frame = instance->newQuad(x, y, w, h, sw, sh);
if (frame == 0)
return luaL_error(L, "Could not create frame.");
luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *)frame);
return 1;
}
int w_newFont(lua_State *L)
{
Data *font_data = NULL;
// Convert to File, if necessary.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Convert to Data, if necessary.
if (luax_istype(L, 1, FILESYSTEM_FILE_T))
{
love::filesystem::File *f = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
try
{
font_data = f->read();
}
catch(love::Exception &e)
{
return luaL_error(L, e.what());
}
lua_remove(L, 1); // get rid of the file
luax_newtype(L, "Data", DATA_T, (void *)font_data);
lua_insert(L, 1); // put it at the bottom of the stack
}
// Convert to Rasterizer, if necessary.
if (luax_istype(L, 1, DATA_T))
{
int idxs[] = {1, 2};
int ret = luax_pconvobj(L, idxs, 2, "font", "newRasterizer");
if (ret != 0)
{
font_data->release();
return lua_error(L);
}
}
if (font_data)
font_data->release();
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
Font *font = NULL;
try
{
// Create the font.
font = instance->newFont(rasterizer, instance->getDefaultImageFilter());
}
catch (love::Exception &e)
{
return luaL_error(L, e.what());
}
if (font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)font);
return 1;
}
int w_newImageFont(lua_State *L)
{
// filter for glyphs, defaults to linear/linear
Image::Filter img_filter;
bool setFilter = false;
// For the filter modes..
int startIndex = 2;
// Convert to ImageData if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || (luax_istype(L, 1, DATA_T) && !luax_istype(L, 1, IMAGE_IMAGE_DATA_T)))
luax_convobj(L, 1, "image", "newImageData");
else if (luax_istype(L, 1, GRAPHICS_IMAGE_T))
{
Image *i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
img_filter = i->getFilter();
setFilter = true;
love::image::ImageData *id = i->getData();
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)id, false);
lua_replace(L, 1);
}
// Convert to Rasterizer if necessary.
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
startIndex = 3; // There's a glyphs args in there, move up
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
if (lua_isstring(L, startIndex) && lua_isstring(L, startIndex+1))
{
Image::FilterMode min;
Image::FilterMode mag;
const char *minstr = luaL_checkstring(L, startIndex);
const char *magstr = luaL_checkstring(L, startIndex+1);
if (!Image::getConstant(minstr, min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Image::getConstant(magstr, mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
img_filter.min = min;
img_filter.mag = mag;
setFilter = true;
}
if (!setFilter)
img_filter = instance->getDefaultImageFilter();
// Create the font.
Font *font = instance->newFont(rasterizer, img_filter);
if (font == 0)
return luaL_error(L, "Could not load font.");
// Push the type.
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)font);
return 1;
}
int w_newSpriteBatch(lua_State *L)
{
Image *image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_optint(L, 2, 1000);
SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
if (!SpriteBatch::getConstant(luaL_checkstring(L, 3), usage))
usage = SpriteBatch::USAGE_DYNAMIC;
}
SpriteBatch *t = NULL;
try
{
t = instance->newSpriteBatch(image, size, usage);
}
catch(love::Exception &e)
{
return luaL_error(L, e.what());
}
luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void *)t);
return 1;
}
int w_newParticleSystem(lua_State *L)
{
Image *image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_checkint(L, 2);
ParticleSystem *t = instance->newParticleSystem(image, size);
luax_newtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, (void *)t);
return 1;
}
int w_newCanvas(lua_State *L)
{
// check if width and height are given. else default to screen dimensions.
int width = luaL_optint(L, 1, instance->getWidth());
int height = luaL_optint(L, 2, instance->getHeight());
const char *str = luaL_optstring(L, 3, "normal");
Canvas::TextureType texture_type;
if (!Canvas::getConstant(str, texture_type))
return luaL_error(L, "Invalid canvas type: %s", str);
Canvas *canvas = NULL;
try
{
canvas = instance->newCanvas(width, height, texture_type);
}
catch(Exception &e)
{
return luaL_error(L, e.what());
}
if (NULL == canvas)
return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *)canvas);
return 1;
}
int w_newShader(lua_State *L)
{
if (!Shader::isSupported())
return luaL_error(L, "Sorry, your graphics card does not support shaders.");
try
{
// clamp stack to 2 elements
lua_settop(L, 2);
luax_getfunction(L, "graphics", "_effectCodeToGLSL");
// push vertcode and fragcode strings to the top of the stack so they become arguments for the function
lua_pushvalue(L, 1);
lua_pushvalue(L, 2);
// call effectCodeToGLSL, returned values will be at the top of the stack
lua_pcall(L, 2, 2, 0);
Shader::ShaderSources sources;
// vertex shader code
if (lua_isstring(L, -2))
{
std::string vertcode(luaL_checkstring(L, -2));
sources[Shader::TYPE_VERTEX] = vertcode;
}
// fragment shader code
if (lua_isstring(L, -1))
{
std::string fragcode(luaL_checkstring(L, -1));
sources[Shader::TYPE_FRAGMENT] = fragcode;
}
Shader *shader = instance->newShader(sources);
luax_newtype(L, "Shader", GRAPHICS_SHADER_T, (void *)shader);
}
catch(const love::Exception &e)
{
// memory is freed in Graphics::newShader
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
lua_pushstring(L, e.what());
lua_pcall(L, 1, 1, 0);
const char *err = lua_tostring(L, -1);
return luaL_error(L, "%s", err);
}
return 1;
}
int w_setColor(lua_State *L)
{
Color c;
if (lua_istable(L, 1))
{
lua_pushinteger(L, 1);
lua_gettable(L, -2);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 4);
lua_gettable(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 1);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setColor(c);
return 0;
}
int w_getColor(lua_State *L)
{
Color c = instance->getColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State *L)
{
Color c;
if (lua_istable(L, 1))
{
lua_pushinteger(L, 1);
lua_gettable(L, -2);
c.r = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
c.g = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
c.b = (unsigned char)luaL_checkint(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 4);
lua_gettable(L, -2);
c.a = (unsigned char)luaL_optint(L, -1, 255);
lua_pop(L, 1);
}
else
{
c.r = (unsigned char)luaL_checkint(L, 1);
c.g = (unsigned char)luaL_checkint(L, 2);
c.b = (unsigned char)luaL_checkint(L, 3);
c.a = (unsigned char)luaL_optint(L, 4, 255);
}
instance->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State *L)
{
Color c = instance->getBackgroundColor();
lua_pushinteger(L, c.r);
lua_pushinteger(L, c.g);
lua_pushinteger(L, c.b);
lua_pushinteger(L, c.a);
return 4;
}
int w_setFont(lua_State *L)
{
Font *font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
instance->setFont(font);
return 0;
}
int w_getFont(lua_State *L)
{
Font *f = instance->getFont();
if (f == 0)
return 0;
f->retain();
luax_newtype(L, "Font", GRAPHICS_FONT_T, (void *)f);
return 1;
}
int w_setBlendMode(lua_State *L)
{
Graphics::BlendMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
try
{
instance->setBlendMode(mode);
}
catch(love::Exception &e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_setColorMode(lua_State *L)
{
Graphics::ColorMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid color mode: %s", str);
instance->setColorMode(mode);
return 0;
}
int w_setDefaultImageFilter(lua_State *L)
{
Image::FilterMode min;
Image::FilterMode mag;
const char *minstr = luaL_checkstring(L, 1);
const char *magstr = luaL_optstring(L, 2, minstr);
if (!Image::getConstant(minstr, min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Image::getConstant(magstr, mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
Image::Filter f;
f.min = min;
f.mag = mag;
instance->setDefaultImageFilter(f);
return 0;
}
int w_getBlendMode(lua_State *L)
{
try
{
Graphics::BlendMode mode = instance->getBlendMode();
const char *str;
if (!Graphics::getConstant(mode, str))
return luaL_error(L, "Unknown blend mode");
lua_pushstring(L, str);
return 1;
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
}
int w_getColorMode(lua_State *L)
{
Graphics::ColorMode mode = instance->getColorMode();
const char *str;
if (!Graphics::getConstant(mode, str))
return luaL_error(L, "Unknown color mode");
lua_pushstring(L, str);
return 1;
}
int w_getDefaultImageFilter(lua_State *L)
{
const Image::Filter &f = instance->getDefaultImageFilter();
const char *minstr;
const char *magstr;
if (!Image::getConstant(f.min, minstr))
return luaL_error(L, "Unknown filter mode for argument #1");
if (!Image::getConstant(f.mag, magstr))
return luaL_error(L, "Unknown filter mode for argument #2");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
return 2;
}
int w_setLineWidth(lua_State *L)
{
float width = (float)luaL_checknumber(L, 1);
instance->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State *L)
{
Graphics::LineStyle style;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
instance->setLineStyle(style);
return 0;
}
int w_setLine(lua_State *L)
{
float width = (float)luaL_checknumber(L, 1);
Graphics::LineStyle style = Graphics::LINE_SMOOTH;
if (lua_gettop(L) >= 2)
{
const char *str = luaL_checkstring(L, 2);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
}
instance->setLine(width, style);
return 0;
}
int w_getLineWidth(lua_State *L)
{
lua_pushnumber(L, instance->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State *L)
{
Graphics::LineStyle style = instance->getLineStyle();
const char *str;
if (!Graphics::getConstant(style, str))
return luaL_error(L, "Unknown line style");
lua_pushstring(L, str);
return 1;
}
int w_setPointSize(lua_State *L)
{
float size = (float)luaL_checknumber(L, 1);
instance->setPointSize(size);
return 0;
}
int w_setPointStyle(lua_State *L)
{
Graphics::PointStyle style;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
instance->setPointStyle(style);
return 0;
}
int w_setPoint(lua_State *L)
{
float size = (float)luaL_checknumber(L, 1);
Graphics::PointStyle style = Graphics::POINT_SMOOTH;
if (lua_gettop(L) >= 2)
{
const char *str = luaL_checkstring(L, 2);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid point style: %s", str);
}
instance->setPoint(size, style);
return 0;
}
int w_getPointSize(lua_State *L)
{
lua_pushnumber(L, instance->getPointSize());
return 1;
}
int w_getPointStyle(lua_State *L)
{
Graphics::PointStyle style = instance->getPointStyle();
const char *str;
if (!Graphics::getConstant(style, str))
return luaL_error(L, "Unknown point style");
lua_pushstring(L, str);
return 1;
}
int w_getMaxPointSize(lua_State *L)
{
lua_pushnumber(L, instance->getMaxPointSize());
return 1;
}
int w_newScreenshot(lua_State *L)
{
love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
love::image::ImageData *i = instance->newScreenshot(image);
luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)i);
return 1;
}
int w_setCanvas(lua_State *L)
{
// discard stencil testing
instance->discardStencil();
// called with none -> reset to default buffer
// nil is an error, to help people with typoes
if (lua_isnone(L,1))
{
Canvas::bindDefaultCanvas();
return 0;
}
Canvas *canvas = luax_checkcanvas(L, 1);
// this unbinds the previous fbo
canvas->startGrab();
return 0;
}
int w_getCanvas(lua_State *L)
{
Canvas *canvas = Canvas::current;
if (canvas)
{
canvas->retain();
luax_newtype(L, "Canvas", GRAPHICS_CANVAS_T, (void *) canvas);
}
else
lua_pushnil(L);
return 1;
}
int w_setShader(lua_State *L)
{
if (lua_isnoneornil(L,1))
{
Shader::detach();
return 0;
}
Shader *shader = luax_checkshader(L, 1);
shader->attach();
return 0;
}
int w_getShader(lua_State *L)
{
Shader *shader = Shader::current;
if (shader)
{
shader->retain();
luax_newtype(L, "Shader", GRAPHICS_SHADER_T, (void *) shader);
}
else
lua_pushnil(L);
return 1;
}
int w_isSupported(lua_State *L)
{
bool supported = true;
size_t len = lua_gettop(L);
Graphics::Support support;
for (unsigned int i = 1; i <= len; i++)
{
const char *str = luaL_checkstring(L, i);
if (!Graphics::getConstant(str, support))
{
supported = false;
break;
}
switch (support)
{
case Graphics::SUPPORT_CANVAS:
if (!Canvas::isSupported())
supported = false;
break;
case Graphics::SUPPORT_HDR_CANVAS:
if (!Canvas::isHdrSupported())
supported = false;
break;
case Graphics::SUPPORT_SHADER:
if (!Shader::isSupported())
supported = false;
break;
case Graphics::SUPPORT_NPOT:
if (!Image::hasNpot())
supported = false;
break;
case Graphics::SUPPORT_SUBTRACTIVE:
if (!((GLEE_VERSION_1_4 || GLEE_ARB_imaging) || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)))
supported = false;
break;
case Graphics::SUPPORT_MIPMAP:
if (!Image::hasMipmapSupport())
supported = false;
break;
default:
supported = false;
}
if (!supported)
break;
}
lua_pushboolean(L, supported);
return 1;
}
/**
* Draws an Image at the specified coordinates, with rotation and
* scaling along both axes.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
* @param kx Shear along the x-axis.
* @param ky Shear along the y-axis.
**/
int w_draw(lua_State *L)
{
Drawable *drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
float kx = (float)luaL_optnumber(L, 9, 0);
float ky = (float)luaL_optnumber(L, 10, 0);
drawable->draw(x, y, angle, sx, sy, ox, oy, kx, ky);
return 0;
}
/**
* Draws an Quad of a DrawQable at the specified coordinates,
* with rotation and scaling along both axes.
*
* @param q The Quad to draw.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param angle The amount of rotation.
* @param sx The scale factor along the x-axis. (1 = normal).
* @param sy The scale factor along the y-axis. (1 = normal).
* @param ox The offset along the x-axis.
* @param oy The offset along the y-axis.
* @param kx Shear along the x-axis.
* @param ky Shear along the y-axis.
**/
int w_drawq(lua_State *L)
{
DrawQable *dq = luax_checktype<DrawQable>(L, 1, "DrawQable", GRAPHICS_DRAWQABLE_T);
Quad *q = luax_checkframe(L, 2);
float x = (float)luaL_checknumber(L, 3);
float y = (float)luaL_checknumber(L, 4);
float angle = (float)luaL_optnumber(L, 5, 0);
float sx = (float)luaL_optnumber(L, 6, 1);
float sy = (float)luaL_optnumber(L, 7, sx);
float ox = (float)luaL_optnumber(L, 8, 0);
float oy = (float)luaL_optnumber(L, 9, 0);
float kx = (float)luaL_optnumber(L, 10, 0);
float ky = (float)luaL_optnumber(L, 11, 0);
dq->drawq(q, x, y, angle, sx, sy, ox, oy, kx, ky);
return 0;
}
int w_print(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0.0f);
float oy = (float)luaL_optnumber(L, 8, 0.0f);
float kx = (float)luaL_optnumber(L, 9, 0.0f);
float ky = (float)luaL_optnumber(L, 10, 0.0f);
try
{
instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky);
}
catch(love::Exception e)
{
return luaL_error(L, "Decoding error: %s", e.what());
}
return 0;
}
int w_printf(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float wrap = (float)luaL_checknumber(L, 4);
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
if (lua_gettop(L) >= 5)
{
const char *str = luaL_checkstring(L, 5);
if (!Graphics::getConstant(str, align))
return luaL_error(L, "Incorrect alignment: %s", str);
}
try
{
instance->printf(str, x, y, wrap, align);
}
catch(love::Exception e)
{
return luaL_error(L, "Decoding error: %s", e.what());
}
return 0;
}
int w_point(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->point(x, y);
return 0;
}
int w_line(lua_State *L)
{
int args = lua_gettop(L);
bool is_table = false;
if (args == 1 && lua_istable(L, 1))
{
args = lua_objlen(L, 1);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertices must be a multiple of two");
else if (args < 4)
return luaL_error(L, "Need at least two vertices to draw a line");
float *coords = new float[args];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_pushnumber(L, i + 1);
lua_rawget(L, 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 1);
}
instance->polyline(coords, args);
delete[] coords;
return 0;
}
int w_rectangle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
instance->rectangle(mode, x, y, w, h);
return 0;
}
int w_circle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points;
if (lua_isnoneornil(L, 5))
points = radius > 10 ? (int)(radius) : 10;
else
points = luaL_checkint(L, 5);
instance->circle(mode, x, y, radius, points);
return 0;
}
int w_arc(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Incorrect draw mode %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
float angle1 = (float)luaL_checknumber(L, 5);
float angle2 = (float)luaL_checknumber(L, 6);
int points;
if (lua_isnoneornil(L, 7))
points = radius > 10 ? (int)(radius) : 10;
else
points = luaL_checkint(L, 7);
instance->arc(mode, x, y, radius, angle1, angle2, points);
return 0;
}
int w_polygon(lua_State *L)
{
int args = lua_gettop(L) - 1;
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
bool is_table = false;
float *coords;
if (args == 1 && lua_istable(L, 2))
{
args = lua_objlen(L, 2);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertices must be a multiple of two");
else if (args < 6)
return luaL_error(L, "Need at least three vertices to draw a polygon");
// fetch coords
coords = new float[args + 2];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_pushnumber(L, i + 1);
lua_rawget(L, 2);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 2);
}
// make a closed loop
coords[args] = coords[0];
coords[args+1] = coords[1];
instance->polygon(mode, coords, args+2);
delete[] coords;
return 0;
}
int w_push(lua_State *L)
{
try
{
instance->push();
}
catch(love::Exception e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_pop(lua_State *L)
{
try
{
instance->pop();
}
catch(love::Exception e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_rotate(lua_State *L)
{
float deg = (float)luaL_checknumber(L, 1);
instance->rotate(deg);
return 0;
}
int w_scale(lua_State *L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance->scale(sx, sy);
return 0;
}
int w_translate(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance->translate(x, y);
return 0;
}
int w_shear(lua_State *L)
{
float kx = (float)luaL_checknumber(L, 1);
float ky = (float)luaL_checknumber(L, 2);
instance->shear(kx, ky);
return 0;
}
int w_hasFocus(lua_State *L)
{
luax_pushboolean(L, instance->hasFocus());
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "checkMode", w_checkMode },
{ "setMode", w_setMode },
{ "getMode", w_getMode },
{ "toggleFullscreen", w_toggleFullscreen },
{ "reset", w_reset },
{ "clear", w_clear },
{ "present", w_present },
{ "newImage", w_newImage },
{ "newQuad", w_newQuad },
{ "newFont", w_newFont },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newCanvas", w_newCanvas },
{ "newShader", w_newShader },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setFont", w_setFont },
{ "getFont", w_getFont },
{ "setBlendMode", w_setBlendMode },
{ "setColorMode", w_setColorMode },
{ "setDefaultImageFilter", w_setDefaultImageFilter },
{ "getBlendMode", w_getBlendMode },
{ "getColorMode", w_getColorMode },
{ "getDefaultImageFilter", w_getDefaultImageFilter },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLine", w_setLine },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "setPointSize", w_setPointSize },
{ "setPointStyle", w_setPointStyle },
{ "setPoint", w_setPoint },
{ "getPointSize", w_getPointSize },
{ "getPointStyle", w_getPointStyle },
{ "getMaxPointSize", w_getMaxPointSize },
{ "newScreenshot", w_newScreenshot },
{ "setCanvas", w_setCanvas },
{ "getCanvas", w_getCanvas },
{ "setShader", w_setShader },
{ "getShader", w_getShader },
{ "isSupported", w_isSupported },
{ "draw", w_draw },
{ "drawq", w_drawq },
{ "print", w_print },
{ "printf", w_printf },
{ "setCaption", w_setCaption },
{ "getCaption", w_getCaption },
{ "setIcon", w_setIcon },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "isCreated", w_isCreated },
{ "getModes", w_getModes },
{ "setScissor", w_setScissor },
{ "getScissor", w_getScissor },
{ "newStencil", w_newStencil },
{ "setStencil", w_setStencil },
{ "setInvertedStencil", w_setInvertedStencil },
{ "point", w_point },
{ "line", w_line },
{ "rectangle", w_rectangle },
{ "circle", w_circle },
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ "shear", w_shear },
{ "hasFocus", w_hasFocus },
{ 0, 0 }
};
// Types for this module.
static const lua_CFunction types[] =
{
luaopen_font,
luaopen_image,
luaopen_frame,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_canvas,
luaopen_shader,
0
};
extern "C" int luaopen_love_graphics(lua_State *L)
{
if (instance == 0)
{
try
{
instance = new Graphics();
}
catch (love::Exception &e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
lua_call(L, 0, 0);
return n;
}
} // opengl
} // graphics
} // love