mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
@@ -22,6 +22,7 @@
|
||||
#define LOVE_AUDIO_NULL_SOURCE_H
|
||||
|
||||
// LOVE
|
||||
#include "common/math.h"
|
||||
#include "common/Object.h"
|
||||
#include "audio/Source.h"
|
||||
#include "audio/Filter.h"
|
||||
@@ -94,20 +95,20 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
float pitch;
|
||||
float volume;
|
||||
float coneInnerAngle;
|
||||
float coneOuterAngle;
|
||||
float coneOuterVolume;
|
||||
float coneOuterHighGain;
|
||||
bool relative;
|
||||
bool looping;
|
||||
float minVolume;
|
||||
float maxVolume;
|
||||
float referenceDistance;
|
||||
float rolloffFactor;
|
||||
float maxDistance;
|
||||
float absorptionFactor;
|
||||
float pitch = 1.0f;
|
||||
float volume = 1.0f;
|
||||
float coneInnerAngle = LOVE_TORAD(360.0f);
|
||||
float coneOuterAngle = LOVE_TORAD(360.0f);
|
||||
float coneOuterVolume = 0.0f;
|
||||
float coneOuterHighGain = 1.0f;
|
||||
bool relative = false;
|
||||
bool looping = false;
|
||||
float minVolume = 0.0f;
|
||||
float maxVolume = 1.0f;
|
||||
float referenceDistance = 1.0f;
|
||||
float rolloffFactor = 1.0f;
|
||||
float maxDistance = std::numeric_limits<float>::max();
|
||||
float absorptionFactor = 0.0f;
|
||||
|
||||
}; // Source
|
||||
|
||||
|
||||
Reference in New Issue
Block a user