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Merge branch 'love2d:12.0-development' into 12.0-development
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@@ -303,7 +303,8 @@ protected:
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graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
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graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
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graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
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bool dispatch(int x, int y, int z) override;
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bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
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bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
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void initCapabilities() override;
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void getAPIStats(int &shaderswitches) const override;
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void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
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