Merge branch 'love2d:12.0-development' into 12.0-development

This commit is contained in:
nikeinikei
2023-02-06 12:19:19 +01:00
committed by GitHub
23 changed files with 654 additions and 107 deletions
+1 -1
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@@ -55,7 +55,7 @@ Released: N/A
* Added Compute Shader support via new 'computemain' shader entry point.
* Added love.graphics.dispatchThreadgroups for running compute shaders.
* Added Shader:hasStage.
* Added love.graphics.drawShaderVertices.
* Added love.graphics.drawFromShader.
* Added love.graphics.getQuadIndexBuffer.
* Added variants of love.graphics.applyTransform and replaceTransform which accept x,y,angle,sx,sy,ox,oy parameters.
* Added APIs to override the default orthographic projection: love.graphics.setOrthoProjection, setPerspectiveProjection, and resetProjection.
+18 -2
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@@ -52,6 +52,7 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
bool vertexbuffer = usageFlags & BUFFERUSAGEFLAG_VERTEX;
bool texelbuffer = usageFlags & BUFFERUSAGEFLAG_TEXEL;
bool storagebuffer = usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE;
bool indirectbuffer = usageFlags & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS;
if (texelbuffer && !caps.features[Graphics::FEATURE_TEXEL_BUFFER])
throw love::Exception("Texel buffers are not supported on this system.");
@@ -62,8 +63,11 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
if (storagebuffer && dataUsage == BUFFERDATAUSAGE_STREAM)
throw love::Exception("Buffers created with 'stream' data usage cannot be used as a shader storage buffer.");
if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer))
throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, or shaderstorage buffer types.");
if (indirectbuffer && !caps.features[Graphics::FEATURE_INDIRECT_DRAW])
throw love::Exception("Indirect argument buffers are not supported on this system.");
if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer || indirectbuffer))
throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, shaderstorage, or indirectarguments buffer types.");
size_t offset = 0;
size_t stride = 0;
@@ -184,6 +188,18 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
member.decl.name.c_str(), memberoffset, offset);
}
if (indirectbuffer)
{
if (info.isMatrix || info.components != 1
|| (info.baseType != DATA_BASETYPE_UINT && info.baseType != DATA_BASETYPE_INT))
{
throw love::Exception("Indirect argument buffers must use single-component int or uint types.");
}
if (bufferformat.size() > 5)
throw love::Exception("Indirect argument buffers only support up to 5 values per array element.");
}
member.offset = memberoffset;
member.size = membersize;
+140 -15
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@@ -1542,7 +1542,49 @@ void Graphics::copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceo
dest->copyFromBuffer(source, sourceoffset, sourcewidth, size, slice, mipmap, rect);
}
void Graphics::dispatchThreadgroups(Shader* shader, int x, int y, int z)
static const char *getIndirectArgsTypeName(Graphics::IndirectArgsType argstype)
{
switch (argstype)
{
case Graphics::INDIRECT_ARGS_DISPATCH: return "Compute shader threadgroup argument data";
case Graphics::INDIRECT_ARGS_DRAW_VERTICES: return "Draw vertices argument data";
case Graphics::INDIRECT_ARGS_DRAW_INDICES: return "Draw indices argument data";
}
return "(Unknown argument data)";
}
void Graphics::validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex)
{
if (!capabilities.features[FEATURE_INDIRECT_DRAW])
throw love::Exception("Indirect draws and compute dispatches are not supported on this system.");
if ((indirectargs->getUsageFlags() & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS) == 0)
throw love::Exception("The given Buffer must be created with the indirectarguments usage flag set, to be used for indirect arguments.");
if (argsindex < 0)
throw love::Exception("The given indirect argument index cannot be negative.");
size_t argelements = 0;
if (argstype == INDIRECT_ARGS_DISPATCH)
argelements = 3;
else if (argstype == INDIRECT_ARGS_DRAW_VERTICES)
argelements = 4;
else if (argstype == INDIRECT_ARGS_DRAW_INDICES)
argelements = 5;
size_t totalmembers = indirectargs->getArrayLength() * indirectargs->getDataMembers().size();
if (totalmembers % argelements != 0)
throw love::Exception("%s requires the given indirect argument Buffer to have a multiple of %ld int or uint values.", getIndirectArgsTypeName(argstype), argelements);
size_t argsoffset = argsindex * indirectargs->getArrayStride();
if (indirectargs->getSize() < argsoffset + sizeof(uint32) * argelements)
throw love::Exception("The given index into the indirect argument Buffer does not fit within the Buffer's size.");
}
void Graphics::dispatchThreadgroups(Shader *shader, int x, int y, int z)
{
if (!shader->hasStage(SHADERSTAGE_COMPUTE))
throw love::Exception("Only compute shaders can have threads dispatched.");
@@ -1562,7 +1604,28 @@ void Graphics::dispatchThreadgroups(Shader* shader, int x, int y, int z)
auto prevshader = Shader::current;
shader->attach();
bool success = dispatch(x, y, z);
bool success = dispatch(shader, x, y, z);
if (prevshader != nullptr)
prevshader->attach();
if (!success)
throw love::Exception("Compute shader must have resources bound to all writable texture and buffer variables.");
}
void Graphics::dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex)
{
if (!shader->hasStage(SHADERSTAGE_COMPUTE))
throw love::Exception("Only compute shaders can have threads dispatched.");
validateIndirectArgsBuffer(INDIRECT_ARGS_DISPATCH, indirectargs, argsindex);
flushBatchedDraws();
auto prevshader = Shader::current;
shader->attach();
bool success = dispatch(shader, indirectargs, argsindex * indirectargs->getArrayStride());
if (prevshader != nullptr)
prevshader->attach();
@@ -1819,29 +1882,34 @@ void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
mesh->drawInstanced(this, m, instancecount);
}
void Graphics::drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
void Graphics::drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex)
{
mesh->drawIndirect(this, m, indirectargs, argsindex);
}
void Graphics::drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
{
if (primtype == PRIMITIVE_TRIANGLE_FAN && vertexcount > LOVE_UINT16_MAX)
throw love::Exception("drawShaderVertices cannot draw more than %d vertices when the 'fan' draw mode is used.", LOVE_UINT16_MAX);
throw love::Exception("drawFromShader cannot draw more than %d vertices when the 'fan' draw mode is used.", LOVE_UINT16_MAX);
// Emulated triangle fan via an index buffer.
if (primtype == PRIMITIVE_TRIANGLE_FAN && getFanIndexBuffer())
{
int indexcount = getIndexCount(TRIANGLEINDEX_FAN, vertexcount);
drawShaderVertices(getFanIndexBuffer(), indexcount, instancecount, 0, maintexture);
drawFromShader(getFanIndexBuffer(), indexcount, instancecount, 0, maintexture);
return;
}
flushBatchedDraws();
if (!capabilities.features[FEATURE_GLSL3])
throw love::Exception("drawShaderVertices is not supported on this system (GLSL3 support is required.)");
throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
if (Shader::isDefaultActive() || !Shader::current)
throw love::Exception("drawShaderVertices can only be used with a custom shader.");
throw love::Exception("drawFromShader can only be used with a custom shader.");
if (vertexcount < 0 || instancecount < 0)
throw love::Exception("drawShaderVertices vertex and instance count parameters must not be negative.");
throw love::Exception("drawFromShader vertex and instance count parameters must not be negative.");
Shader::current->validateDrawState(primtype, maintexture);
@@ -1858,27 +1926,27 @@ void Graphics::drawShaderVertices(PrimitiveType primtype, int vertexcount, int i
draw(cmd);
}
void Graphics::drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture)
void Graphics::drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture)
{
flushBatchedDraws();
if (!capabilities.features[FEATURE_GLSL3])
throw love::Exception("drawShaderVertices is not supported on this system (GLSL3 support is required.)");
throw love::Exception("drawFromShader is not supported on this system (GLSL3 support is required.)");
if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
throw love::Exception("The buffer passed to drawShaderVertices must be an index buffer.");
throw love::Exception("The buffer passed to drawFromShader must be an index buffer.");
if (startindex < 0)
throw love::Exception("drawShaderVertices startindex parameter must not be negative.");
throw love::Exception("drawFromShader startindex parameter must not be negative.");
if (indexcount < 0 || instancecount < 0)
throw love::Exception("drawShaderVertices index and instance count parameters must not be negative.");
throw love::Exception("drawFromShader index and instance count parameters must not be negative.");
if ((size_t)(startindex + indexcount) > indexbuffer->getArrayLength() * indexbuffer->getDataMembers().size())
throw love::Exception("drawShaderVertices startindex and index count parameters do not fit in the given index buffer.");
throw love::Exception("drawFromShader startindex and index count parameters do not fit in the given index buffer.");
if (Shader::isDefaultActive() || !Shader::current)
throw love::Exception("drawShaderVertices can only be used with a custom shader.");
throw love::Exception("drawFromShader can only be used with a custom shader.");
Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
@@ -1899,6 +1967,61 @@ void Graphics::drawShaderVertices(Buffer *indexbuffer, int indexcount, int insta
draw(cmd);
}
void Graphics::drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture)
{
flushBatchedDraws();
if (primtype == PRIMITIVE_TRIANGLE_FAN)
throw love::Exception("The fan draw mode is not supported in indirect draws.");
if (Shader::isDefaultActive() || !Shader::current)
throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_VERTICES, indirectargs, argsindex);
Shader::current->validateDrawState(primtype, maintexture);
VertexAttributes attributes;
BufferBindings buffers;
DrawCommand cmd(&attributes, &buffers);
cmd.primitiveType = primtype;
cmd.indirectBuffer = indirectargs;
cmd.indirectBufferOffset = argsindex * indirectargs->getArrayStride();
cmd.texture = maintexture;
draw(cmd);
}
void Graphics::drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture)
{
flushBatchedDraws();
if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
throw love::Exception("The buffer passed to the indexed variant of drawFromShaderIndirect must be an index buffer.");
if (Shader::isDefaultActive() || !Shader::current)
throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_INDICES, indirectargs, argsindex);
Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
VertexAttributes attributes;
BufferBindings buffers;
DrawIndexedCommand cmd(&attributes, &buffers, indexbuffer);
cmd.primitiveType = PRIMITIVE_TRIANGLES;
cmd.indexType = getIndexDataType(indexbuffer->getDataMember(0).decl.format);
cmd.indirectBuffer = indirectargs;
cmd.indexBufferOffset = argsindex * indirectargs->getArrayStride();
cmd.texture = maintexture;
draw(cmd);
}
void Graphics::print(const std::vector<love::font::ColoredString> &str, const Matrix4 &m)
{
checkSetDefaultFont();
@@ -2532,6 +2655,8 @@ STRINGMAP_CLASS_BEGIN(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, f
{ "copybuffertotexture", Graphics::FEATURE_COPY_BUFFER_TO_TEXTURE },
{ "copytexturetobuffer", Graphics::FEATURE_COPY_TEXTURE_TO_BUFFER },
{ "copyrendertargettobuffer", Graphics::FEATURE_COPY_RENDER_TARGET_TO_BUFFER },
{ "mipmaprange", Graphics::FEATURE_MIPMAP_RANGE },
{ "indirectdraw", Graphics::FEATURE_INDIRECT_DRAW },
}
STRINGMAP_CLASS_END(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, feature)
+26 -4
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@@ -164,6 +164,8 @@ public:
FEATURE_COPY_BUFFER_TO_TEXTURE,
FEATURE_COPY_TEXTURE_TO_BUFFER,
FEATURE_COPY_RENDER_TARGET_TO_BUFFER,
FEATURE_MIPMAP_RANGE,
FEATURE_INDIRECT_DRAW,
FEATURE_MAX_ENUM
};
@@ -198,6 +200,13 @@ public:
TEMPORARY_RT_STENCIL = (1 << 1),
};
enum IndirectArgsType
{
INDIRECT_ARGS_DISPATCH,
INDIRECT_ARGS_DRAW_VERTICES,
INDIRECT_ARGS_DRAW_INDICES,
};
struct Capabilities
{
double limits[LIMIT_MAX_ENUM];
@@ -235,6 +244,9 @@ public:
int vertexCount = 0;
int instanceCount = 1;
Buffer *indirectBuffer = nullptr;
size_t indirectBufferOffset = 0;
Texture *texture = nullptr;
// TODO: This should be moved out to a state transition API?
@@ -260,6 +272,9 @@ public:
Resource *indexBuffer;
size_t indexBufferOffset = 0;
Buffer *indirectBuffer = nullptr;
size_t indirectBufferOffset = 0;
Texture *texture = nullptr;
// TODO: This should be moved out to a state transition API?
@@ -688,16 +703,20 @@ public:
void copyTextureToBuffer(Texture *source, Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth);
void copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceoffset, int sourcewidth, int slice, int mipmap, const Rect &rect);
void dispatchThreadgroups(Shader* shader, int x, int y, int z);
void dispatchThreadgroups(Shader *shader, int x, int y, int z);
void dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex);
void draw(Drawable *drawable, const Matrix4 &m);
void draw(Texture *texture, Quad *quad, const Matrix4 &m);
void drawLayer(Texture *texture, int layer, const Matrix4 &m);
void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
void drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex);
void drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
void drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
void drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
void drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
void drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture);
void drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture);
/**
* Draws text at the specified coordinates
@@ -872,6 +891,8 @@ public:
void cleanupCachedShaderStage(ShaderStageType type, const std::string &cachekey);
void validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex);
template <typename T>
T *getScratchBuffer(size_t count)
{
@@ -1000,7 +1021,8 @@ protected:
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) = 0;
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) = 0;
virtual bool dispatch(int x, int y, int z) = 0;
virtual bool dispatch(Shader *shader, int x, int y, int z) = 0;
virtual bool dispatch(Shader *shader, Buffer *indirectargs, size_t argsoffset) = 0;
virtual void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
+31 -4
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@@ -525,17 +525,38 @@ bool Mesh::getDrawRange(int &start, int &count) const
void Mesh::draw(Graphics *gfx, const love::Matrix4 &m)
{
drawInstanced(gfx, m, 1);
drawInternal(gfx, m, 1, nullptr, 0);
}
void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
{
if (vertexCount <= 0 || instancecount <= 0)
drawInternal(gfx, m, instancecount, nullptr, 0);
}
void Mesh::drawIndirect(Graphics *gfx, const Matrix4 &m, Buffer *indirectargs, int argsindex)
{
drawInternal(gfx, m, 0, indirectargs, argsindex);
}
void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buffer *indirectargs, int argsindex)
{
if (vertexCount <= 0 || (instancecount <= 0 && indirectargs == nullptr))
return;
if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
throw love::Exception("Instancing is not supported on this system.");
if (indirectargs != nullptr)
{
if (primitiveType == PRIMITIVE_TRIANGLE_FAN)
throw love::Exception("The fan draw mode is not supported in indirect draws.");
if (useIndexBuffer && indexBuffer != nullptr)
gfx->validateIndirectArgsBuffer(Graphics::INDIRECT_ARGS_DRAW_INDICES, indirectargs, argsindex);
else
gfx->validateIndirectArgsBuffer(Graphics::INDIRECT_ARGS_DRAW_VERTICES, indirectargs, argsindex);
}
// Some graphics backends don't natively support triangle fans. So we'd
// have to emulate them with triangles plus an index buffer... which doesn't
// work so well when there's already a custom index buffer.
@@ -616,7 +637,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
}
}
if (indexbuffer != nullptr && indexcount > 0)
if (indexbuffer != nullptr && (indexcount > 0 || indirectargs != nullptr))
{
Range r(0, indexcount);
if (range.isValid())
@@ -633,10 +654,13 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
cmd.indexBufferOffset = r.getOffset() * indexbuffer->getArrayStride();
cmd.indexCount = (int) r.getSize();
cmd.indirectBuffer = indirectargs;
cmd.indirectBufferOffset = argsindex * (indirectargs != nullptr ? indirectargs->getArrayStride() : 0);
if (cmd.indexCount > 0)
gfx->draw(cmd);
}
else if (vertexCount > 0)
else if (vertexCount > 0 || indirectargs != nullptr)
{
Range r(0, vertexCount);
if (range.isValid())
@@ -651,6 +675,9 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
cmd.texture = texture;
cmd.cullMode = gfx->getMeshCullMode();
cmd.indirectBuffer = indirectargs;
cmd.indirectBufferOffset = argsindex * (indirectargs != nullptr ? indirectargs->getArrayStride() : 0);
if (cmd.vertexCount > 0)
gfx->draw(cmd);
}
+3
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@@ -176,6 +176,7 @@ public:
void draw(Graphics *gfx, const Matrix4 &m) override;
void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount);
void drawIndirect(Graphics *gfx, const Matrix4 &m, Buffer *indirectargs, int argsindex);
static std::vector<Buffer::DataDeclaration> getDefaultVertexFormat();
@@ -186,6 +187,8 @@ private:
void setupAttachedAttributes();
int getAttachedAttributeIndex(const std::string &name) const;
void drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buffer *indirectargs, int argsindex);
std::vector<Buffer::DataMember> vertexFormat;
std::vector<BufferAttribute> attachedAttributes;
+127 -18
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@@ -22,6 +22,7 @@
#include "Shader.h"
#include "Graphics.h"
#include "math/MathModule.h"
#include "common/Range.h"
// glslang
#include "libraries/glslang/glslang/Public/ShaderLang.h"
@@ -135,6 +136,10 @@ static const char global_functions[] = R"(
#endif
#endif
#if __VERSION__ >= 430 || (defined(GL_ES) && __VERSION__ >= 310)
layout (std430) buffer;
#endif
#if __VERSION__ >= 130 && !defined(LOVE_GLSL1_ON_GLSL3)
#define Texel texture
#else
@@ -425,6 +430,111 @@ static const Version versions[] =
{ "#version 430 core", "#version 320 es" },
};
enum CommentType
{
COMMENT_NONE,
COMMENT_LINE,
COMMENT_BLOCK,
};
static void parseComments(const std::string &src, std::vector<Range> &comments)
{
CommentType commenttype = COMMENT_NONE;
Range comment;
const char *srcbytes = src.data();
size_t len = src.length();
for (size_t i = 0; i < len; i++)
{
char curchar = srcbytes[i];
if (commenttype == COMMENT_NONE)
{
if (curchar == '/' && i + 1 < len)
{
char nextchar = srcbytes[i + 1];
if (nextchar == '/')
{
commenttype = COMMENT_LINE;
comment = Range(i, 1);
}
else if (nextchar == '*')
{
commenttype = COMMENT_BLOCK;
comment = Range(i, 1);
}
}
}
else if (commenttype == COMMENT_LINE)
{
if (curchar == '\n')
{
commenttype = COMMENT_NONE;
comment.last = i;
comments.push_back(comment);
}
}
else if (commenttype == COMMENT_BLOCK)
{
if (curchar == '/' && i > 0 && srcbytes[i - 1] == '*')
{
commenttype = COMMENT_NONE;
comment.last = i;
comments.push_back(comment);
}
}
}
if (commenttype == COMMENT_LINE)
{
comment.last = len - 1;
comments.push_back(comment);
}
}
static bool inComment(size_t i, const std::vector<Range> &comments)
{
Range r(i, 1);
for (const Range &comment : comments)
{
if (comment.contains(r))
return true;
}
return false;
}
static bool textSearch(const std::string &src, const std::string &str, const std::vector<Range> &comments)
{
size_t start = 0;
size_t found = std::string::npos;
while ((found = src.find(str, start)) != std::string::npos)
{
if (!inComment(found, comments))
return true;
start = found + str.size();
}
return false;
}
static bool regexSearch(const std::string &src, const std::string &rstr, const std::vector<Range> &comments)
{
std::regex r(rstr);
for (auto it = std::sregex_iterator(src.begin(), src.end(), r); it != std::sregex_iterator(); it++)
{
const std::smatch &m = *it;
if (!inComment(m.position(), comments))
return true;
}
return false;
}
static Shader::Language getTargetLanguage(const std::string &src)
{
std::regex r("^\\s*#pragma language (\\w+)");
@@ -435,33 +545,30 @@ static Shader::Language getTargetLanguage(const std::string &src)
return lang;
}
static Shader::EntryPoint getVertexEntryPoint(const std::string &src)
static Shader::EntryPoint getVertexEntryPoint(const std::string &src, const std::vector<Range> &comments)
{
std::smatch m;
if (std::regex_search(src, m, std::regex("void\\s+vertexmain\\s*\\(")))
if (regexSearch(src, "void\\s+vertexmain\\s*\\(", comments))
return Shader::ENTRYPOINT_RAW;
if (std::regex_search(src, m, std::regex("vec4\\s+position\\s*\\(")))
if (regexSearch(src, "vec4\\s+position\\s*\\(", comments))
return Shader::ENTRYPOINT_HIGHLEVEL;
return Shader::ENTRYPOINT_NONE;
}
static Shader::EntryPoint getPixelEntryPoint(const std::string &src, bool &mrt)
static Shader::EntryPoint getPixelEntryPoint(const std::string &src, const std::vector<Range> &comments, bool &mrt)
{
mrt = false;
std::smatch m;
if (std::regex_search(src, m, std::regex("void\\s+pixelmain\\s*\\(")))
if (regexSearch(src, "void\\s+pixelmain\\s*\\(", comments))
return Shader::ENTRYPOINT_RAW;
if (std::regex_search(src, m, std::regex("vec4\\s+effect\\s*\\(")))
if (regexSearch(src, "vec4\\s+effect\\s*\\(", comments))
return Shader::ENTRYPOINT_HIGHLEVEL;
if (std::regex_search(src, m, std::regex("void\\s+effect\\s*\\(")))
if (regexSearch(src, "void\\s+effect\\s*\\(", comments))
{
if (src.find("love_RenderTargets") != std::string::npos || src.find("love_Canvases") != std::string::npos)
if (textSearch(src, "love_RenderTargets", comments) || textSearch(src, "love_Canvases", comments))
mrt = true;
return Shader::ENTRYPOINT_CUSTOM;
}
@@ -469,10 +576,9 @@ static Shader::EntryPoint getPixelEntryPoint(const std::string &src, bool &mrt)
return Shader::ENTRYPOINT_NONE;
}
static Shader::EntryPoint getComputeEntryPoint(const std::string &src) {
std::smatch m;
if (std::regex_search(src, m, std::regex("void\\s+computemain\\s*\\(")))
static Shader::EntryPoint getComputeEntryPoint(const std::string &src, const std::vector<Range> &comments)
{
if (regexSearch(src, "void\\s+computemain\\s*\\(", comments))
return Shader::ENTRYPOINT_RAW;
return Shader::ENTRYPOINT_NONE;
@@ -489,11 +595,14 @@ Shader *Shader::standardShaders[Shader::STANDARD_MAX_ENUM] = {nullptr};
Shader::SourceInfo Shader::getSourceInfo(const std::string &src)
{
std::vector<Range> comments;
glsl::parseComments(src, comments);
SourceInfo info = {};
info.language = glsl::getTargetLanguage(src);
info.stages[SHADERSTAGE_VERTEX] = glsl::getVertexEntryPoint(src);
info.stages[SHADERSTAGE_PIXEL] = glsl::getPixelEntryPoint(src, info.usesMRT);
info.stages[SHADERSTAGE_COMPUTE] = glsl::getComputeEntryPoint(src);
info.stages[SHADERSTAGE_VERTEX] = glsl::getVertexEntryPoint(src, comments);
info.stages[SHADERSTAGE_PIXEL] = glsl::getPixelEntryPoint(src, comments, info.usesMRT);
info.stages[SHADERSTAGE_COMPUTE] = glsl::getComputeEntryPoint(src, comments);
if (info.stages[SHADERSTAGE_COMPUTE])
info.language = LANGUAGE_GLSL4;
return info;
+23 -8
View File
@@ -180,6 +180,9 @@ Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
, samplerState()
, graphicsMemorySize(0)
{
const auto &caps = gfx->getCapabilities();
int requestedMipmapCount = settings.mipmapCount;
if (slices != nullptr && slices->getMipmapCount() > 0 && slices->getSliceCount() > 0)
{
texType = slices->getTextureType();
@@ -189,8 +192,15 @@ Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
int dataMipmaps = 1;
if (slices->validate() && slices->getMipmapCount() > 1)
{
dataMipmaps = slices->getMipmapCount();
if (requestedMipmapCount > 0)
requestedMipmapCount = std::min(requestedMipmapCount, dataMipmaps);
else
requestedMipmapCount = dataMipmaps;
}
love::image::ImageDataBase *slice = slices->get(0, 0);
format = slice->getFormat();
@@ -231,7 +241,17 @@ Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
mipmapsMode = MIPMAPS_MANUAL;
if (mipmapsMode != MIPMAPS_NONE)
mipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
{
int totalMipmapCount = getTotalMipmapCount(pixelWidth, pixelHeight, depth);
if (requestedMipmapCount > 0)
mipmapCount = std::min(totalMipmapCount, requestedMipmapCount);
else
mipmapCount = totalMipmapCount;
if (mipmapCount != totalMipmapCount && !caps.features[Graphics::FEATURE_MIPMAP_RANGE])
throw love::Exception("Custom mipmap ranges for a texture are not supported on this system (%d mipmap levels are required but only %d levels were provided.)", totalMipmapCount, mipmapCount);
}
const char *miperr = nullptr;
if (mipmapsMode == MIPMAPS_AUTO && !supportsGenerateMipmaps(miperr))
@@ -288,7 +308,7 @@ Texture::Texture(Graphics *gfx, const Settings &settings, const Slices *slices)
throw love::Exception("The %s%s pixel format is not supported%s on this system.", fstr, readablestr, rtstr);
}
if (!gfx->getCapabilities().textureTypes[texType])
if (!caps.textureTypes[texType])
{
const char *textypestr = "unknown";
Texture::getConstant(texType, textypestr);
@@ -864,14 +884,8 @@ bool Texture::Slices::validate() const
int w = firstdata->getWidth();
int h = firstdata->getHeight();
int depth = textureType == TEXTURE_VOLUME ? slicecount : 1;
PixelFormat format = firstdata->getFormat();
int expectedmips = Texture::getTotalMipmapCount(w, h, depth);
if (mipcount != expectedmips && mipcount != 1)
throw love::Exception("Texture does not have all required mipmap levels (expected %d, got %d)", expectedmips, mipcount);
if (textureType == TEXTURE_CUBE && w != h)
throw love::Exception("Cube textures must have equal widths and heights for each cube face.");
@@ -947,6 +961,7 @@ static StringMap<Texture::SettingType, Texture::SETTING_MAX_ENUM>::Entry setting
{ "height", Texture::SETTING_HEIGHT },
{ "layers", Texture::SETTING_LAYERS },
{ "mipmaps", Texture::SETTING_MIPMAPS },
{ "mipmapcount", Texture::SETTING_MIPMAP_COUNT },
{ "format", Texture::SETTING_FORMAT },
{ "linear", Texture::SETTING_LINEAR },
{ "type", Texture::SETTING_TYPE },
+2
View File
@@ -166,6 +166,7 @@ public:
SETTING_HEIGHT,
SETTING_LAYERS,
SETTING_MIPMAPS,
SETTING_MIPMAP_COUNT,
SETTING_FORMAT,
SETTING_LINEAR,
SETTING_TYPE,
@@ -185,6 +186,7 @@ public:
int layers = 1; // depth for 3D textures
TextureType type = TEXTURE_2D;
MipmapsMode mipmaps = MIPMAPS_NONE;
int mipmapCount = 0; // only used when > 0.
PixelFormat format = PIXELFORMAT_NORMAL;
bool linear = false;
float dpiScale = 1.0f;
+2 -1
View File
@@ -74,7 +74,8 @@ public:
void setActive(bool active) override;
bool dispatch(int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
+67 -14
View File
@@ -1204,10 +1204,19 @@ void Graphics::draw(const DrawCommand &cmd)
setVertexBuffers(encoder, Shader::current, cmd.buffers, renderBindings);
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
vertexStart:cmd.vertexStart
vertexCount:cmd.vertexCount
instanceCount:cmd.instanceCount];
if (cmd.indirectBuffer != nullptr)
{
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
indirectBuffer:getMTLBuffer(cmd.indirectBuffer)
indirectBufferOffset:cmd.indirectBufferOffset];
}
else
{
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
vertexStart:cmd.vertexStart
vertexCount:cmd.vertexCount
instanceCount:cmd.instanceCount];
}
++drawCalls;
}}
@@ -1229,12 +1238,24 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
auto indexType = cmd.indexType == INDEX_UINT32 ? MTLIndexTypeUInt32 : MTLIndexTypeUInt16;
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
indexCount:cmd.indexCount
indexType:indexType
indexBuffer:getMTLBuffer(cmd.indexBuffer)
indexBufferOffset:cmd.indexBufferOffset
instanceCount:cmd.instanceCount];
if (cmd.indirectBuffer != nullptr)
{
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
indexType:indexType
indexBuffer:getMTLBuffer(cmd.indexBuffer)
indexBufferOffset:cmd.indexBufferOffset
indirectBuffer:getMTLBuffer(cmd.indirectBuffer)
indirectBufferOffset:cmd.indexBufferOffset];
}
else
{
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
indexCount:cmd.indexCount
indexType:indexType
indexBuffer:getMTLBuffer(cmd.indexBuffer)
indexBufferOffset:cmd.indexBufferOffset
instanceCount:cmd.instanceCount];
}
++drawCalls;
}}
@@ -1330,10 +1351,9 @@ void Graphics::drawQuads(int start, int count, const VertexAttributes &attribute
}
}}
bool Graphics::dispatch(int x, int y, int z)
bool Graphics::dispatch(love::graphics::Shader *s, int x, int y, int z)
{ @autoreleasepool {
// Set by higher level code before calling dispatch(x, y, z).
auto shader = (Shader *) Shader::current;
auto shader = (Shader *) s;
int tX, tY, tZ;
shader->getLocalThreadgroupSize(&tX, &tY, &tZ);
@@ -1356,6 +1376,32 @@ bool Graphics::dispatch(int x, int y, int z)
return true;
}}
bool Graphics::dispatch(love::graphics::Shader *s, love::graphics::Buffer *indirectargs, size_t argsoffset)
{
auto shader = (Shader *) s;
int tX, tY, tZ;
shader->getLocalThreadgroupSize(&tX, &tY, &tZ);
id<MTLComputePipelineState> pipeline = shader->getComputePipeline();
if (pipeline == nil)
return false;
id<MTLComputeCommandEncoder> computeEncoder = useComputeEncoder();
if (!applyShaderUniforms(computeEncoder, shader))
return false;
// TODO: track this state?
[computeEncoder setComputePipelineState:pipeline];
[computeEncoder dispatchThreadgroupsWithIndirectBuffer:getMTLBuffer(indirectargs)
indirectBufferOffset:argsoffset
threadsPerThreadgroup:MTLSizeMake(tX, tY, tZ)];
return true;
}
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int /*pixelw*/, int /*pixelh*/, bool /*hasSRGBtexture*/)
{ @autoreleasepool {
endPass(false);
@@ -2172,7 +2218,14 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_MIPMAP_RANGE] = true;
if (families.mac[1] || families.macCatalyst[1] || families.apple[3])
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
else
capabilities.features[FEATURE_INDIRECT_DRAW] = false;
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
capabilities.limits[LIMIT_POINT_SIZE] = 511;
+3 -1
View File
@@ -78,8 +78,10 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
mapUsage = BUFFERUSAGE_VERTEX;
else if (usageFlags & BUFFERUSAGEFLAG_INDEX)
mapUsage = BUFFERUSAGE_INDEX;
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
else if (usageFlags & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS)
mapUsage = BUFFERUSAGE_INDIRECT_ARGUMENTS;
target = OpenGL::getGLBufferType(mapUsage);
+50 -7
View File
@@ -505,7 +505,6 @@ void Graphics::setActive(bool enable)
static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarriers, GLbitfield &postDispatchBarriers)
{
// TODO: handle indirect argument buffer types, when those are added.
for (auto buffer : shader->getActiveWritableStorageBuffers())
{
if (buffer == nullptr)
@@ -521,6 +520,10 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
postDispatchBarriers |= GL_SHADER_STORAGE_BARRIER_BIT;
}
// TODO: does this need a pre dispatch barrier too?
if (usage & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS)
postDispatchBarriers |= GL_COMMAND_BARRIER_BIT;
if (usage & BUFFERUSAGEFLAG_TEXEL)
postDispatchBarriers |= GL_TEXTURE_FETCH_BARRIER_BIT;
@@ -554,10 +557,9 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
return true;
}
bool Graphics::dispatch(int x, int y, int z)
bool Graphics::dispatch(love::graphics::Shader *s, int x, int y, int z)
{
// Set by higher level code before calling dispatch(x, y, z).
auto shader = (Shader *) Shader::current;
auto shader = (Shader *) s;
GLbitfield preDispatchBarriers = 0;
GLbitfield postDispatchBarriers = 0;
@@ -584,6 +586,33 @@ bool Graphics::dispatch(int x, int y, int z)
return true;
}
bool Graphics::dispatch(love::graphics::Shader *s, love::graphics::Buffer *indirectargs, size_t argsoffset)
{
auto shader = (Shader *) s;
GLbitfield preDispatchBarriers = 0;
GLbitfield postDispatchBarriers = 0;
if (!computeDispatchBarriers(shader, preDispatchBarriers, postDispatchBarriers))
return false;
if (preDispatchBarriers != 0)
glMemoryBarrier(preDispatchBarriers);
// Note: OpenGL has separate bind points for draw versus dispatch indirect
// buffers. Our gl.bindBuffer wrapper uses the draw bind point, so we can't
// use it here.
glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, (GLuint)indirectargs->getHandle());
glDispatchComputeIndirect(argsoffset);
// Not as (theoretically) efficient as issuing the barrier right before
// they're used later, but much less complicated.
if (postDispatchBarriers != 0)
glMemoryBarrier(postDispatchBarriers);
return true;
}
void Graphics::draw(const DrawCommand &cmd)
{
gl.prepareDraw(this);
@@ -593,7 +622,12 @@ void Graphics::draw(const DrawCommand &cmd)
GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
if (cmd.instanceCount > 1)
if (cmd.indirectBuffer != nullptr)
{
gl.bindBuffer(BUFFERUSAGE_INDIRECT_ARGUMENTS, (GLuint) cmd.indirectBuffer->getHandle());
glDrawArraysIndirect(glprimitivetype, BUFFER_OFFSET(cmd.indirectBufferOffset));
}
else if (cmd.instanceCount > 1)
glDrawArraysInstanced(glprimitivetype, cmd.vertexStart, cmd.vertexCount, cmd.instanceCount);
else
glDrawArrays(glprimitivetype, cmd.vertexStart, cmd.vertexCount);
@@ -614,7 +648,14 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
gl.bindBuffer(BUFFERUSAGE_INDEX, cmd.indexBuffer->getHandle());
if (cmd.instanceCount > 1)
if (cmd.indirectBuffer != nullptr)
{
// Note: OpenGL doesn't support indirect indexed draws with a non-zero
// index buffer offset.
gl.bindBuffer(BUFFERUSAGE_INDIRECT_ARGUMENTS, (GLuint) cmd.indirectBuffer->getHandle());
glDrawElementsIndirect(glprimitivetype, gldatatype, BUFFER_OFFSET(cmd.indirectBufferOffset));
}
else if (cmd.instanceCount > 1)
glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
else
glDrawElements(glprimitivetype, cmd.indexCount, gldatatype, gloffset);
@@ -1661,7 +1702,9 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_MIPMAP_RANGE] = GLAD_VERSION_1_2 || GLAD_ES_VERSION_3_0;
capabilities.features[FEATURE_INDIRECT_DRAW] = capabilities.features[FEATURE_GLSL4];
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
+2 -1
View File
@@ -70,7 +70,8 @@ public:
void setActive(bool active) override;
bool dispatch(int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
void draw(const DrawCommand &cmd) override;
void draw(const DrawIndexedCommand &cmd) override;
+9
View File
@@ -667,6 +667,7 @@ GLenum OpenGL::getGLBufferType(BufferUsage usage)
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
case BUFFERUSAGE_INDIRECT_ARGUMENTS: return GL_DRAW_INDIRECT_BUFFER;
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
}
@@ -1388,6 +1389,12 @@ bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelform
GLenum gltarget = getGLTextureType(target);
TextureFormat fmt = convertPixelFormat(pixelformat, false, isSRGB);
// This shouldn't be needed for glTexStorage, but some drivers don't follow
// the spec apparently.
// https://stackoverflow.com/questions/13859061/does-an-immutable-texture-need-a-gl-texture-max-level
if (GLAD_VERSION_1_2 || GLAD_ES_VERSION_3_0)
glTexParameteri(gltarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
if (fmt.swizzled)
{
glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_R, fmt.swizzle[0]);
@@ -1485,6 +1492,8 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_INDIRECT_ARGUMENTS:
return (GLAD_VERSION_4_0 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_MAX_ENUM:
return false;
}
+4
View File
@@ -264,6 +264,10 @@ void Texture::createTexture()
if (!isCompressed())
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
// rawTexStorage handles this for uncompressed textures.
if (isCompressed() && (GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0))
glTexParameteri(gltype, GL_TEXTURE_MAX_LEVEL, mipcount - 1);
int w = pixelWidth;
int h = pixelHeight;
int d = depth;
+5 -4
View File
@@ -367,10 +367,11 @@ const char *getConstant(BuiltinVertexAttribute attrib)
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
{
{ "vertex", BUFFERUSAGE_VERTEX },
{ "index", BUFFERUSAGE_INDEX },
{ "texel", BUFFERUSAGE_TEXEL },
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
{ "vertex", BUFFERUSAGE_VERTEX },
{ "index", BUFFERUSAGE_INDEX },
{ "texel", BUFFERUSAGE_TEXEL },
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
{ "indirectarguments", BUFFERUSAGE_INDIRECT_ARGUMENTS },
}
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
+2
View File
@@ -61,6 +61,7 @@ enum BufferUsage
BUFFERUSAGE_TEXEL,
BUFFERUSAGE_UNIFORM,
BUFFERUSAGE_SHADER_STORAGE,
BUFFERUSAGE_INDIRECT_ARGUMENTS,
BUFFERUSAGE_MAX_ENUM
};
@@ -71,6 +72,7 @@ enum BufferUsageFlags
BUFFERUSAGEFLAG_INDEX = 1 << BUFFERUSAGE_INDEX,
BUFFERUSAGEFLAG_TEXEL = 1 << BUFFERUSAGE_TEXEL,
BUFFERUSAGEFLAG_SHADER_STORAGE = 1 << BUFFERUSAGE_SHADER_STORAGE,
BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS = 1 << BUFFERUSAGE_INDIRECT_ARGUMENTS,
};
enum IndexDataType
+3 -2
View File
@@ -37,6 +37,7 @@ static VkBufferUsageFlags getUsageBit(BufferUsage mode)
case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
case BUFFERUSAGE_TEXEL: return VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
case BUFFERUSAGE_SHADER_STORAGE: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
case BUFFERUSAGE_INDIRECT_ARGUMENTS: return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
default:
throw love::Exception("unsupported BufferUsage mode");
}
@@ -56,10 +57,10 @@ static VkBufferUsageFlags getVulkanUsageFlags(BufferUsageFlags flags)
Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
: love::graphics::Buffer(gfx, settings, format, size, arraylength)
, usageFlags(settings.usageFlags)
, vgfx(dynamic_cast<Graphics*>(gfx))
, zeroInitialize(settings.zeroInitialize)
, initialData(data)
, vgfx(dynamic_cast<Graphics*>(gfx))
, usageFlags(settings.usageFlags)
{
loadVolatile();
}
+63 -18
View File
@@ -567,7 +567,9 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = true;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_MIPMAP_RANGE] = true;
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
@@ -689,12 +691,25 @@ void Graphics::draw(const DrawCommand &cmd)
{
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
vkCmdDraw(
commandBuffers.at(currentFrame),
static_cast<uint32_t>(cmd.vertexCount),
static_cast<uint32_t>(cmd.instanceCount),
static_cast<uint32_t>(cmd.vertexStart),
0);
if (cmd.indirectBuffer != nullptr)
{
vkCmdDrawIndirect(
commandBuffers.at(currentFrame),
(VkBuffer) cmd.indirectBuffer->getHandle(),
cmd.indirectBufferOffset,
1,
0);
}
else
{
vkCmdDraw(
commandBuffers.at(currentFrame),
(uint32) cmd.vertexCount,
(uint32) cmd.instanceCount,
(uint32) cmd.vertexStart,
0);
}
drawCalls++;
}
@@ -704,16 +719,30 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer)cmd.indexBuffer->getHandle(),
static_cast<VkDeviceSize>(cmd.indexBufferOffset),
(VkBuffer) cmd.indexBuffer->getHandle(),
(VkDeviceSize) cmd.indexBufferOffset,
Vulkan::getVulkanIndexBufferType(cmd.indexType));
vkCmdDrawIndexed(
commandBuffers.at(currentFrame),
static_cast<uint32_t>(cmd.indexCount),
static_cast<uint32_t>(cmd.instanceCount),
0,
0,
0);
if (cmd.indirectBuffer != nullptr)
{
vkCmdDrawIndexedIndirect(
commandBuffers.at(currentFrame),
(VkBuffer) cmd.indirectBuffer->getHandle(),
cmd.indirectBufferOffset,
1,
0);
}
else
{
vkCmdDrawIndexed(
commandBuffers.at(currentFrame),
(uint32) cmd.indexCount,
(uint32) cmd.instanceCount,
0,
0,
0);
}
drawCalls++;
}
@@ -1005,7 +1034,7 @@ graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
return new StreamBuffer(this, type, size);
}
bool Graphics::dispatch(int x, int y, int z)
bool Graphics::dispatch(love::graphics::Shader *shader, int x, int y, int z)
{
usedShadersInFrame.insert(computeShader);
@@ -1016,7 +1045,23 @@ bool Graphics::dispatch(int x, int y, int z)
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
vkCmdDispatch(commandBuffers.at(currentFrame), static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<uint32_t>(z));
// TODO: does this need any layout transitions?
vkCmdDispatch(commandBuffers.at(currentFrame), (uint32) x, (uint32) y, (uint32) z);
return true;
}
bool Graphics::dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset)
{
if (renderPassState.active)
endRenderPass();
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
// TODO: does this need any layout transitions?
vkCmdDispatchIndirect(commandBuffers.at(currentFrame), (VkBuffer) indirectargs->getHandle(), argsoffset);
return true;
}
+2 -1
View File
@@ -303,7 +303,8 @@ protected:
graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
bool dispatch(int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
+69 -4
View File
@@ -781,6 +781,11 @@ static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool chec
}
lua_pop(L, 1);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_MIPMAP_COUNT));
if (!lua_isnoneornil(L, -1))
s.mipmapCount = (int) luaL_checkinteger(L, -1);
lua_pop(L, 1);
s.linear = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_LINEAR), s.linear);
s.msaa = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_MSAA), s.msaa);
@@ -3094,7 +3099,21 @@ int w_drawInstanced(lua_State *L)
return 0;
}
int w_drawShaderVertices(lua_State *L)
int w_drawIndirect(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_checkinteger(L, 3) - 1;
luax_checkstandardtransform(L, 4, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]() { instance()->drawIndirect(t, m, argsbuffer, argsindex); });
});
return 0;
}
int w_drawFromShader(lua_State *L)
{
if (luax_istype(L, 1, Buffer::type))
{
@@ -3109,7 +3128,7 @@ int w_drawShaderVertices(lua_State *L)
if (!lua_isnoneornil(L, 5))
tex = luax_checktexture(L, 5);
luax_catchexcept(L, [&]() { instance()->drawShaderVertices(t, indexcount, instancecount, indexstart, tex); });
luax_catchexcept(L, [&]() { instance()->drawFromShader(t, indexcount, instancecount, indexstart, tex); });
}
else
{
@@ -3125,7 +3144,41 @@ int w_drawShaderVertices(lua_State *L)
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawShaderVertices(primtype, vertexcount, instancecount, tex); });
luax_catchexcept(L, [&]() { instance()->drawFromShader(primtype, vertexcount, instancecount, tex); });
}
return 0;
}
int w_drawFromShaderIndirect(lua_State *L)
{
if (luax_istype(L, 1, Buffer::type))
{
// Indexed drawing.
Buffer *t = luax_checkbuffer(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(t, argsbuffer, argsindex, tex); });
}
else
{
const char *primstr = luaL_checkstring(L, 1);
PrimitiveType primtype = PRIMITIVE_TRIANGLES;
if (!getConstant(primstr, primtype))
return luax_enumerror(L, "primitive type", getConstants(primtype), primstr);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(primtype, argsbuffer, argsindex, tex); });
}
return 0;
}
@@ -3524,6 +3577,15 @@ int w_dispatchThreadgroups(lua_State* L)
return 0;
}
int w_dispatchIndirect(lua_State *L)
{
Shader *shader = luax_checkshader(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
luax_catchexcept(L, [&]() { instance()->dispatchIndirect(shader, argsbuffer, argsindex); });
return 0;
}
int w_copyBuffer(lua_State *L)
{
Buffer *source = luax_checkbuffer(L, 1);
@@ -3839,12 +3901,15 @@ static const luaL_Reg functions[] =
{ "draw", w_draw },
{ "drawLayer", w_drawLayer },
{ "drawInstanced", w_drawInstanced },
{ "drawShaderVertices", w_drawShaderVertices },
{ "drawIndirect", w_drawIndirect },
{ "drawFromShader", w_drawFromShader },
{ "drawFromShaderIndirect", w_drawFromShaderIndirect },
{ "print", w_print },
{ "printf", w_printf },
{ "dispatchThreadgroups", w_dispatchThreadgroups },
{ "dispatchIndirect", w_dispatchIndirect },
{ "copyBuffer", w_copyBuffer },
{ "copyBufferToTexture", w_copyBufferToTexture },
+2 -2
View File
@@ -279,7 +279,7 @@ int w_Texture_getFormat(lua_State *L)
return 1;
}
int w_Texture_isRenderTarget(lua_State *L)
int w_Texture_isCanvas(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
luax_pushboolean(L, t->isRenderTarget());
@@ -497,7 +497,7 @@ const luaL_Reg w_Texture_functions[] =
{ "setWrap", w_Texture_setWrap },
{ "getWrap", w_Texture_getWrap },
{ "getFormat", w_Texture_getFormat },
{ "isRenderTarget", w_Texture_isRenderTarget },
{ "isCanvas", w_Texture_isCanvas },
{ "isComputeWritable", w_Texture_isComputeWritable },
{ "isReadable", w_Texture_isReadable },
{ "getMipmapMode", w_Texture_getMipmapMode },