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partial fix for high dpi on Windows
more work and possibly API redesigns will need to be done
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@@ -60,10 +60,6 @@
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#define APIENTRY
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#endif
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#ifndef SDL_HINT_WINDOWS_DPI_SCALING
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#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING"
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#endif
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namespace love
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{
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namespace window
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@@ -72,14 +68,7 @@ namespace window
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// See src/modules/window/Window.cpp.
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void setHighDPIAllowedImplementation(bool enable)
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{
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#if defined(LOVE_WINDOWS)
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// Windows uses a different API than SDL_WINDOW_ALLOW_HIGHDPI.
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// This must be set before the video subsystem is initialized.
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// FIXME: How does this work in SDL3?
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SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, enable ? "1" : "0");
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#else
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LOVE_UNUSED(enable);
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#endif
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}
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namespace sdl
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@@ -1409,7 +1398,7 @@ double Window::getNativeDPIScale() const
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#ifdef LOVE_ANDROID
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return love::android::getScreenScale();
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#else
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return (double) pixelHeight / (double) windowHeight;
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return window != nullptr ? SDL_GetWindowDisplayScale(window) : 1.0;
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#endif
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}
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