mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
vulkan: simplify shader code slightly
This commit is contained in:
@@ -232,6 +232,15 @@ static EShLanguage getGlslShaderType(ShaderStageType stage)
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}
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}
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}
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}
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static bool usesLocalUniformData(const graphics::Shader::UniformInfo* info)
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{
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return info->baseType == graphics::Shader::UNIFORM_BOOL ||
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info->baseType == graphics::Shader::UNIFORM_FLOAT ||
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info->baseType == graphics::Shader::UNIFORM_INT ||
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info->baseType == graphics::Shader::UNIFORM_MATRIX ||
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info->baseType == graphics::Shader::UNIFORM_UINT;
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}
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Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[])
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Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[])
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: graphics::Shader(stages)
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: graphics::Shader(stages)
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{
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{
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@@ -338,7 +347,6 @@ void Shader::newFrame()
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{
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{
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currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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updatedUniforms.clear();
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currentUsedUniformStreamBuffersCount = 0;
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currentUsedUniformStreamBuffersCount = 0;
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currentUsedDescriptorSetsCount = 0;
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currentUsedDescriptorSetsCount = 0;
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@@ -404,48 +412,105 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
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vkUpdateDescriptorSets(device, 1, &uniformWrite, 0, nullptr);
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vkUpdateDescriptorSets(device, 1, &uniformWrite, 0, nullptr);
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currentUsedUniformStreamBuffersCount++;
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currentUsedUniformStreamBuffersCount++;
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updatedUniforms.insert(localUniformLocation);
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}
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static const std::vector<BuiltinUniform> builtinUniformTextures = {
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BUILTIN_TEXTURE_MAIN,
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BUILTIN_TEXTURE_VIDEO_Y,
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BUILTIN_TEXTURE_VIDEO_CB,
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BUILTIN_TEXTURE_VIDEO_CR,
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};
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for (const auto &builtin : builtinUniformTextures)
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{
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if (builtinUniformInfo[builtin] != nullptr)
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{
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auto texture = dynamic_cast<Texture*>(builtinUniformInfo[builtin]->textures[0]);
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = texture->getImageLayout();
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imageInfo.imageView = (VkImageView)texture->getRenderTargetHandle();
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imageInfo.sampler = (VkSampler)texture->getSamplerHandle();
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auto location = builtinUniformInfo[builtin]->location;
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VkWriteDescriptorSet textureWrite{};
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textureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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textureWrite.dstSet = currentDescriptorSet;
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textureWrite.dstBinding = location;
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textureWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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textureWrite.descriptorCount = 1;
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textureWrite.pImageInfo = &imageInfo;
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vkUpdateDescriptorSets(device, 1, &textureWrite, 0, nullptr);
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updatedUniforms.insert(location);
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}
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}
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}
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for (const auto &u : uniformInfos)
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for (const auto &u : uniformInfos)
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{
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{
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if (updatedUniforms.find(u.second.location) == updatedUniforms.end())
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auto &info = u.second;
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updateUniform(&u.second, u.second.count, true);
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if (usesLocalUniformData(&info))
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continue;
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if (info.baseType == UNIFORM_SAMPLER || info.baseType == UNIFORM_STORAGETEXTURE)
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{
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bool isSampler = info.baseType == UNIFORM_SAMPLER;
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std::vector<VkDescriptorImageInfo> imageInfos;
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for (int i = 0; i < info.count; i++)
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{
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auto vkTexture = dynamic_cast<Texture*>(info.textures[i]);
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if (vkTexture == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = vkTexture->getImageLayout();
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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if (isSampler)
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imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
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imageInfos.push_back(imageInfo);
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}
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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if (isSampler)
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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else
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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write.descriptorCount = static_cast<uint32_t>(info.count);
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write.pImageInfo = imageInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info.baseType == UNIFORM_STORAGEBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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write.descriptorCount = info.count;
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std::vector<VkDescriptorBufferInfo> bufferInfos;
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for (int i = 0; i < info.count; i++)
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{
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if (info.buffers[i] == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)info.buffers[i]->getHandle();;
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bufferInfo.offset = 0;
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bufferInfo.range = info.buffers[i]->getSize();
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bufferInfos.push_back(bufferInfo);
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}
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write.pBufferInfo = bufferInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info.baseType == UNIFORM_TEXELBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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write.descriptorCount = info.count;
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std::vector<VkBufferView> bufferViews;
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for (int i = 0; i < info.count; i++)
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{
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if (info.buffers[i] == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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bufferViews.push_back((VkBufferView)info.buffers[i]->getTexelBufferHandle());
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}
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write.pTexelBufferView = bufferViews.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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}
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}
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, 0, nullptr);
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, 0, nullptr);
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@@ -456,8 +521,6 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
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descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
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descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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updatedUniforms.clear();
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}
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}
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Shader::~Shader()
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Shader::~Shader()
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@@ -496,119 +559,13 @@ const Shader::UniformInfo *Shader::getUniformInfo(BuiltinUniform builtin) const
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return builtinUniformInfo[builtin];
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return builtinUniformInfo[builtin];
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}
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}
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static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
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{
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return info->baseType == graphics::Shader::UNIFORM_BOOL ||
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info->baseType == graphics::Shader::UNIFORM_FLOAT ||
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info->baseType == graphics::Shader::UNIFORM_INT ||
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info->baseType == graphics::Shader::UNIFORM_MATRIX ||
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info->baseType == graphics::Shader::UNIFORM_UINT;
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}
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void Shader::updateUniform(const UniformInfo *info, int count)
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void Shader::updateUniform(const UniformInfo *info, int count)
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{
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{
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updateUniform(info, count, false);
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if (current == this)
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}
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void Shader::updateUniform(const UniformInfo* info, int count, bool internal)
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{
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if (!internal && current == this)
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Graphics::flushBatchedDrawsGlobal();
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Graphics::flushBatchedDrawsGlobal();
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if (usesLocalUniformData(info))
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if (usesLocalUniformData(info))
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memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
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memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
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if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
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{
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bool isSampler = info->baseType == UNIFORM_SAMPLER;
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std::vector<VkDescriptorImageInfo> imageInfos;
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for (int i = 0; i < count; i++)
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{
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auto vkTexture = dynamic_cast<Texture*>(info->textures[i]);
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if (vkTexture == nullptr)
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throw love::Exception("uniform variable %s is not set.", info->name.c_str());
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = vkTexture->getImageLayout();
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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if (isSampler)
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imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
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imageInfos.push_back(imageInfo);
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}
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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if (isSampler)
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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else
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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write.descriptorCount = static_cast<uint32_t>(count);
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write.pImageInfo = imageInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info->baseType == UNIFORM_STORAGEBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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write.descriptorCount = info->count;
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std::vector<VkDescriptorBufferInfo> bufferInfos;
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for (int i = 0; i < info->count; i++)
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{
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if (info->buffers[i] == nullptr)
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throw love::Exception("uniform variable %s is not set.", info->name.c_str());
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)info->buffers[i]->getHandle();;
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bufferInfo.offset = 0;
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bufferInfo.range = info->buffers[i]->getSize();
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bufferInfos.push_back(bufferInfo);
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}
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write.pBufferInfo = bufferInfos.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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if (info->baseType == UNIFORM_TEXELBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info->location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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write.descriptorCount = info->count;
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std::vector<VkBufferView> bufferViews;
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for (int i = 0; i < info->count; i++)
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{
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if (info->buffers[i] == nullptr)
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throw love::Exception("uniform variable %s is not set.", info->name.c_str());
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bufferViews.push_back((VkBufferView)info->buffers[i]->getTexelBufferHandle());
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}
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write.pTexelBufferView = bufferViews.data();
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vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
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}
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updatedUniforms.insert(info->location);
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}
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}
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void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures, int count)
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void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures, int count)
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@@ -621,8 +578,6 @@ void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures,
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if (oldTexture)
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if (oldTexture)
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oldTexture->release();
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oldTexture->release();
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}
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}
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updateUniform(info, count);
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}
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}
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void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
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void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
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@@ -635,8 +590,6 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
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if (oldBuffer)
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if (oldBuffer)
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oldBuffer->release();
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oldBuffer->release();
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}
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}
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updateUniform(info, count);
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}
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}
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void Shader::calculateUniformBufferSizeAligned()
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void Shader::calculateUniformBufferSizeAligned()
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@@ -102,7 +102,6 @@ private:
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const spirv_cross::SPIRType &type,
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const spirv_cross::SPIRType &type,
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size_t baseoff,
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size_t baseoff,
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const std::string &basename);
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const std::string &basename);
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void updateUniform(const UniformInfo *info, int count, bool internal);
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VkDescriptorSet allocateDescriptorSet();
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VkDescriptorSet allocateDescriptorSet();
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@@ -121,8 +120,6 @@ private:
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std::queue<VkDescriptorSet> freeDescriptorSets;
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std::queue<VkDescriptorSet> freeDescriptorSets;
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std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
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std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
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std::set<uint32_t> updatedUniforms;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkShaderModule> shaderModules;
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std::vector<VkShaderModule> shaderModules;
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