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https://github.com/love2d/love.git
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152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LÖVE
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#include "common/Optional.h"
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#include "graphics/Shader.h"
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#include "graphics/vulkan/ShaderStage.h"
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#include "Vulkan.h"
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// Libraries
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#include "VulkanWrapper.h"
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#include "libraries/spirv_cross/spirv_reflect.hpp"
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// C++
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <queue>
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#include <set>
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namespace love
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{
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namespace graphics
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{
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namespace vulkan
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{
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class Graphics;
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class Shader final
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: public graphics::Shader
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, public Volatile
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{
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public:
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Shader(StrongRef<love::graphics::ShaderStage> stages[]);
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virtual ~Shader();
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bool loadVolatile() override;
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void unloadVolatile() override;
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VkPipeline getComputePipeline() const;
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const std::vector<VkPipelineShaderStageCreateInfo> &getShaderStages() const;
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const VkPipelineLayout getGraphicsPipelineLayout() const;
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void newFrame();
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void cmdPushDescriptorSets(VkCommandBuffer, VkPipelineBindPoint);
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void attach() override;
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ptrdiff_t getHandle() const override { return 0; }
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std::string getWarnings() const override { return ""; }
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int getVertexAttributeIndex(const std::string &name) override;
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const UniformInfo *getUniformInfo(const std::string &name) const override;
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const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
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void updateUniform(const UniformInfo *info, int count) override;
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void sendTextures(const UniformInfo *info, graphics::Texture **textures, int count) override;
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override;
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bool hasUniform(const std::string &name) const override;
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void setVideoTextures(graphics::Texture *ytexture, graphics::Texture *cbtexture, graphics::Texture *crtexture) override;
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void setMainTex(graphics::Texture *texture);
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private:
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void calculateUniformBufferSizeAligned();
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void compileShaders();
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void createDescriptorSetLayout();
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void createPipelineLayout();
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void createDescriptorPoolSizes();
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void createStreamBuffers();
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void buildLocalUniforms(
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spirv_cross::Compiler &comp,
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const spirv_cross::SPIRType &type,
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size_t baseoff,
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const std::string &basename);
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VkDescriptorSet allocateDescriptorSet();
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VkDeviceSize uniformBufferSizeAligned;
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VkPipeline computePipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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std::vector<VkDescriptorPoolSize> descriptorPoolSizes;
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// we don't know how much memory we need per frame for the uniform buffer descriptors
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// we keep a vector of stream buffers that gets dynamically increased if more memory is needed
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std::vector<StreamBuffer*> streamBuffers;
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std::vector<VkDescriptorPool> descriptorPools;
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std::queue<VkDescriptorSet> freeDescriptorSets;
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std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkShaderModule> shaderModules;
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Graphics *vgfx = nullptr;
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VkDevice device;
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bool isCompute = false;
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std::unordered_map<std::string, graphics::Shader::UniformInfo> uniformInfos;
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UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
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std::unique_ptr<StreamBuffer> uniformBufferObjectBuffer;
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std::vector<uint8> localUniformData;
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std::vector<uint8> localUniformStagingData;
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uint32_t localUniformLocation;
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OptionalInt builtinUniformDataOffset;
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std::unordered_map<std::string, int> attributes;
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VkDescriptorSet currentDescriptorSet;
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uint32_t currentFrame;
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uint32_t currentUsedUniformStreamBuffersCount;
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uint32_t currentUsedDescriptorSetsCount;
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};
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}
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}
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}
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