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vulkan: simplify shader code slightly
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@@ -102,7 +102,6 @@ private:
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const spirv_cross::SPIRType &type,
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size_t baseoff,
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const std::string &basename);
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void updateUniform(const UniformInfo *info, int count, bool internal);
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VkDescriptorSet allocateDescriptorSet();
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@@ -121,8 +120,6 @@ private:
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std::queue<VkDescriptorSet> freeDescriptorSets;
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std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
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std::set<uint32_t> updatedUniforms;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkShaderModule> shaderModules;
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