vulkan: simplify shader code slightly

This commit is contained in:
niki
2023-07-25 16:26:26 +02:00
parent 8b4c46ccd2
commit e08ade86b5
2 changed files with 105 additions and 155 deletions
-3
View File
@@ -102,7 +102,6 @@ private:
const spirv_cross::SPIRType &type,
size_t baseoff,
const std::string &basename);
void updateUniform(const UniformInfo *info, int count, bool internal);
VkDescriptorSet allocateDescriptorSet();
@@ -121,8 +120,6 @@ private:
std::queue<VkDescriptorSet> freeDescriptorSets;
std::vector<std::vector<VkDescriptorSet>> descriptorSetsVector;
std::set<uint32_t> updatedUniforms;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkShaderModule> shaderModules;