mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Initial Mercurial commit.
This commit is contained in:
@@ -0,0 +1,230 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Joystick.h"
|
||||
|
||||
// STD
|
||||
#include <cmath>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
Joystick::Joystick()
|
||||
: joysticks(0)
|
||||
{
|
||||
// Init the SDL joystick system.
|
||||
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
|
||||
throw Exception(SDL_GetError());
|
||||
|
||||
// Start joystick event watching.
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
|
||||
// Open all connected joysticks.
|
||||
int numjoysticks = this->getNumJoysticks();
|
||||
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
|
||||
|
||||
for(int i = 0;i<numjoysticks;i++)
|
||||
this->open(i);
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
// Closes any open joysticks.
|
||||
for(int i = 0; i != getNumJoysticks(); i++)
|
||||
{
|
||||
if(isOpen(i))
|
||||
close(i);
|
||||
}
|
||||
|
||||
free(joysticks);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
}
|
||||
|
||||
const char * Joystick::getName() const
|
||||
{
|
||||
return "love.joystick.sdl";
|
||||
}
|
||||
|
||||
bool Joystick::checkIndex(int index)
|
||||
{
|
||||
if(index < getNumJoysticks())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
int Joystick::getNumJoysticks()
|
||||
{
|
||||
return SDL_NumJoysticks();
|
||||
}
|
||||
|
||||
const char * Joystick::getName(int index)
|
||||
{
|
||||
return SDL_JoystickName(index);
|
||||
}
|
||||
|
||||
bool Joystick::open(int index)
|
||||
{
|
||||
if(isOpen(index))
|
||||
return true;
|
||||
|
||||
if(!checkIndex(index))
|
||||
return false;
|
||||
|
||||
if(!(joysticks[index] = SDL_JoystickOpen(index)) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Joystick::isOpen(int index)
|
||||
{
|
||||
if(!checkIndex(index))
|
||||
return false;
|
||||
|
||||
return joysticks[index] != 0 ? true : false;
|
||||
}
|
||||
|
||||
bool Joystick::verifyJoystick(int index)
|
||||
{
|
||||
if(!checkIndex(index))
|
||||
return false;
|
||||
|
||||
if(!isOpen(index))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int Joystick::getNumAxes(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumBalls(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumButtons(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumHats(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
float Joystick::clampval(float x)
|
||||
{
|
||||
if(fabs((double)x) < 0.01) return 0.0f;
|
||||
if(x < -0.99f) return -1.0f;
|
||||
if(x > 0.99f) return 1.0f;
|
||||
return x;
|
||||
}
|
||||
|
||||
float Joystick::getAxis(int index, int axis)
|
||||
{
|
||||
if(!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
if(axis >= getNumAxes(index))
|
||||
return 0;
|
||||
|
||||
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
|
||||
}
|
||||
|
||||
int Joystick::getAxes(lua_State * L)
|
||||
{
|
||||
love::luax_assert_argc(L, 1, 1);
|
||||
int index = (int)lua_tointeger(L, 1);
|
||||
|
||||
if(!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
int num = getNumAxes(index);
|
||||
|
||||
for(int i = 0; i<num; i++)
|
||||
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
|
||||
return num;
|
||||
}
|
||||
|
||||
int Joystick::getBall(lua_State * L)
|
||||
{
|
||||
love::luax_assert_argc(L, 2, 2);
|
||||
int index = (int)lua_tointeger(L, 1);
|
||||
int ball = (int)lua_tointeger(L, 2);
|
||||
|
||||
if(!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
if(ball >= getNumBalls(index))
|
||||
return 0;
|
||||
|
||||
int dx, dy;
|
||||
SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
|
||||
|
||||
lua_pushnumber(L, dx);
|
||||
lua_pushnumber(L, dy);
|
||||
return 2;
|
||||
}
|
||||
|
||||
bool Joystick::isDown(int index, int button)
|
||||
{
|
||||
if(!verifyJoystick(index))
|
||||
return false;
|
||||
|
||||
if(button >= getNumButtons(index))
|
||||
return false;
|
||||
|
||||
return (SDL_JoystickGetButton(joysticks[index], button) == 1);
|
||||
}
|
||||
|
||||
int Joystick::getHat(int index, int hat)
|
||||
{
|
||||
if(!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
if(hat >= getNumHats(index))
|
||||
return 0;
|
||||
|
||||
return SDL_JoystickGetHat(joysticks[index], hat);
|
||||
}
|
||||
|
||||
void Joystick::close(int index)
|
||||
{
|
||||
if(!checkIndex(index))
|
||||
return;
|
||||
|
||||
if(joysticks[index]!=0)
|
||||
{
|
||||
SDL_JoystickClose(joysticks[index]);
|
||||
joysticks[index] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H
|
||||
#define LOVE_JOYSTICK_SDL_JOYSTICK_H
|
||||
|
||||
// SDL
|
||||
#include <SDL.h>
|
||||
|
||||
// LOVE
|
||||
#include <common/Module.h>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
class Joystick : public Module
|
||||
{
|
||||
private:
|
||||
SDL_Joystick ** joysticks;
|
||||
public:
|
||||
Joystick();
|
||||
~Joystick();
|
||||
|
||||
// Implements Module.
|
||||
const char * getName() const;
|
||||
|
||||
bool checkIndex(int index);
|
||||
int getNumJoysticks();
|
||||
const char * getName(int index);
|
||||
bool open(int index);
|
||||
bool isOpen(int index);
|
||||
bool verifyJoystick(int index);
|
||||
int getNumAxes(int index);
|
||||
int getNumBalls(int index);
|
||||
int getNumButtons(int index);
|
||||
int getNumHats(int index);
|
||||
float clampval(float x);
|
||||
float getAxis(int index, int axis);
|
||||
int getAxes(lua_State * L);
|
||||
int getBall(lua_State * L);
|
||||
bool isDown(int index, int button);
|
||||
int getHat(int index, int hat);
|
||||
void close(int index);
|
||||
|
||||
}; // Joystick
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_H
|
||||
@@ -0,0 +1,170 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
static Joystick * instance = 0;
|
||||
|
||||
int _wrap_getNumJoysticks(lua_State * L)
|
||||
{
|
||||
lua_pushinteger(L, instance->getNumJoysticks());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getName(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
lua_pushstring(L, instance->getName(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_open(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
luax_pushboolean(L, instance->open(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_isOpen(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
luax_pushboolean(L, instance->isOpen(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getNumAxes(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
lua_pushinteger(L, instance->getNumAxes(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getNumBalls(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
lua_pushinteger(L, instance->getNumBalls(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getNumButtons(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
lua_pushinteger(L, instance->getNumButtons(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getNumHats(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
lua_pushinteger(L, instance->getNumHats(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getAxis(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
int axis = luaL_checkint(L, 2);
|
||||
lua_pushnumber(L, instance->getAxis(index, axis));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getAxes(lua_State * L)
|
||||
{
|
||||
return instance->getAxes(L);
|
||||
}
|
||||
|
||||
int _wrap_getBall(lua_State * L)
|
||||
{
|
||||
return instance->getBall(L);
|
||||
}
|
||||
|
||||
int _wrap_isDown(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
int button = luaL_checkint(L, 2);
|
||||
luax_pushboolean(L, instance->isDown(index, button));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_getHat(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
int hat = luaL_checkint(L, 2);
|
||||
lua_pushinteger(L, instance->getHat(index, hat));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int _wrap_close(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1);
|
||||
instance->close(index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg wrap_Joystick_functions[] = {
|
||||
{ "getNumJoysticks", _wrap_getNumJoysticks },
|
||||
{ "getName", _wrap_getName },
|
||||
{ "open", _wrap_open },
|
||||
{ "isOpen", _wrap_isOpen },
|
||||
{ "getNumAxes", _wrap_getNumAxes },
|
||||
{ "getNumBalls", _wrap_getNumBalls },
|
||||
{ "getNumButtons", _wrap_getNumButtons },
|
||||
{ "getNumHats", _wrap_getNumHats },
|
||||
{ "getAxis", _wrap_getAxis },
|
||||
|
||||
{ "getAxes", _wrap_getAxes },
|
||||
{ "getBall", _wrap_getBall },
|
||||
|
||||
{ "isDown", _wrap_isDown },
|
||||
{ "getHat", _wrap_getHat },
|
||||
{ "close", _wrap_close },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int wrap_Joystick_open(lua_State * L)
|
||||
{
|
||||
|
||||
if(instance == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
instance = new Joystick();
|
||||
}
|
||||
catch(Exception & e)
|
||||
{
|
||||
return luaL_error(L, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
luax_register_gc(L, "love.joystick", instance);
|
||||
|
||||
return luax_register_module(L, wrap_Joystick_functions, 0);
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2009 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
|
||||
// LOVE
|
||||
#include "Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
int _wrap_getNumJoysticks(lua_State * L);
|
||||
int _wrap_getName(lua_State * L);
|
||||
int _wrap_open(lua_State * L);
|
||||
int _wrap_isOpen(lua_State * L);
|
||||
int _wrap_getNumAxes(lua_State * L);
|
||||
int _wrap_getNumBalls(lua_State * L);
|
||||
int _wrap_getNumButtons(lua_State * L);
|
||||
int _wrap_getNumHats(lua_State * L);
|
||||
int _wrap_getAxis(lua_State * L);
|
||||
int _wrap_getAxes(lua_State * L);
|
||||
int _wrap_getBall(lua_State * L);
|
||||
int _wrap_isDown(lua_State * L);
|
||||
int _wrap_getHat(lua_State * L);
|
||||
int _wrap_close(lua_State * L);
|
||||
int wrap_Joystick_open(lua_State * L);
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
Reference in New Issue
Block a user