Initial Mercurial commit.

This commit is contained in:
rude
2009-07-26 15:46:49 +02:00
commit dcb3dfd83d
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Joystick.h"
// STD
#include <cmath>
namespace love
{
namespace joystick
{
namespace sdl
{
Joystick::Joystick()
: joysticks(0)
{
// Init the SDL joystick system.
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw Exception(SDL_GetError());
// Start joystick event watching.
SDL_JoystickEventState(SDL_ENABLE);
// Open all connected joysticks.
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
for(int i = 0;i<numjoysticks;i++)
this->open(i);
}
Joystick::~Joystick()
{
// Closes any open joysticks.
for(int i = 0; i != getNumJoysticks(); i++)
{
if(isOpen(i))
close(i);
}
free(joysticks);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
const char * Joystick::getName() const
{
return "love.joystick.sdl";
}
bool Joystick::checkIndex(int index)
{
if(index < getNumJoysticks())
return true;
else
return false;
}
int Joystick::getNumJoysticks()
{
return SDL_NumJoysticks();
}
const char * Joystick::getName(int index)
{
return SDL_JoystickName(index);
}
bool Joystick::open(int index)
{
if(isOpen(index))
return true;
if(!checkIndex(index))
return false;
if(!(joysticks[index] = SDL_JoystickOpen(index)) )
return false;
return true;
}
bool Joystick::isOpen(int index)
{
if(!checkIndex(index))
return false;
return joysticks[index] != 0 ? true : false;
}
bool Joystick::verifyJoystick(int index)
{
if(!checkIndex(index))
return false;
if(!isOpen(index))
return false;
return true;
}
int Joystick::getNumAxes(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
}
int Joystick::getNumBalls(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
}
int Joystick::getNumButtons(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
}
int Joystick::getNumHats(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
}
float Joystick::clampval(float x)
{
if(fabs((double)x) < 0.01) return 0.0f;
if(x < -0.99f) return -1.0f;
if(x > 0.99f) return 1.0f;
return x;
}
float Joystick::getAxis(int index, int axis)
{
if(!verifyJoystick(index))
return 0;
if(axis >= getNumAxes(index))
return 0;
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
}
int Joystick::getAxes(lua_State * L)
{
love::luax_assert_argc(L, 1, 1);
int index = (int)lua_tointeger(L, 1);
if(!verifyJoystick(index))
return 0;
int num = getNumAxes(index);
for(int i = 0; i<num; i++)
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
return num;
}
int Joystick::getBall(lua_State * L)
{
love::luax_assert_argc(L, 2, 2);
int index = (int)lua_tointeger(L, 1);
int ball = (int)lua_tointeger(L, 2);
if(!verifyJoystick(index))
return 0;
if(ball >= getNumBalls(index))
return 0;
int dx, dy;
SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
lua_pushnumber(L, dx);
lua_pushnumber(L, dy);
return 2;
}
bool Joystick::isDown(int index, int button)
{
if(!verifyJoystick(index))
return false;
if(button >= getNumButtons(index))
return false;
return (SDL_JoystickGetButton(joysticks[index], button) == 1);
}
int Joystick::getHat(int index, int hat)
{
if(!verifyJoystick(index))
return 0;
if(hat >= getNumHats(index))
return 0;
return SDL_JoystickGetHat(joysticks[index], hat);
}
void Joystick::close(int index)
{
if(!checkIndex(index))
return;
if(joysticks[index]!=0)
{
SDL_JoystickClose(joysticks[index]);
joysticks[index] = 0;
}
}
} // sdl
} // joystick
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_JOYSTICK_H
// SDL
#include <SDL.h>
// LOVE
#include <common/Module.h>
namespace love
{
namespace joystick
{
namespace sdl
{
class Joystick : public Module
{
private:
SDL_Joystick ** joysticks;
public:
Joystick();
~Joystick();
// Implements Module.
const char * getName() const;
bool checkIndex(int index);
int getNumJoysticks();
const char * getName(int index);
bool open(int index);
bool isOpen(int index);
bool verifyJoystick(int index);
int getNumAxes(int index);
int getNumBalls(int index);
int getNumButtons(int index);
int getNumHats(int index);
float clampval(float x);
float getAxis(int index, int axis);
int getAxes(lua_State * L);
int getBall(lua_State * L);
bool isDown(int index, int button);
int getHat(int index, int hat);
void close(int index);
}; // Joystick
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_H
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Joystick.h"
namespace love
{
namespace joystick
{
namespace sdl
{
static Joystick * instance = 0;
int _wrap_getNumJoysticks(lua_State * L)
{
lua_pushinteger(L, instance->getNumJoysticks());
return 1;
}
int _wrap_getName(lua_State * L)
{
int index = luaL_checkint(L, 1);
lua_pushstring(L, instance->getName(index));
return 1;
}
int _wrap_open(lua_State * L)
{
int index = luaL_checkint(L, 1);
luax_pushboolean(L, instance->open(index));
return 1;
}
int _wrap_isOpen(lua_State * L)
{
int index = luaL_checkint(L, 1);
luax_pushboolean(L, instance->isOpen(index));
return 1;
}
int _wrap_getNumAxes(lua_State * L)
{
int index = luaL_checkint(L, 1);
lua_pushinteger(L, instance->getNumAxes(index));
return 1;
}
int _wrap_getNumBalls(lua_State * L)
{
int index = luaL_checkint(L, 1);
lua_pushinteger(L, instance->getNumBalls(index));
return 1;
}
int _wrap_getNumButtons(lua_State * L)
{
int index = luaL_checkint(L, 1);
lua_pushinteger(L, instance->getNumButtons(index));
return 1;
}
int _wrap_getNumHats(lua_State * L)
{
int index = luaL_checkint(L, 1);
lua_pushinteger(L, instance->getNumHats(index));
return 1;
}
int _wrap_getAxis(lua_State * L)
{
int index = luaL_checkint(L, 1);
int axis = luaL_checkint(L, 2);
lua_pushnumber(L, instance->getAxis(index, axis));
return 1;
}
int _wrap_getAxes(lua_State * L)
{
return instance->getAxes(L);
}
int _wrap_getBall(lua_State * L)
{
return instance->getBall(L);
}
int _wrap_isDown(lua_State * L)
{
int index = luaL_checkint(L, 1);
int button = luaL_checkint(L, 2);
luax_pushboolean(L, instance->isDown(index, button));
return 1;
}
int _wrap_getHat(lua_State * L)
{
int index = luaL_checkint(L, 1);
int hat = luaL_checkint(L, 2);
lua_pushinteger(L, instance->getHat(index, hat));
return 1;
}
int _wrap_close(lua_State * L)
{
int index = luaL_checkint(L, 1);
instance->close(index);
return 0;
}
// List of functions to wrap.
static const luaL_Reg wrap_Joystick_functions[] = {
{ "getNumJoysticks", _wrap_getNumJoysticks },
{ "getName", _wrap_getName },
{ "open", _wrap_open },
{ "isOpen", _wrap_isOpen },
{ "getNumAxes", _wrap_getNumAxes },
{ "getNumBalls", _wrap_getNumBalls },
{ "getNumButtons", _wrap_getNumButtons },
{ "getNumHats", _wrap_getNumHats },
{ "getAxis", _wrap_getAxis },
{ "getAxes", _wrap_getAxes },
{ "getBall", _wrap_getBall },
{ "isDown", _wrap_isDown },
{ "getHat", _wrap_getHat },
{ "close", _wrap_close },
{ 0, 0 }
};
int wrap_Joystick_open(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Joystick();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_register_gc(L, "love.joystick", instance);
return luax_register_module(L, wrap_Joystick_functions, 0);
}
} // sdl
} // joystick
} // love
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
// LOVE
#include "Joystick.h"
namespace love
{
namespace joystick
{
namespace sdl
{
int _wrap_getNumJoysticks(lua_State * L);
int _wrap_getName(lua_State * L);
int _wrap_open(lua_State * L);
int _wrap_isOpen(lua_State * L);
int _wrap_getNumAxes(lua_State * L);
int _wrap_getNumBalls(lua_State * L);
int _wrap_getNumButtons(lua_State * L);
int _wrap_getNumHats(lua_State * L);
int _wrap_getAxis(lua_State * L);
int _wrap_getAxes(lua_State * L);
int _wrap_getBall(lua_State * L);
int _wrap_isDown(lua_State * L);
int _wrap_getHat(lua_State * L);
int _wrap_close(lua_State * L);
int wrap_Joystick_open(lua_State * L);
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H