mac/iOS: fix build

This commit is contained in:
Sasha Szpakowski
2026-05-02 16:18:45 -03:00
parent f542481995
commit db54893780
+1 -1
View File
@@ -331,7 +331,7 @@ void Shader::buildLocalUniforms(const spirv_cross::CompilerMSL &msl, const spirv
// get_declared_struct_member_size should be the padded size, which can be larger than
// the tightly packed size that external code will use with UniformInfo.
u.dataSizeAllocated = memberSize;
u.dataSizeAllocated = membersize;
u.dataSizePacked = getUniformDataSizePacked(u);
u.data = localUniformStagingData + offset;