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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
This commit is contained in:
@@ -432,7 +432,6 @@ int Body::getFixtureList(lua_State *L) const
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Fixture *fixture = (Fixture *)Memoizer::find(f);
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if (!fixture)
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throw love::Exception("A fixture has escaped Memoizer!");
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fixture->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
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lua_rawseti(L, -2, i);
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i++;
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@@ -458,6 +457,7 @@ int Body::getContactList(lua_State *L) const
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contact->retain();
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luax_pushtype(L, "Contact", PHYSICS_CONTACT_T, contact);
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contact->release();
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lua_rawseti(L, -2, i);
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i++;
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}
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@@ -125,8 +125,8 @@ int Physics::newPolygonShape(lua_State *L)
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}
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PolygonShape *p = new PolygonShape(s);
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luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, p);
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p->release();
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return 1;
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}
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@@ -167,6 +167,7 @@ int Physics::newChainShape(lua_State *L)
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ChainShape *c = new ChainShape(s);
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luax_pushtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, c);
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c->release();
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return 1;
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}
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@@ -57,10 +57,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
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{
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Fixture *a = (Fixture *)Memoizer::find(contact->GetFixtureA());
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if (a != 0)
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{
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a->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
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}
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else
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throw love::Exception("A fixture has escaped Memoizer!");
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}
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@@ -69,10 +66,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
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{
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Fixture *b = (Fixture *)Memoizer::find(contact->GetFixtureB());
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if (b != 0)
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{
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b->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, b);
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}
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else
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throw love::Exception("A fixture has escaped Memoizer!");
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}
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@@ -84,6 +78,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
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cobj->retain();
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luax_pushtype(L, "Contact", (PHYSICS_CONTACT_T), cobj);
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cobj->release();
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int args = 3;
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if (impulse)
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@@ -131,8 +126,6 @@ bool World::ContactFilter::process(Fixture *a, Fixture *b)
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if (ref != 0)
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{
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a->retain();
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b->retain();
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lua_State *L = ref->getL();
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ref->push();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
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@@ -163,7 +156,6 @@ bool World::QueryCallback::ReportFixture(b2Fixture *fixture)
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Fixture *f = (Fixture *)Memoizer::find(fixture);
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if (!f)
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throw love::Exception("A fixture has escaped Memoizer!");
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f->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, f);
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lua_call(L, 1, 1);
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return luax_toboolean(L, -1);
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@@ -191,7 +183,6 @@ float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &
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Fixture *f = (Fixture *)Memoizer::find(fixture);
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if (!f)
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throw love::Exception("A fixture has escaped Memoizer!");
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f->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, f);
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b2Vec2 scaledPoint = Physics::scaleUp(point);
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lua_pushnumber(L, scaledPoint.x);
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@@ -440,7 +431,6 @@ int World::getBodyList(lua_State *L) const
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Body *body = (Body *)Memoizer::find(b);
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if (!body)
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throw love::Exception("A body has escaped Memoizer!");
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body->retain();
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luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
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lua_rawseti(L, -2, i);
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i++;
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@@ -459,7 +449,6 @@ int World::getJointList(lua_State *L) const
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if (!j) break;
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Joint *joint = (Joint *)Memoizer::find(j);
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if (!joint) throw love::Exception("A joint has escaped Memoizer!");
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joint->retain();
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luax_pushtype(L, "Joint", PHYSICS_JOINT_T, joint);
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lua_rawseti(L, -2, i);
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i++;
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@@ -482,6 +471,7 @@ int World::getContactList(lua_State *L) const
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else
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contact->retain();
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luax_pushtype(L, "Contact", PHYSICS_CONTACT_T, contact);
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contact->release();
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lua_rawseti(L, -2, i);
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i++;
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}
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@@ -526,7 +526,6 @@ int w_Body_getWorld(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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World *world = t->getWorld();
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world->retain();
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luax_pushtype(L, "World", PHYSICS_WORLD_T, world);
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return 1;
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}
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@@ -66,6 +66,7 @@ int w_ChainShape_getChildEdge(lua_State *L)
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EdgeShape *e = 0;
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luax_catchexcept(L, [&](){ e = c->getChildEdge(index); });
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luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
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e->release();
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return 1;
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}
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@@ -146,9 +146,7 @@ int w_Contact_getFixtures(lua_State *L)
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Fixture *b = nullptr;
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luax_catchexcept(L, [&](){ t->getFixtures(a, b); });
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a->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
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b->retain();
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, b);
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return 2;
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}
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@@ -111,7 +111,6 @@ int w_Fixture_getBody(lua_State *L)
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Body *body = t->getBody();
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if (body == 0)
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return 0;
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body->retain();
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luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
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return 1;
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}
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@@ -140,6 +139,7 @@ int w_Fixture_getShape(lua_State *L)
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luax_pushtype(L, "Shape", PHYSICS_SHAPE_T, shape);
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break;
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}
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shape->release();
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return 1;
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}
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@@ -60,6 +60,7 @@ int w_newWorld(lua_State *L)
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World *w;
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luax_catchexcept(L, [&](){ w = instance()->newWorld(gx, gy, sleep); });
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luax_pushtype(L, "World", PHYSICS_WORLD_T, w);
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w->release();
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return 1;
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}
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@@ -78,6 +79,7 @@ int w_newBody(lua_State *L)
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Body *body;
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luax_catchexcept(L, [&](){ body = instance()->newBody(world, x, y, btype); });
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luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
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body->release();
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return 1;
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}
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@@ -89,6 +91,7 @@ int w_newFixture(lua_State *L)
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Fixture *fixture;
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luax_catchexcept(L, [&](){ fixture = instance()->newFixture(body, shape, density); });
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luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
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fixture->release();
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return 1;
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}
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@@ -102,6 +105,7 @@ int w_newCircleShape(lua_State *L)
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CircleShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(radius); });
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luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
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shape->release();
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return 1;
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}
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else if (top == 3)
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@@ -112,6 +116,7 @@ int w_newCircleShape(lua_State *L)
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CircleShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(x, y, radius); });
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luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
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shape->release();
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return 1;
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}
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else
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@@ -129,6 +134,7 @@ int w_newRectangleShape(lua_State *L)
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PolygonShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(w, h); });
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luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
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shape->release();
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return 1;
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}
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else if (top == 4 || top == 5)
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@@ -141,6 +147,7 @@ int w_newRectangleShape(lua_State *L)
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PolygonShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(x, y, w, h, angle); });
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luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
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shape->release();
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return 1;
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}
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else
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@@ -156,6 +163,7 @@ int w_newEdgeShape(lua_State *L)
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EdgeShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(x1, y1, x2, y2); });
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luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, shape);
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shape->release();
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return 1;
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}
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@@ -187,6 +195,7 @@ int w_newDistanceJoint(lua_State *L)
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j = instance()->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);
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});
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luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -198,6 +207,7 @@ int w_newMouseJoint(lua_State *L)
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MouseJoint *j;
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luax_catchexcept(L, [&](){ j = instance()->newMouseJoint(body, x, y); });
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luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -213,6 +223,7 @@ int w_newRevoluteJoint(lua_State *L)
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j = instance()->newRevoluteJoint(body1, body2, x, y, collideConnected);
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});
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luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -245,6 +256,7 @@ int w_newPrismaticJoint(lua_State *L)
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j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
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});
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luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -268,6 +280,7 @@ int w_newPulleyJoint(lua_State *L)
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j = instance()->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);
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});
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luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -283,6 +296,7 @@ int w_newGearJoint(lua_State *L)
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j = instance()->newGearJoint(joint1, joint2, ratio, collideConnected);
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});
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luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -311,6 +325,7 @@ int w_newFrictionJoint(lua_State *L)
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j = instance()->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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});
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luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -339,6 +354,7 @@ int w_newWeldJoint(lua_State *L)
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j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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});
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luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -372,6 +388,7 @@ int w_newWheelJoint(lua_State *L)
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j = instance()->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
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});
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luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -390,6 +407,7 @@ int w_newRopeJoint(lua_State *L)
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j = instance()->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);
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});
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luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
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j->release();
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return 1;
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}
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@@ -410,6 +428,7 @@ int w_newMotorJoint(lua_State *L)
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luax_catchexcept(L, [&](){ j = instance()->newMotorJoint(body1, body2); });
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}
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luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
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j->release();
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return 1;
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}
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