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Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
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@@ -52,6 +52,7 @@ int w_ParticleSystem_clone(lua_State *L)
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luax_catchexcept(L, [&](){ clone = t->clone(); });
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luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
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clone->release();
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return 1;
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}
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@@ -67,7 +68,6 @@ int w_ParticleSystem_getTexture(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Texture *tex = t->getTexture();
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tex->retain();
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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@@ -75,10 +75,7 @@ int w_ParticleSystem_getTexture(lua_State *L)
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
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else
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{
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tex->release();
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return luaL_error(L, "Unable to determine texture type.");
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}
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return 1;
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}
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@@ -608,7 +605,6 @@ int w_ParticleSystem_getQuads(lua_State *L)
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for (size_t i = 0; i < quads.size(); i++)
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{
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quads[i]->retain();
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luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
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lua_rawseti(L, -2, i + 1);
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}
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