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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
This commit is contained in:
@@ -68,6 +68,7 @@ int w_Canvas_getImageData(lua_State *L)
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love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
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love::image::ImageData *img = canvas->getImageData(image);
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, img);
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img->release();
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return 1;
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}
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@@ -222,6 +222,7 @@ int w_newImage(lua_State *L)
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// Push the type.
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luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
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image->release();
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return 1;
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}
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@@ -238,6 +239,7 @@ int w_newQuad(lua_State *L)
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Quad *quad = instance()->newQuad(v, sw, sh);
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luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad);
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quad->release();
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return 1;
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}
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@@ -262,6 +264,7 @@ int w_newFont(lua_State *L)
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// Push the type.
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luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
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font->release();
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return 1;
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}
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@@ -302,6 +305,7 @@ int w_newImageFont(lua_State *L)
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// Push the type.
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luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
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font->release();
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return 1;
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}
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@@ -324,6 +328,7 @@ int w_newSpriteBatch(lua_State *L)
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);
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luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
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t->release();
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return 1;
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}
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@@ -340,6 +345,7 @@ int w_newParticleSystem(lua_State *L)
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);
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luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
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t->release();
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return 1;
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}
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@@ -364,6 +370,7 @@ int w_newCanvas(lua_State *L)
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return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
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canvas->release();
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return 1;
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}
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@@ -450,6 +457,7 @@ int w_newShader(lua_State *L)
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{
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Shader *shader = instance()->newShader(sources);
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luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
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shader->release();
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}
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catch (love::Exception &e)
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{
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@@ -542,6 +550,7 @@ int w_newMesh(lua_State *L)
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t->setTexture(tex);
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luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
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t->release();
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return 1;
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}
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@@ -631,7 +640,6 @@ int w_getFont(lua_State *L)
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if (f == 0)
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return 0;
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f->retain();
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luax_pushtype(L, "Font", GRAPHICS_FONT_T, f);
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return 1;
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}
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@@ -883,6 +891,7 @@ int w_newScreenshot(lua_State *L)
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luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
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i->release();
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return 1;
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}
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@@ -931,16 +940,13 @@ int w_getCanvas(lua_State *L)
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const std::vector<Canvas *> canvases = instance()->getCanvas();
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int n = 0;
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if (!canvases.empty())
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for (Canvas *c : canvases)
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{
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for (Canvas *c : canvases)
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{
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c->retain();
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
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n++;
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}
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
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n++;
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}
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else
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if (n == 0)
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{
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lua_pushnil(L);
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n = 1;
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@@ -966,10 +972,7 @@ int w_getShader(lua_State *L)
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{
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Shader *shader = instance()->getShader();
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if (shader)
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{
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shader->retain();
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luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
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}
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else
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lua_pushnil(L);
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@@ -93,10 +93,7 @@ int w_Image_getData(lua_State *L)
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{
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love::image::CompressedData *t = i->getCompressedData();
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if (t)
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{
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t->retain();
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luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
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}
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else
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lua_pushnil(L);
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}
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@@ -104,10 +101,7 @@ int w_Image_getData(lua_State *L)
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{
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love::image::ImageData *t = i->getImageData();
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if (t)
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{
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t->retain();
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
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}
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else
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lua_pushnil(L);
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}
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@@ -263,18 +263,13 @@ int w_Mesh_getTexture(lua_State *L)
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if (tex == nullptr)
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return 0;
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tex->retain();
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
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else
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{
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tex->release();
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return luaL_error(L, "Unable to determine texture type.");
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}
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return 1;
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}
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@@ -52,6 +52,7 @@ int w_ParticleSystem_clone(lua_State *L)
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luax_catchexcept(L, [&](){ clone = t->clone(); });
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luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
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clone->release();
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return 1;
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}
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@@ -67,7 +68,6 @@ int w_ParticleSystem_getTexture(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Texture *tex = t->getTexture();
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tex->retain();
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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@@ -75,10 +75,7 @@ int w_ParticleSystem_getTexture(lua_State *L)
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
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else
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{
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tex->release();
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return luaL_error(L, "Unable to determine texture type.");
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}
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return 1;
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}
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@@ -608,7 +605,6 @@ int w_ParticleSystem_getQuads(lua_State *L)
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for (size_t i = 0; i < quads.size(); i++)
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{
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quads[i]->retain();
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luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
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lua_rawseti(L, -2, i + 1);
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}
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@@ -143,7 +143,6 @@ int w_SpriteBatch_getTexture(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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Texture *tex = t->getTexture();
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tex->retain();
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// FIXME: big hack right here.
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if (typeid(*tex) == typeid(Image))
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@@ -151,10 +150,7 @@ int w_SpriteBatch_getTexture(lua_State *L)
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else if (typeid(*tex) == typeid(Canvas))
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
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else
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{
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tex->release();
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return luaL_error(L, "Unable to determine texture type.");
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}
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return 1;
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}
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