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https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Removed newWorld(w, h). Added newWorld(x1, y1, x2, y2).
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@@ -45,19 +45,6 @@ namespace box2d
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aabb.lowerBound.Set(lx, ly);
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aabb.upperBound.Set(ux, uy);
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return new World(aabb, b2Vec2(gx, gy), sleep, meter);
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}
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World * Physics::newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep)
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{
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b2AABB aabb;
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aabb.lowerBound.Set(lx, ly);
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aabb.upperBound.Set(ux, uy);
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return new World(aabb, b2Vec2(gx, gy), sleep);
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}
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World * Physics::newWorld(float w, float h)
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{
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return newWorld(0, 0, w, h, 0, 0, true);
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}
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Body * Physics::newBody(World * world, float x, float y, float mass, float i)
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@@ -63,25 +63,6 @@ namespace box2d
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**/
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World * newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep, int meter);
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/**
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* Creates a new World.
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* @param lx Lower bound on the x-axis.
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* @param ly Lower bound on the y-axis.
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* @param ux Upper bound on the x-axis.
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* @param uy Upper bound on the y-axis.
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* @param gx Gravity along x-axis.
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* @param gy Gravity along y-axis.
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* @param sleep Whether the World allows sleep.
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**/
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World * newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep);
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/**
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* Creates a new World with with size (w,h).
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* @param w The width of the world.
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* @param h The height of the world.
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**/
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World * newWorld(float w, float h);
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/**
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* Creates a new Body at the specified position.
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* @param world The world to create the Body in.
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@@ -31,44 +31,22 @@ namespace box2d
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int w_newWorld(lua_State * L)
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{
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int top = lua_gettop(L);
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if (top == 2)
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{
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float x = (float)luaL_checknumber(L, 1);
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float y = (float)luaL_checknumber(L, 2);
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World * w = instance->newWorld(x, y);
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luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
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return 1;
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}
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else if (top == 6 || top == 7)
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{
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float lx = (float)luaL_checknumber(L, 1);
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float ly = (float)luaL_checknumber(L, 2);
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float ux = (float)luaL_checknumber(L, 3);
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float uy = (float)luaL_checknumber(L, 4);
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float gx = (float)luaL_checknumber(L, 5);
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float gy = (float)luaL_checknumber(L, 6);
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bool sleep = luax_optboolean(L, 7, true);
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World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep);
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luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
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return 1;
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}
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else if (top == 8)
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{
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float lx = (float)luaL_checknumber(L, 1);
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float ly = (float)luaL_checknumber(L, 2);
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float ux = (float)luaL_checknumber(L, 3);
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float uy = (float)luaL_checknumber(L, 4);
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float gx = (float)luaL_checknumber(L, 5);
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float gy = (float)luaL_checknumber(L, 6);
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bool sleep = lua_toboolean(L, 7);
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int meter = (int)luaL_checknumber(L, 8);
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World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep, meter);
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luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
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return 1;
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}
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else
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if (lua_gettop(L) < 4)
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return luaL_error(L, "Incorrect number of parameters");
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float lx = (float)luaL_checknumber(L, 1);
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float ly = (float)luaL_checknumber(L, 2);
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float ux = (float)luaL_checknumber(L, 3);
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float uy = (float)luaL_checknumber(L, 4);
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float gx = (float)luaL_optnumber(L, 5, 0);
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float gy = (float)luaL_optnumber(L, 6, 0);
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bool sleep = luax_optboolean(L, 7, true);
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int meter = (int)luaL_optnumber(L, 8, World::DEFAULT_METER);
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World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep, meter);
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luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
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return 1;
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}
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int w_newBody(lua_State * L)
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