mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Removed newWorld(w, h). Added newWorld(x1, y1, x2, y2).
This commit is contained in:
+1
-1
@@ -45,10 +45,10 @@ LOVE 0.7.0 [Game Slave]
|
||||
* Changed fonts, they're now po2 safe.
|
||||
* Changed the traceback in the error screen.
|
||||
* Changed font origin to top-left.
|
||||
* Changed behavior of love.physics.newWorld(w, h), it now creates a w*h world, not a 4*w*h world.
|
||||
* Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
|
||||
|
||||
* Removed font functions from love.graphics.
|
||||
* Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
|
||||
|
||||
LOVE 0.6.2 [Jiggly Juice]
|
||||
-------------------------
|
||||
|
||||
@@ -45,19 +45,6 @@ namespace box2d
|
||||
aabb.lowerBound.Set(lx, ly);
|
||||
aabb.upperBound.Set(ux, uy);
|
||||
return new World(aabb, b2Vec2(gx, gy), sleep, meter);
|
||||
}
|
||||
|
||||
World * Physics::newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep)
|
||||
{
|
||||
b2AABB aabb;
|
||||
aabb.lowerBound.Set(lx, ly);
|
||||
aabb.upperBound.Set(ux, uy);
|
||||
return new World(aabb, b2Vec2(gx, gy), sleep);
|
||||
}
|
||||
|
||||
World * Physics::newWorld(float w, float h)
|
||||
{
|
||||
return newWorld(0, 0, w, h, 0, 0, true);
|
||||
}
|
||||
|
||||
Body * Physics::newBody(World * world, float x, float y, float mass, float i)
|
||||
|
||||
@@ -63,25 +63,6 @@ namespace box2d
|
||||
**/
|
||||
World * newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep, int meter);
|
||||
|
||||
/**
|
||||
* Creates a new World.
|
||||
* @param lx Lower bound on the x-axis.
|
||||
* @param ly Lower bound on the y-axis.
|
||||
* @param ux Upper bound on the x-axis.
|
||||
* @param uy Upper bound on the y-axis.
|
||||
* @param gx Gravity along x-axis.
|
||||
* @param gy Gravity along y-axis.
|
||||
* @param sleep Whether the World allows sleep.
|
||||
**/
|
||||
World * newWorld(float lx, float ly, float ux, float uy, float gx, float gy, bool sleep);
|
||||
|
||||
/**
|
||||
* Creates a new World with with size (w,h).
|
||||
* @param w The width of the world.
|
||||
* @param h The height of the world.
|
||||
**/
|
||||
World * newWorld(float w, float h);
|
||||
|
||||
/**
|
||||
* Creates a new Body at the specified position.
|
||||
* @param world The world to create the Body in.
|
||||
|
||||
@@ -31,44 +31,22 @@ namespace box2d
|
||||
|
||||
int w_newWorld(lua_State * L)
|
||||
{
|
||||
int top = lua_gettop(L);
|
||||
if (top == 2)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 1);
|
||||
float y = (float)luaL_checknumber(L, 2);
|
||||
World * w = instance->newWorld(x, y);
|
||||
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
|
||||
return 1;
|
||||
}
|
||||
else if (top == 6 || top == 7)
|
||||
{
|
||||
float lx = (float)luaL_checknumber(L, 1);
|
||||
float ly = (float)luaL_checknumber(L, 2);
|
||||
float ux = (float)luaL_checknumber(L, 3);
|
||||
float uy = (float)luaL_checknumber(L, 4);
|
||||
float gx = (float)luaL_checknumber(L, 5);
|
||||
float gy = (float)luaL_checknumber(L, 6);
|
||||
bool sleep = luax_optboolean(L, 7, true);
|
||||
World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep);
|
||||
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
|
||||
return 1;
|
||||
}
|
||||
else if (top == 8)
|
||||
{
|
||||
float lx = (float)luaL_checknumber(L, 1);
|
||||
float ly = (float)luaL_checknumber(L, 2);
|
||||
float ux = (float)luaL_checknumber(L, 3);
|
||||
float uy = (float)luaL_checknumber(L, 4);
|
||||
float gx = (float)luaL_checknumber(L, 5);
|
||||
float gy = (float)luaL_checknumber(L, 6);
|
||||
bool sleep = lua_toboolean(L, 7);
|
||||
int meter = (int)luaL_checknumber(L, 8);
|
||||
World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep, meter);
|
||||
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
if (lua_gettop(L) < 4)
|
||||
return luaL_error(L, "Incorrect number of parameters");
|
||||
|
||||
float lx = (float)luaL_checknumber(L, 1);
|
||||
float ly = (float)luaL_checknumber(L, 2);
|
||||
float ux = (float)luaL_checknumber(L, 3);
|
||||
float uy = (float)luaL_checknumber(L, 4);
|
||||
float gx = (float)luaL_optnumber(L, 5, 0);
|
||||
float gy = (float)luaL_optnumber(L, 6, 0);
|
||||
bool sleep = luax_optboolean(L, 7, true);
|
||||
int meter = (int)luaL_optnumber(L, 8, World::DEFAULT_METER);
|
||||
|
||||
World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep, meter);
|
||||
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_newBody(lua_State * L)
|
||||
|
||||
Reference in New Issue
Block a user