tests: add basic graphics Buffer tests.

issue #1986
This commit is contained in:
Sasha Szpakowski
2023-12-31 16:06:45 -04:00
parent dbcdbc47d5
commit d7e0856dc6
+91
View File
@@ -8,6 +8,97 @@
--------------------------------------------------------------------------------
-- GraphicsBuffer (love.graphics.newBuffer)
love.test.graphics.Buffer = function(test)
local vertexformat = {
{name="VertexPosition", format="floatvec2"},
{name="VertexTexCoord", format="floatvec2"},
{name="VertexColor", format="unorm8vec4"},
}
local vertexdata = {
{0, 0, 0, 0, 1, 0, 1, 1},
{10, 0, 1, 0, 0, 1, 1, 1},
{10, 10, 1, 1, 0, 0, 1, 1},
{0, 10, 0, 1, 1, 0, 0, 1},
}
local flatvertexdata = {}
for i, vert in ipairs(vertexdata) do
for j, v in ipairs(vert) do
table.insert(flatvertexdata, v)
end
end
local vertexbuffer1 = love.graphics.newBuffer(vertexformat, 4, {vertex=true, debugname='testvertexbuffer'})
local vertexbuffer2 = love.graphics.newBuffer(vertexformat, vertexdata, {vertex=true})
test:assertObject(vertexbuffer1)
test:assertObject(vertexbuffer2)
test:assertEquals(4, vertexbuffer1:getElementCount(), 'check vertex count 1')
test:assertEquals(4, vertexbuffer2:getElementCount(), 'check vertex count 2')
-- vertex buffers have their elements tightly packed.
test:assertEquals(20, vertexbuffer1:getElementStride(), 'check vertex array stride')
test:assertEquals(20 * 4, vertexbuffer1:getSize(), 'check vertex buffer size')
vertexbuffer1:setArrayData(vertexdata)
vertexbuffer1:setArrayData(flatvertexdata)
vertexbuffer1:clear(8, 8) -- partial clear (the first texcoord)
test:assertTrue(vertexbuffer1:isBufferType('vertex'), 'check is vertex buffer')
test:assertFalse(vertexbuffer1:isBufferType('index'), 'check is not index buffer')
test:assertFalse(vertexbuffer1:isBufferType('texel'), 'check is not texel buffer')
test:assertFalse(vertexbuffer1:isBufferType('shaderstorage'), 'check is not shader storage buffer')
test:assertEquals('testvertexbuffer', vertexbuffer1:getDebugName(), 'check buffer debug name')
local format = vertexbuffer1:getFormat()
test:assertEquals('table', type(format), 'check buffer format is table')
test:assertEquals(#vertexformat, #format, 'check buffer format length')
for i, v in ipairs(vertexformat) do
test:assertEquals(v.name, format[i].name, string.format('check buffer format %d name', i))
test:assertEquals(v.format, format[i].format, string.format('check buffer format %d format', i))
test:assertEquals(0, format[i].arraylength, string.format('check buffer format %d array length', i))
test:assertNotNil(format[i].offset)
end
local indexbuffer = love.graphics.newBuffer('uint16', 128, {index=true})
test:assertTrue(indexbuffer:isBufferType('index'), 'check is index buffer')
end
-- Shader Storage GraphicsBuffer (love.graphics.newBuffer)
-- Separated from the above test so we can skip it when they aren't supported.
love.test.graphics.ShaderStorageBuffer = function(test)
if not love.graphics.getSupported().glsl4 then
test:skipTest('GLSL 4 and shader storage buffers are not supported on this system')
return
end
local format = {
{ name="1", format="float" },
{ name="2", format="floatmat4x4" },
{ name="3", format="floatvec2" }
}
local buffer = love.graphics.newBuffer(format, 1, {shaderstorage = true})
test:assertEquals(96, buffer:getElementStride(), 'check shader storage buffer element stride')
local data = {}
for i = 1, 19 do
data[i] = 0
end
buffer:setArrayData(data)
end
-- Canvas (love.graphics.newCanvas)
love.test.graphics.Canvas = function(test)