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Updated changelog.
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@@ -631,7 +631,7 @@ bool Shader::sendBuiltinMatrix(BuiltinUniform builtin, int size, const GLfloat *
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default:
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return false;
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}
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return true;
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}
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@@ -661,7 +661,7 @@ bool Shader::sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *v
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default:
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return false;
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}
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return true;
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}
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