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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Cleaned up some Proxy-related code.
This commit is contained in:
+6
-10
@@ -52,8 +52,7 @@ static int w__gc(lua_State *L)
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thread::Lock lock(gcmutex);
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if (p->own)
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object->release();
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object->release();
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return 0;
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}
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@@ -218,7 +217,6 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
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luax_insistregistry(L, REGISTRY_MODULES);
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Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
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p->own = true;
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p->data = m.module;
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p->flags = m.flags;
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@@ -384,22 +382,20 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
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return 0;
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}
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void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object, bool own)
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void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object)
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{
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Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
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if (own)
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object->retain();
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object->retain();
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u->data = (void *) object;
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u->flags = flags;
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u->own = own;
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luaL_newmetatable(L, name);
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lua_setmetatable(L, -2);
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}
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void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object, bool own)
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void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object)
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{
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if (object == nullptr)
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lua_pushnil(L);
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@@ -411,7 +407,7 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
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if (!lua_istable(L, -1))
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{
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lua_pop(L, 1);
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return luax_rawnewtype(L, name, flags, object, own);
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return luax_rawnewtype(L, name, flags, object);
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}
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// Get the value of lovetypes[data] on the stack.
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@@ -423,7 +419,7 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
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{
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lua_pop(L, 1);
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luax_rawnewtype(L, name, flags, object, own);
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luax_rawnewtype(L, name, flags, object);
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lua_pushlightuserdata(L, (void *) object);
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lua_pushvalue(L, -2);
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+7
-11
@@ -67,9 +67,6 @@ struct Proxy
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// The light userdata (pointer to the love::Object).
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void *data;
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// Whether release() should be called on GC.
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bool own;
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};
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/**
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@@ -228,6 +225,9 @@ void luax_setfuncs(lua_State *L, const luaL_Reg *l);
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/**
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* Register a module in the love table. The love table will be created if it does not exist.
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* NOTE: The module-object is expected to have a +1 reference count before calling
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* this function, as it doesn't retain the object itself but Lua will release it
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* upon garbage collection.
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* @param L The Lua state.
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**/
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int luax_register_module(lua_State *L, const WrappedModule &m);
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@@ -268,15 +268,13 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);
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/**
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* Pushes a Lua representation of the given object onto the stack, creating and
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* storing the Lua representation in a weak table if it doesn't exist yet.
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* NOTE: If own is true, the object will be retained by Lua.
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* NOTE: The object will be retained by Lua and released upon garbage collection.
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* @param L The Lua state.
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* @param name The name of the type. This must match the name used with luax_register_type.
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* @param flags The type information of the object.
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* @param object The pointer to the actual object.
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* @param own Set this to true (default) if the object should be retained by
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* Lua and released upon garbage collection.
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**/
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void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object, bool own = true);
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void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *object);
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/**
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* Creates a new Lua representation of the given object *without* checking if it
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@@ -284,15 +282,13 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *obj
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* This should only be used when performance is an extreme concern and the
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* object is not ever expected to be pushed to Lua again, as it prevents the
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* Lua-side objects from working in some cases when used as keys in tables.
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* NOTE: if own is true, the object will be retained by Lua.
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* NOTE: The object will be retained by Lua and released upon garbage collection.
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* @param L The Lua state.
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* @param name The name of the type. This must match the name used with luax_register_type.
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* @param flags The type information of the object.
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* @param object The pointer to the actual object.
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* @param own Set this to true (default) if the object should be retained by
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* Lua and released upon garbage collection.
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**/
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void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object, bool own = true);
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void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *object);
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/**
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* Checks whether the value at idx is a certain type.
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