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De-namespaced a class, to make it less verbose.
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@@ -576,7 +576,7 @@ protected:
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Vertex *particleVerts;
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// The texture to be drawn.
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Object::StrongRef<Texture> texture;
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StrongRef<Texture> texture;
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// Whether the particle emitter is active.
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bool active;
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@@ -656,7 +656,7 @@ protected:
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std::vector<Colorf> colors;
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// Quads.
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std::vector<Object::StrongRef<Quad>> quads;
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std::vector<StrongRef<Quad>> quads;
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bool relativeRotation;
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