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Added Mesh:setWireframe and Mesh:isWireframe.
This should *only* be used for debugging: the wireframe lines behave differently from regular love.graphics lines, and the functionality may not work on OpenGL ES.
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@@ -47,6 +47,8 @@ int w_Mesh_setDrawMode(lua_State *L);
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int w_Mesh_getDrawMode(lua_State *L);
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int w_Mesh_setVertexColors(lua_State *L);
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int w_Mesh_hasVertexColors(lua_State *L);
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int w_Mesh_setWireframe(lua_State *L);
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int w_Mesh_isWireframe(lua_State *L);
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extern "C" int luaopen_mesh(lua_State *L);
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