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cd303c7c62
This should *only* be used for debugging: the wireframe lines behave differently from regular love.graphics lines, and the functionality may not work on OpenGL ES.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
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#define LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
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// LOVE
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#include "common/runtime.h"
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#include "Mesh.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Mesh *luax_checkmesh(lua_State *L, int idx);
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int w_Mesh_setVertex(lua_State *L);
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int w_Mesh_getVertex(lua_State *L);
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int w_Mesh_setVertices(lua_State *L);
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int w_Mesh_getVertices(lua_State *L);
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int w_Mesh_getVertexCount(lua_State *L);
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int w_Mesh_setVertexMap(lua_State *L);
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int w_Mesh_getVertexMap(lua_State *L);
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int w_Mesh_setImage(lua_State *L);
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int w_Mesh_getImage(lua_State *L);
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int w_Mesh_setDrawMode(lua_State *L);
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int w_Mesh_getDrawMode(lua_State *L);
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int w_Mesh_setVertexColors(lua_State *L);
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int w_Mesh_hasVertexColors(lua_State *L);
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int w_Mesh_setWireframe(lua_State *L);
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int w_Mesh_isWireframe(lua_State *L);
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extern "C" int luaopen_mesh(lua_State *L);
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
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