Added Mesh:setWireframe and Mesh:isWireframe.

This should *only* be used for debugging: the wireframe lines behave differently from regular love.graphics lines, and the functionality may not work on OpenGL ES.
This commit is contained in:
Alex Szpakowski
2013-12-30 01:44:04 -04:00
parent 27f36455e8
commit cd303c7c62
4 changed files with 46 additions and 0 deletions
+17
View File
@@ -38,6 +38,7 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, draw_mode(mode)
, image(nullptr)
, colors_enabled(false)
, wireframe(false)
{
setVertices(verts);
}
@@ -212,6 +213,16 @@ bool Mesh::hasVertexColors() const
return colors_enabled;
}
void Mesh::setWireframe(bool enable)
{
wireframe = enable;
}
bool Mesh::isWireframe() const
{
return wireframe;
}
void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
const size_t pos_offset = offsetof(Vertex, x);
@@ -250,6 +261,9 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), vbo->getPointer(color_offset));
}
if (wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
GLenum mode = getGLDrawMode(draw_mode);
if (ibo && element_count > 0)
@@ -268,6 +282,9 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
glDrawArrays(mode, 0, vertex_count);
}
if (wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+11
View File
@@ -138,6 +138,15 @@ public:
void setVertexColors(bool enable);
bool hasVertexColors() const;
/**
* Sets whether the Mesh will be drawn as wireframe lines instead of filled
* triangles (has no effect for DRAW_MODE_POINTS.)
* This should only be used as a debugging tool. The wireframe lines do not
* behave the same as regular love.graphics lines.
**/
void setWireframe(bool enable);
bool isWireframe() const;
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
@@ -163,6 +172,8 @@ private:
// Whether the per-vertex colors are used when drawing.
bool colors_enabled;
bool wireframe;
static StringMap<DrawMode, DRAW_MODE_MAX_ENUM>::Entry drawModeEntries[];
static StringMap<DrawMode, DRAW_MODE_MAX_ENUM> drawModes;
+16
View File
@@ -299,6 +299,20 @@ int w_Mesh_hasVertexColors(lua_State *L)
return 1;
}
int w_Mesh_setWireframe(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
t->setWireframe(luax_toboolean(L, 2));
return 0;
}
int w_Mesh_isWireframe(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
luax_pushboolean(L, t->isWireframe());
return 1;
}
static const luaL_Reg functions[] =
{
{ "setVertex", w_Mesh_setVertex },
@@ -314,6 +328,8 @@ static const luaL_Reg functions[] =
{ "getDrawMode", w_Mesh_getDrawMode },
{ "setVertexColors", w_Mesh_setVertexColors },
{ "hasVertexColors", w_Mesh_hasVertexColors },
{ "setWireframe", w_Mesh_setWireframe },
{ "isWireframe", w_Mesh_isWireframe },
{ 0, 0 }
};
+2
View File
@@ -47,6 +47,8 @@ int w_Mesh_setDrawMode(lua_State *L);
int w_Mesh_getDrawMode(lua_State *L);
int w_Mesh_setVertexColors(lua_State *L);
int w_Mesh_hasVertexColors(lua_State *L);
int w_Mesh_setWireframe(lua_State *L);
int w_Mesh_isWireframe(lua_State *L);
extern "C" int luaopen_mesh(lua_State *L);