Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).

* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
  actually supports HDR canvases.

* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
  `type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
  use floating point that can have values > 1 to store pixels, allowing for
  HDR rendering and other higher level lighting techniques when combined with
  pixel effects.

* Add `canvas:getType()'.
This commit is contained in:
vrld
2012-10-11 22:22:10 +02:00
parent 7364e52ebc
commit ccdf6e1c00
9 changed files with 148 additions and 35 deletions
+1
View File
@@ -156,6 +156,7 @@ StringMap<Graphics::PointStyle, Graphics::POINT_MAX_ENUM> Graphics::pointStyles(
StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::supportEntries[] =
{
{ "canvas", Graphics::SUPPORT_CANVAS },
{ "hdrcanvas", Graphics::SUPPORT_HDR_CANVAS },
{ "pixeleffect", Graphics::SUPPORT_PIXELEFFECT },
{ "npot", Graphics::SUPPORT_NPOT },
{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
+1
View File
@@ -85,6 +85,7 @@ public:
enum Support
{
SUPPORT_CANVAS = 1,
SUPPORT_HDR_CANVAS,
SUPPORT_PIXELEFFECT,
SUPPORT_NPOT,
SUPPORT_SUBTRACTIVE,
+83 -16
View File
@@ -42,9 +42,10 @@ struct FramebufferStrategy
* @param[out] img Texture name
* @param[in] width Width of framebuffer
* @param[in] height Height of framebuffer
* @param[in] texture_type Type of the canvas texture.
* @return Creation status
*/
virtual GLenum createFBO(GLuint &, GLuint &, GLuint &, int, int)
virtual GLenum createFBO(GLuint &, GLuint &, GLuint &, int, int, Canvas::TextureType)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -60,7 +61,7 @@ struct FramebufferStrategy
struct FramebufferStrategyGL3 : public FramebufferStrategy
{
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height)
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
{
// get currently bound fbo to reset to it later
GLint current_fbo;
@@ -80,12 +81,26 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
GL_RENDERBUFFER, depth_stencil);
// generate texture save target
GLint internalFormat;
GLenum format;
switch (texture_type)
{
case Canvas::TYPE_HDR:
internalFormat = GL_RGBA16F;
format = GL_FLOAT;
break;
case Canvas::TYPE_NORMAL:
default:
internalFormat = GL_RGBA8;
format = GL_UNSIGNED_BYTE;
}
glGenTextures(1, &img);
bindTexture(img);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
0, GL_RGBA, format, NULL);
bindTexture(0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, img, 0);
@@ -113,7 +128,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
struct FramebufferStrategyPackedEXT : public FramebufferStrategy
{
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height)
virtual GLenum createFBO(GLuint &framebuffer, GLuint &depth_stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
{
GLint current_fbo;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &current_fbo);
@@ -133,12 +148,27 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
GL_RENDERBUFFER_EXT, depth_stencil);
// generate texture save target
GLint internalFormat;
GLenum format;
switch (texture_type)
{
case Canvas::TYPE_HDR:
internalFormat = GL_RGBA16F;
format = GL_FLOAT;
break;
case Canvas::TYPE_NORMAL:
default:
internalFormat = GL_RGBA8;
format = GL_UNSIGNED_BYTE;
}
glGenTextures(1, &img);
bindTexture(img);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
0, GL_RGBA, format, NULL);
bindTexture(0);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, img, 0);
@@ -167,7 +197,7 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
{
virtual GLenum createFBO(GLuint &framebuffer, GLuint &stencil, GLuint &img, int width, int height)
virtual GLenum createFBO(GLuint &framebuffer, GLuint &stencil, GLuint &img, int width, int height, Canvas::TextureType texture_type)
{
GLint current_fbo;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &current_fbo);
@@ -185,12 +215,26 @@ struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
GL_RENDERBUFFER_EXT, stencil);
// generate texture save target
GLint internalFormat;
GLenum format;
switch (texture_type)
{
case Canvas::TYPE_HDR:
internalFormat = GL_RGBA16F;
format = GL_FLOAT;
break;
case Canvas::TYPE_NORMAL:
default:
internalFormat = GL_RGBA8;
format = GL_UNSIGNED_BYTE;
}
glGenTextures(1, &img);
bindTexture(img);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height,
0, GL_RGBA, format, NULL);
bindTexture(0);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, img, 0);
@@ -207,7 +251,7 @@ struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
bool isSupported()
{
GLuint fb, stencil, img;
GLenum status = createFBO(fb, stencil, img, 2, 2);
GLenum status = createFBO(fb, stencil, img, 2, 2, Canvas::TYPE_NORMAL);
deleteFBO(fb, stencil, img);
return status == GL_FRAMEBUFFER_COMPLETE;
}
@@ -225,7 +269,7 @@ FramebufferStrategyEXT strategyEXT;
Canvas *Canvas::current = NULL;
static void loadStrategy()
static void getStrategy()
{
if (!strategy)
{
@@ -240,9 +284,10 @@ static void loadStrategy()
}
}
Canvas::Canvas(int width, int height)
Canvas::Canvas(int width, int height, TextureType texture_type)
: width(width)
, height(height)
, texture_type(texture_type)
{
float w = static_cast<float>(width);
float h = static_cast<float>(height);
@@ -267,7 +312,7 @@ Canvas::Canvas(int width, int height)
vertices[3].s = 1;
vertices[3].t = 1;
loadStrategy();
getStrategy();
loadVolatile();
}
@@ -283,10 +328,15 @@ Canvas::~Canvas()
bool Canvas::isSupported()
{
loadStrategy();
getStrategy();
return (strategy != &strategyNone);
}
bool Canvas::isHdrSupported()
{
return GLEE_VERSION_3_0 || GLEE_ARB_texture_float;
}
void Canvas::bindDefaultCanvas()
{
if (current != NULL)
@@ -441,7 +491,7 @@ Image::Wrap Canvas::getWrap() const
bool Canvas::loadVolatile()
{
status = strategy->createFBO(fbo, depth_stencil, img, width, height);
status = strategy->createFBO(fbo, depth_stencil, img, width, height, texture_type);
if (status != GL_FRAMEBUFFER_COMPLETE)
return false;
@@ -489,6 +539,23 @@ void Canvas::drawv(const Matrix &t, const vertex *v) const
glPopMatrix();
}
bool Canvas::getConstant(const char *in, Canvas::TextureType &out)
{
return textureTypes.find(in, out);
}
bool Canvas::getConstant(Canvas::TextureType in, const char *&out)
{
return textureTypes.find(in, out);
}
StringMap<Canvas::TextureType, Canvas::TYPE_MAX_ENUM>::Entry Canvas::textureTypeEntries[] =
{
{"normal", Canvas::TYPE_NORMAL},
{"hdr", Canvas::TYPE_HDR},
};
StringMap<Canvas::TextureType, Canvas::TYPE_MAX_ENUM> Canvas::textureTypes(Canvas::textureTypeEntries, sizeof(Canvas::textureTypeEntries));
} // opengl
} // graphics
} // love
+31 -12
View File
@@ -42,19 +42,15 @@ namespace opengl
class Canvas : public DrawQable, public Volatile
{
public:
Canvas(int width, int height);
enum TextureType {
TYPE_NORMAL,
TYPE_HDR,
TYPE_MAX_ENUM
};
Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL);
virtual ~Canvas();
static bool isSupported();
unsigned int getStatus() const
{
return status;
}
static Canvas *current;
static void bindDefaultCanvas();
void startGrab();
void stopGrab();
@@ -78,9 +74,27 @@ public:
int getWidth();
int getHeight();
unsigned int getStatus() const
{
return status;
}
TextureType getTextureType() const
{
return texture_type;
}
bool loadVolatile();
void unloadVolatile();
static bool isSupported();
static bool isHdrSupported();
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static Canvas *current;
static void bindDefaultCanvas();
private:
friend class PixelEffect;
GLuint getTextureName() const
@@ -94,6 +108,8 @@ private:
GLuint depth_stencil;
GLuint img;
TextureType texture_type;
vertex vertices[4];
GLenum status;
@@ -101,10 +117,13 @@ private:
struct
{
Image::Filter filter;
Image::Wrap wrap;
Image::Wrap wrap;
} settings;
void drawv(const Matrix &t, const vertex *v) const;
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
};
} // opengl
+8 -2
View File
@@ -397,9 +397,15 @@ ParticleSystem *Graphics::newParticleSystem(Image *image, int size)
return new ParticleSystem(image, size);
}
Canvas *Graphics::newCanvas(int width, int height)
Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_type)
{
Canvas *canvas = new Canvas(width, height);
if (texture_type == Canvas::TYPE_HDR && !Canvas::isHdrSupported())
throw Exception("HDR Canvases are not supported by your OpenGL implementation");
while (GL_NO_ERROR != glGetError())
/* clear opengl error flag */;
Canvas *canvas = new Canvas(width, height, texture_type);
GLenum err = canvas->getStatus();
// everything ok, return canvas (early out)
+1 -1
View File
@@ -269,7 +269,7 @@ public:
ParticleSystem *newParticleSystem(Image *image, int size);
Canvas *newCanvas(int width, int height);
Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
PixelEffect *newPixelEffect(const std::string &code);
@@ -181,6 +181,16 @@ int w_Canvas_getHeight(lua_State *L)
return 1;
}
int w_Canvas_getType(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
Canvas::TextureType type = canvas->getTextureType();
const char *str;
Canvas::getConstant(type, str);
lua_pushstring(L, str);
return 1;
}
static const luaL_Reg functions[] =
{
{ "renderTo", w_Canvas_renderTo },
@@ -192,6 +202,7 @@ static const luaL_Reg functions[] =
{ "clear", w_Canvas_clear },
{ "getWidth", w_Canvas_getWidth },
{ "getHeight", w_Canvas_getHeight },
{ "getType", w_Canvas_getType },
{ 0, 0 }
};
@@ -43,6 +43,7 @@ int w_Canvas_getWrap(lua_State *L);
int w_Canvas_clear(lua_State *L);
int w_Canvas_getWidth(lua_State *L);
int w_Canvas_getHeight(lua_State *L);
int w_Canvas_getType(lua_State *L);
extern "C" int luaopen_canvas(lua_State *L);
} // opengl
+11 -4
View File
@@ -395,14 +395,17 @@ int w_newParticleSystem(lua_State *L)
int w_newCanvas(lua_State *L)
{
// check if width and height are given. else default to screen dimensions.
int width = luaL_optint(L, 1, instance->getWidth());
int height = luaL_optint(L, 2, instance->getHeight());
glGetError(); // clear opengl error flag
int width = luaL_optint(L, 1, instance->getWidth());
int height = luaL_optint(L, 2, instance->getHeight());
const char *str = luaL_optstring(L, 3, "normal");
Canvas::TextureType texture_type;
Canvas::getConstant(str, texture_type);
Canvas *canvas = NULL;
try
{
canvas = instance->newCanvas(width, height);
canvas = instance->newCanvas(width, height, texture_type);
}
catch(Exception &e)
{
@@ -820,6 +823,10 @@ int w_isSupported(lua_State *L)
if (!Canvas::isSupported())
supported = false;
break;
case Graphics::SUPPORT_HDR_CANVAS:
if (!Canvas::isHdrSupported())
supported = false;
break;
case Graphics::SUPPORT_PIXELEFFECT:
if (!PixelEffect::isSupported())
supported = false;