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ccdf6e1c00
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
actually supports HDR canvases.
* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
`type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
use floating point that can have values > 1 to store pixels, allowing for
HDR rendering and other higher level lighting techniques when combined with
pixel effects.
* Add `canvas:getType()'.
134 lines
3.1 KiB
C++
134 lines
3.1 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
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#define LOVE_GRAPHICS_OPENGL_CANVAS_H
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#include "graphics/DrawQable.h"
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#include "graphics/Volatile.h"
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#include "graphics/Image.h"
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#include "graphics/Color.h"
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#include "image/Image.h"
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#include "image/ImageData.h"
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#include "common/math.h"
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#include "common/Matrix.h"
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#include "OpenGL.h"
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#include "GLee.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class Canvas : public DrawQable, public Volatile
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{
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public:
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enum TextureType {
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TYPE_NORMAL,
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TYPE_HDR,
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TYPE_MAX_ENUM
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};
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Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL);
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virtual ~Canvas();
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void startGrab();
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void stopGrab();
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void clear(const Color &c);
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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/**
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* @copydoc DrawQable::drawq()
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**/
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void drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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love::image::ImageData *getImageData(love::image::Image *image);
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void setFilter(const Image::Filter &f);
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Image::Filter getFilter() const;
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void setWrap(const Image::Wrap &w);
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Image::Wrap getWrap() const;
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int getWidth();
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int getHeight();
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unsigned int getStatus() const
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{
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return status;
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}
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TextureType getTextureType() const
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{
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return texture_type;
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}
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bool loadVolatile();
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void unloadVolatile();
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static bool isSupported();
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static bool isHdrSupported();
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static bool getConstant(const char *in, TextureType &out);
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static bool getConstant(TextureType in, const char *&out);
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static Canvas *current;
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static void bindDefaultCanvas();
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private:
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friend class PixelEffect;
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GLuint getTextureName() const
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{
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return img;
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}
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GLsizei width;
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GLsizei height;
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GLuint fbo;
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GLuint depth_stencil;
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GLuint img;
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TextureType texture_type;
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vertex vertices[4];
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GLenum status;
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struct
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{
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Image::Filter filter;
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Image::Wrap wrap;
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} settings;
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void drawv(const Matrix &t, const vertex *v) const;
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static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
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static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
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};
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H
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