Files
love/src/modules/graphics/opengl/Canvas.h
T
vrld ccdf6e1c00 Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
  actually supports HDR canvases.

* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
  `type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
  use floating point that can have values > 1 to store pixels, allowing for
  HDR rendering and other higher level lighting techniques when combined with
  pixel effects.

* Add `canvas:getType()'.
2012-10-11 22:22:10 +02:00

134 lines
3.1 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
#define LOVE_GRAPHICS_OPENGL_CANVAS_H
#include "graphics/DrawQable.h"
#include "graphics/Volatile.h"
#include "graphics/Image.h"
#include "graphics/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "common/math.h"
#include "common/Matrix.h"
#include "OpenGL.h"
#include "GLee.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Canvas : public DrawQable, public Volatile
{
public:
enum TextureType {
TYPE_NORMAL,
TYPE_HDR,
TYPE_MAX_ENUM
};
Canvas(int width, int height, TextureType texture_type = TYPE_NORMAL);
virtual ~Canvas();
void startGrab();
void stopGrab();
void clear(const Color &c);
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
/**
* @copydoc DrawQable::drawq()
**/
void drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
love::image::ImageData *getImageData(love::image::Image *image);
void setFilter(const Image::Filter &f);
Image::Filter getFilter() const;
void setWrap(const Image::Wrap &w);
Image::Wrap getWrap() const;
int getWidth();
int getHeight();
unsigned int getStatus() const
{
return status;
}
TextureType getTextureType() const
{
return texture_type;
}
bool loadVolatile();
void unloadVolatile();
static bool isSupported();
static bool isHdrSupported();
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
static Canvas *current;
static void bindDefaultCanvas();
private:
friend class PixelEffect;
GLuint getTextureName() const
{
return img;
}
GLsizei width;
GLsizei height;
GLuint fbo;
GLuint depth_stencil;
GLuint img;
TextureType texture_type;
vertex vertices[4];
GLenum status;
struct
{
Image::Filter filter;
Image::Wrap wrap;
} settings;
void drawv(const Matrix &t, const vertex *v) const;
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
static StringMap<TextureType, TYPE_MAX_ENUM> textureTypes;
};
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H