New font engine is implemented and appears to work perfectly. Bugs may be discovered and the internals can certainly be optimized and improved (at some point, perhaps, a less naive packing algorithm would be nice) but for now, it's good to go.

--HG--
branch : newfont
This commit is contained in:
Bill Meltsner
2011-03-06 05:02:35 -05:00
parent 9d38cba626
commit cbff71d089
4 changed files with 167 additions and 48 deletions
+137 -32
View File
@@ -20,10 +20,13 @@
#include "Font.h"
#include <font/GlyphData.h>
#include "Quad.h"
#include <common/math.h>
#include <math.h>
#include <algorithm> // for max
namespace love
{
namespace graphics
@@ -32,15 +35,101 @@ namespace opengl
{
Font::Font(love::font::Rasterizer * r, const Image::Filter& filter)
: rasterizer(r), height(r->getHeight()), lineHeight(1), mSpacing(1)
: rasterizer(r), height(r->getHeight()), lineHeight(1), mSpacing(1), filter(filter)
{
love::font::GlyphData * gd = r->getGlyphData(0);
love::font::GlyphData * gd = r->getGlyphData(32);
type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
delete gd;
createTexture();
}
Font::~Font()
{
unloadVolatile();
}
void Font::createTexture()
{
texture_x = texture_y = rowHeight = 0;
GLuint t;
glGenTextures(1, &t);
textures.push_back(t);
glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(filter.min == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
}
Font::Glyph * Font::addGlyph(int glyph)
{
Glyph * g = new Glyph;
g->list = glGenLists(1);
if (g->list == 0) { // opengl failed to generate the list
delete g;
return NULL;
}
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
g->spacing = gd->getAdvance();
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w > TEXTURE_WIDTH) { // out of space - new row!
texture_x = 0;
texture_y += rowHeight;
rowHeight = 0;
}
if (texture_y + h > TEXTURE_HEIGHT) { // totally out of space - new texture!
createTexture();
}
GLuint t = textures.back();
glBindTexture(GL_TEXTURE_2D, t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
Quad::Viewport v;
v.x = texture_x;
v.y = texture_y;
v.w = w;
v.h = h;
Quad * q = new Quad(v, TEXTURE_WIDTH, TEXTURE_HEIGHT);
const vertex * verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, t);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
delete gd;
texture_x += w;
rowHeight = std::max(rowHeight, h);
glyphs[glyph] = g;
return g;
}
float Font::getHeight() const
@@ -48,9 +137,9 @@ namespace opengl
return static_cast<float>(height);
}
void Font::print(std::string text, float x, float y, float angle, float sx, float sy) const
void Font::print(std::string text, float x, float y, float angle, float sx, float sy)
{
/*float dx = 0.0f; // spacing counter for newline handling
float dx = 0.0f; // spacing counter for newline handling
glPushMatrix();
glTranslatef(ceil(x), ceil(y), 0.0f);
@@ -63,57 +152,66 @@ namespace opengl
dx = 0.0f;
continue;
}
if (!glyphs[g]) g = 32; // space
Glyph * glyph = glyphs[g];
if (!glyph) glyph = addGlyph(g);
glPushMatrix();
// 1.25 is magic line height for true type fonts
if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
glyphs[g]->draw(0, 0, 0, 1, 1, 0, 0);
glCallList(glyph->list);
glPopMatrix();
glTranslatef(static_cast<GLfloat>(spacing[g]), 0, 0);
dx += spacing[g];
glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
dx += glyph->spacing;
}
glPopMatrix();*/
glPopMatrix();
}
void Font::print(char character, float x, float y) const
void Font::print(char character, float x, float y)
{
/*if (!glyphs[(int)character]) character = ' ';
Glyph * glyph = glyphs[character];
if (!glyph) glyph = addGlyph(character);
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
glCallList(list+character);
glPopMatrix();*/
glCallList(glyph->list);
glPopMatrix();
}
int Font::getWidth(const std::string & line) const
int Font::getWidth(const std::string & line)
{
if(line.size() == 0) return 0;
int temp = 0;
Glyph * g;
for(unsigned int i = 0; i < line.size(); i++)
{
temp += static_cast<int>((spacing[(int)line[i]] * mSpacing));
g = glyphs[line[i]];
if (!g) g = addGlyph(line[i]);
temp += static_cast<int>(g->spacing * mSpacing);
}
return temp;
}
int Font::getWidth(const char * line) const
int Font::getWidth(const char * line)
{
return this->getWidth(std::string(line));
}
int Font::getWidth(const char character) const
int Font::getWidth(const char character)
{
return spacing[(int)character];
Glyph * g = glyphs[character];
if (!g) g = addGlyph(character);
return g->spacing;
}
int Font::getWrap(const std::string & line, float wrap, int * lines) const
int Font::getWrap(const std::string & line, float wrap, int * lines)
{
if(line.size() == 0) return 0;
int maxw = 0;
int linen = 1;
int temp = 0;
std::string text;
Glyph * g;
for(unsigned int i = 0; i < line.size(); i++)
{
@@ -127,7 +225,9 @@ namespace opengl
temp = getWidth(text);
linen++;
}
temp += static_cast<int>((spacing[(int)line[i]] * mSpacing));
g = glyphs[line[i]];
if (!g) g = addGlyph(line[i]);
temp += static_cast<int>(g->spacing * mSpacing);
text += line[i];
}
@@ -137,7 +237,7 @@ namespace opengl
return maxw;
}
int Font::getWrap(const char * line, float wrap, int * lines) const
int Font::getWrap(const char * line, float wrap, int * lines)
{
return getWrap(std::string(line), wrap, lines);
}
@@ -164,21 +264,26 @@ namespace opengl
bool Font::loadVolatile()
{
/*// reload all glyphs
for(unsigned int i = 0; i < MAX_CHARS; i++)
{
glyphs[i]->load();
glNewList(list + i, GL_COMPILE);
glyphs[i]->draw(0, 0, 0, 1, 1, 0, 0);
glEndList();
}
return true;*/
createTexture();
}
void Font::unloadVolatile()
{
/*// delete the glyphs
glDeleteLists(list, MAX_CHARS);*/
// nuke everything from orbit
std::map<int, Glyph *>::iterator it = glyphs.begin();
Glyph * g;
while (it != glyphs.end()) {
g = it->second;
glDeleteLists(g->list, 1);
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end()) {
glDeleteTextures(1, (GLuint*)&*iter);
iter++;
}
textures.clear();
}
} // opengl
+27 -8
View File
@@ -22,7 +22,9 @@
#define LOVE_GRAPHICS_OPENGL_FONT_H
// STD
#include <map>
#include <string>
#include <vector>
// LOVE
#include <common/Object.h>
@@ -48,13 +50,30 @@ namespace opengl
FONT_UNKNOWN
};
struct Glyph
{
GLuint list;
int spacing;
};
love::font::Rasterizer * rasterizer;
int height;
float lineHeight;
float mSpacing; // modifies the spacing by multiplying it with this value
GLuint list; // the list of glyphs, for quicker drawing
std::vector<GLuint> textures; // vector of packed textures
std::map<int, Glyph *> glyphs; // maps glyphs to display lists
FontType type;
Image::Filter filter;
static const int TEXTURE_WIDTH = 512;
static const int TEXTURE_HEIGHT = 512;
int texture_x, texture_y;
int rowHeight;
void createTexture();
Glyph * addGlyph(int glyph);
public:
@@ -75,7 +94,7 @@ namespace opengl
* @param y The y-coordinate.
* @param angle The amount of rotation.
**/
void print(std::string text, float x, float y, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f) const;
void print(std::string text, float x, float y, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f);
/**
* Prints the character at the designated position.
@@ -84,7 +103,7 @@ namespace opengl
* @param x The x-coordinate.
* @param y The y-coordinate.
**/
void print(char character, float x, float y) const;
void print(char character, float x, float y);
/**
* Returns the height of the font.
@@ -96,15 +115,15 @@ namespace opengl
*
* @param line A line of text.
**/
int getWidth(const std::string & line) const;
int getWidth(const char * line) const;
int getWidth(const std::string & line);
int getWidth(const char * line);
/**
* Returns the width of the passed character.
*
* @param character A character.
**/
int getWidth(const char character) const;
int getWidth(const char character);
/**
* Returns the maximal width of a wrapped string
@@ -114,8 +133,8 @@ namespace opengl
* @param wrap The number of pixels to wrap at
* @param lines Optional output of the number of lines needed
**/
int getWrap(const std::string & line, float wrap, int *lines = 0) const;
int getWrap(const char * line, float wrap, int *lines = 0) const;
int getWrap(const std::string & line, float wrap, int *lines = 0);
int getWrap(const char * line, float wrap, int *lines = 0);
/**
* Sets the line height (which should be a number to multiply the font size by,
+3
View File
@@ -281,6 +281,9 @@ namespace opengl
// Reset modelview matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Set pixel row alignment
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
// Set the new display mode as the current display mode.
currentMode.width = width;
@@ -255,10 +255,6 @@ namespace opengl
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
// Convert to FontData, if necessary.
if(luax_istype(L, 1, FONT_RASTERIZER_T))
luax_convobj(L, 1, "font", "newFontData");
love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.
@@ -450,10 +446,6 @@ namespace opengl
luax_convobj(L, idxs, 2, "font", "newRasterizer");
}
// Convert to FontData, if necessary.
if(luax_istype(L, 1, FONT_RASTERIZER_T))
luax_convobj(L, 1, "font", "newFontData");
love::font::Rasterizer * rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
// Create the font.