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Consolidated some duplicate code in SpriteBatch:add.
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@@ -37,6 +37,11 @@ Matrix::Matrix()
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setIdentity();
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}
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Matrix::Matrix(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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}
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Matrix::~Matrix()
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{
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}
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