vulkan: make api design more senseful

This commit is contained in:
niki
2022-08-08 21:36:43 +02:00
parent 1647f6c9c2
commit c51b12a177
4 changed files with 77 additions and 81 deletions
+7 -7
View File
@@ -88,14 +88,14 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize) {
void Buffer::copyTo(love::graphics::Buffer* dest, size_t sourceoffset, size_t destoffset, size_t size) {
Graphics* vgfx = (Graphics*)gfx;
vgfx->queueDatatransfer([buffer = buffer, dest = dest, sourceoffset, destoffset, size](VkCommandBuffer commandBuffer){
VkBufferCopy bufferCopy{};
bufferCopy.srcOffset = sourceoffset;
bufferCopy.dstOffset = destoffset;
bufferCopy.size = size;
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
}, nullptr);
VkBufferCopy bufferCopy{};
bufferCopy.srcOffset = sourceoffset;
bufferCopy.dstOffset = destoffset;
bufferCopy.size = size;
vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
}
} // vulkan
+2 -5
View File
@@ -555,11 +555,8 @@ const PFN_vkCmdPushDescriptorSetKHR Graphics::getVkCmdPushDescriptorSetKHRFuncti
return vkCmdPushDescriptorSet;
}
void Graphics::queueDatatransfer(std::function<void(VkCommandBuffer)> command, std::function<void()> cleanUp) {
command(dataTransferCommandBuffers.at(currentFrame));
if (cleanUp) {
cleanUpFunctions.at(currentFrame).push_back(std::move(cleanUp));
}
VkCommandBuffer Graphics::getDataTransferCommandBuffer() {
return dataTransferCommandBuffers.at(currentFrame);
}
void Graphics::queueCleanUp(std::function<void()> cleanUp) {
+1 -1
View File
@@ -135,7 +135,7 @@ public:
GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Buffer* buffer, size_t offset, size_t size, data::ByteData* dest, size_t destoffset) override { return nullptr; };
GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Texture* texture, int slice, int mipmap, const Rect& rect, image::ImageData* dest, int destx, int desty) { return nullptr; }
void queueDatatransfer(std::function<void(VkCommandBuffer)> command, std::function<void()> cleanUp);
VkCommandBuffer getDataTransferCommandBuffer();
void queueCleanUp(std::function<void()> cleanUp);
VkCommandBuffer beginSingleTimeCommands();
+67 -68
View File
@@ -56,10 +56,11 @@ bool Texture::loadVolatile() {
if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
throw love::Exception("failed to create image");
}
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
// fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
vgfx->queueDatatransfer([textureImage = textureImage, layerCount = layerCount](VkCommandBuffer commandBuffer){
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
}, nullptr);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
if (data) {
for (int slice = 0; slice < layerCount; slice++) {
@@ -221,90 +222,88 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t s
memcpy(allocInfo.pMappedData, data, size);
auto command = [buffer = stagingBuffer, image = textureImage, r = r, level = level, slice = slice](VkCommandBuffer commandBuffer) {
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = level;
region.imageSubresource.baseArrayLayer = slice;
region.imageSubresource.layerCount = 1;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = level;
region.imageSubresource.baseArrayLayer = slice;
region.imageSubresource.layerCount = 1;
region.imageOffset = { r.x, r.y, 0 };
region.imageExtent = {
static_cast<uint32_t>(r.w),
static_cast<uint32_t>(r.h), 1
};
Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
vkCmdCopyBufferToImage(
commandBuffer,
buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
region.imageOffset = { r.x, r.y, 0 };
region.imageExtent = {
static_cast<uint32_t>(r.w),
static_cast<uint32_t>(r.h), 1
};
auto cleanUp = [allocator = allocator, stagingBuffer, vmaAllocation]() {
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
vkCmdCopyBufferToImage(
commandBuffer,
stagingBuffer,
textureImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
};
vgfx->queueDatatransfer(command, cleanUp);
});
}
void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) {
vgfx->queueDatatransfer([source, textureImage = textureImage, rect=rect, sourceoffset, sourcewidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
VkBufferImageCopy region{};
region.bufferOffset = sourceoffset;
region.bufferRowLength = sourcewidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy region{};
region.bufferOffset = sourceoffset;
region.bufferRowLength = sourcewidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}, nullptr);
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}
void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
vgfx->queueDatatransfer([dest, textureImage = textureImage, rect=rect, destoffset, destwidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
auto commandBuffer = vgfx->getDataTransferCommandBuffer();
VkBufferImageCopy region{};
region.bufferOffset = destoffset;
region.bufferRowLength = destwidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
VkImageSubresourceLayers layers{};
layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
layers.mipLevel = mipmap;
layers.baseArrayLayer = slice;
layers.layerCount = 1;
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkBufferImageCopy region{};
region.bufferOffset = destoffset;
region.bufferRowLength = destwidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}, nullptr);
vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, &region);
Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}
} // vulkan