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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
vulkan: make api design more senseful
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@@ -88,14 +88,14 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize) {
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void Buffer::copyTo(love::graphics::Buffer* dest, size_t sourceoffset, size_t destoffset, size_t size) {
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Graphics* vgfx = (Graphics*)gfx;
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vgfx->queueDatatransfer([buffer = buffer, dest = dest, sourceoffset, destoffset, size](VkCommandBuffer commandBuffer){
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VkBufferCopy bufferCopy{};
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bufferCopy.srcOffset = sourceoffset;
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bufferCopy.dstOffset = destoffset;
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bufferCopy.size = size;
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
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}, nullptr);
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VkBufferCopy bufferCopy{};
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bufferCopy.srcOffset = sourceoffset;
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bufferCopy.dstOffset = destoffset;
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bufferCopy.size = size;
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vkCmdCopyBuffer(commandBuffer, buffer, (VkBuffer) dest->getHandle(), 1, &bufferCopy);
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}
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} // vulkan
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@@ -555,11 +555,8 @@ const PFN_vkCmdPushDescriptorSetKHR Graphics::getVkCmdPushDescriptorSetKHRFuncti
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return vkCmdPushDescriptorSet;
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}
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void Graphics::queueDatatransfer(std::function<void(VkCommandBuffer)> command, std::function<void()> cleanUp) {
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command(dataTransferCommandBuffers.at(currentFrame));
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if (cleanUp) {
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cleanUpFunctions.at(currentFrame).push_back(std::move(cleanUp));
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}
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VkCommandBuffer Graphics::getDataTransferCommandBuffer() {
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return dataTransferCommandBuffers.at(currentFrame);
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}
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void Graphics::queueCleanUp(std::function<void()> cleanUp) {
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@@ -135,7 +135,7 @@ public:
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GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Buffer* buffer, size_t offset, size_t size, data::ByteData* dest, size_t destoffset) override { return nullptr; };
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GraphicsReadback* newReadbackInternal(ReadbackMethod method, love::graphics::Texture* texture, int slice, int mipmap, const Rect& rect, image::ImageData* dest, int destx, int desty) { return nullptr; }
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void queueDatatransfer(std::function<void(VkCommandBuffer)> command, std::function<void()> cleanUp);
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VkCommandBuffer getDataTransferCommandBuffer();
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void queueCleanUp(std::function<void()> cleanUp);
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VkCommandBuffer beginSingleTimeCommands();
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@@ -56,10 +56,11 @@ bool Texture::loadVolatile() {
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if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
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throw love::Exception("failed to create image");
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}
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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// fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
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vgfx->queueDatatransfer([textureImage = textureImage, layerCount = layerCount](VkCommandBuffer commandBuffer){
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
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}, nullptr);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
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if (data) {
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for (int slice = 0; slice < layerCount; slice++) {
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@@ -221,90 +222,88 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t s
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memcpy(allocInfo.pMappedData, data, size);
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auto command = [buffer = stagingBuffer, image = textureImage, r = r, level = level, slice = slice](VkCommandBuffer commandBuffer) {
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.baseArrayLayer = slice;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.baseArrayLayer = slice;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { r.x, r.y, 0 };
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region.imageExtent = {
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static_cast<uint32_t>(r.w),
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static_cast<uint32_t>(r.h), 1
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};
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Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
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vkCmdCopyBufferToImage(
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commandBuffer,
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buffer,
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image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
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region.imageOffset = { r.x, r.y, 0 };
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region.imageExtent = {
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static_cast<uint32_t>(r.w),
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static_cast<uint32_t>(r.h), 1
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};
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auto cleanUp = [allocator = allocator, stagingBuffer, vmaAllocation]() {
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
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vkCmdCopyBufferToImage(
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commandBuffer,
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stagingBuffer,
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textureImage,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
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vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
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vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
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};
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vgfx->queueDatatransfer(command, cleanUp);
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});
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}
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void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) {
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vgfx->queueDatatransfer([source, textureImage = textureImage, rect=rect, sourceoffset, sourcewidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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VkBufferImageCopy region{};
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region.bufferOffset = sourceoffset;
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region.bufferRowLength = sourcewidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy region{};
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region.bufferOffset = sourceoffset;
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region.bufferRowLength = sourcewidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}, nullptr);
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vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}
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void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
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vgfx->queueDatatransfer([dest, textureImage = textureImage, rect=rect, destoffset, destwidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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VkBufferImageCopy region{};
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region.bufferOffset = destoffset;
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region.bufferRowLength = destwidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VkBufferImageCopy region{};
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region.bufferOffset = destoffset;
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region.bufferRowLength = destwidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}, nullptr);
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vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}
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} // vulkan
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