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https://github.com/love2d/love.git
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312 lines
10 KiB
C++
312 lines
10 KiB
C++
#include "Texture.h"
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#include "Graphics.h"
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#include "Vulkan.h"
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#include <limits>
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// make vulkan::Graphics functions available
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#define vgfx ((Graphics*)gfx)
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namespace love {
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namespace graphics {
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namespace vulkan {
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Texture::Texture(love::graphics::Graphics* gfx, const Settings& settings, const Slices* data)
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: love::graphics::Texture(gfx, settings, data), gfx(gfx), data(data) {
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loadVolatile();
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}
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bool Texture::loadVolatile() {
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allocator = vgfx->getVmaAllocator();
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device = vgfx->getDevice();
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auto vulkanFormat = Vulkan::getTextureFormat(format);
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// fixme: can we cut down these flags?
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VkImageUsageFlags usageFlags =
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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layerCount = 1;
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if (texType == TEXTURE_VOLUME)
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layerCount = getDepth();
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else if (texType == TEXTURE_2D_ARRAY)
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layerCount = getLayerCount();
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else if (texType == TEXTURE_CUBE)
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layerCount = 6;
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = Vulkan::getImageType(getTextureType());
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imageInfo.extent.width = static_cast<uint32_t>(width);
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imageInfo.extent.height = static_cast<uint32_t>(height);
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = layerCount;
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imageInfo.format = vulkanFormat.internalFormat;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = usageFlags;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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VmaAllocationCreateInfo imageAllocationCreateInfo{};
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if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
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throw love::Exception("failed to create image");
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}
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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// fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
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if (data) {
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for (int slice = 0; slice < layerCount; slice++) {
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auto sliceData = data->get(slice, 0);
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auto size = sliceData->getSize();
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auto dataPtr = sliceData->getData();
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Rect rect{};
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rect.x = 0;
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rect.y = 0;
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rect.w = sliceData->getWidth();
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rect.h = sliceData->getHeight();
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uploadByteData(format, dataPtr, size, 0, slice, rect);
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}
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} else {
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if (isRenderTarget()) {
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clear(false);
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}
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else {
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clear(true);
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}
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}
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createTextureImageView();
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textureSampler = vgfx->getCachedSampler(samplerState);
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return true;
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}
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void Texture::unloadVolatile() {
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if (textureImage == VK_NULL_HANDLE)
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return;
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vgfx->queueCleanUp([
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device = device,
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textureImageView = textureImageView,
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allocator = allocator,
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textureImage = textureImage,
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textureImageAllocation = textureImageAllocation] () {
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vkDestroyImageView(device, textureImageView, nullptr);
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vmaDestroyImage(allocator, textureImage, textureImageAllocation);
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});
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textureImage = VK_NULL_HANDLE;
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}
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Texture::~Texture() {
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unloadVolatile();
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}
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void Texture::setSamplerState(const SamplerState &s) {
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love::graphics::Texture::setSamplerState(s);
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textureSampler = vgfx->getCachedSampler(s);
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}
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void Texture::createTextureImageView() {
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auto vulkanFormat = Vulkan::getTextureFormat(format);
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = textureImage;
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viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
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viewInfo.format = vulkanFormat.internalFormat;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = layerCount;
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viewInfo.components.r = vulkanFormat.swizzleR;
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viewInfo.components.g = vulkanFormat.swizzleG;
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viewInfo.components.b = vulkanFormat.swizzleB;
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viewInfo.components.a = vulkanFormat.swizzleA;
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if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) {
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throw love::Exception("could not create texture image view");
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}
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}
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void Texture::clear(bool white) {
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auto commandBuffer = vgfx->beginSingleTimeCommands();
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auto clearColor = getClearValue(white);
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VkImageSubresourceRange range{};
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range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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range.layerCount = layerCount;
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range.levelCount = 1;
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vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &range);
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vgfx->endSingleTimeCommands(commandBuffer);
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}
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VkClearColorValue Texture::getClearValue(bool white) {
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auto vulkanFormat = Vulkan::getTextureFormat(format);
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VkClearColorValue clearColor{};
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if (white) {
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switch (vulkanFormat.internalFormatRepresentation) {
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case FORMATREPRESENTATION_FLOAT:
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clearColor.float32[0] = 1.0f;
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clearColor.float32[1] = 1.0f;
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clearColor.float32[2] = 1.0f;
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clearColor.float32[3] = 1.0f;
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break;
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case FORMATREPRESENTATION_SINT:
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clearColor.int32[0] = std::numeric_limits<int32_t>::max();
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clearColor.int32[1] = std::numeric_limits<int32_t>::max();
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clearColor.int32[2] = std::numeric_limits<int32_t>::max();
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clearColor.int32[3] = std::numeric_limits<int32_t>::max();
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break;
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case FORMATREPRESENTATION_UINT:
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clearColor.uint32[0] = std::numeric_limits<uint32_t>::max();
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clearColor.uint32[1] = std::numeric_limits<uint32_t>::max();
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clearColor.uint32[2] = std::numeric_limits<uint32_t>::max();
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clearColor.uint32[3] = std::numeric_limits<uint32_t>::max();
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break;
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}
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}
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else {
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switch (vulkanFormat.internalFormatRepresentation) {
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case FORMATREPRESENTATION_FLOAT:
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clearColor.float32[0] = 0.0f;
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clearColor.float32[1] = 0.0f;
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clearColor.float32[2] = 0.0f;
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clearColor.float32[3] = 0.0f;
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break;
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case FORMATREPRESENTATION_SINT:
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clearColor.int32[0] = 0;
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clearColor.int32[1] = 0;
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clearColor.int32[2] = 0;
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clearColor.int32[3] = 0;
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break;
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case FORMATREPRESENTATION_UINT:
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clearColor.uint32[0] = 0;
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clearColor.uint32[1] = 0;
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clearColor.uint32[2] = 0;
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clearColor.uint32[3] = 0;
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break;
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}
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}
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return clearColor;
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}
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void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) {
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VkBuffer stagingBuffer;
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VmaAllocation vmaAllocation;
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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VmaAllocationCreateInfo allocCreateInfo = {};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationInfo allocInfo;
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vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
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memcpy(allocInfo.pMappedData, data, size);
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = level;
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region.imageSubresource.baseArrayLayer = slice;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { r.x, r.y, 0 };
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region.imageExtent = {
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static_cast<uint32_t>(r.w),
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static_cast<uint32_t>(r.h), 1
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};
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
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vkCmdCopyBufferToImage(
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commandBuffer,
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stagingBuffer,
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textureImage,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
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vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
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vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
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});
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}
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void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) {
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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VkBufferImageCopy region{};
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region.bufferOffset = sourceoffset;
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region.bufferRowLength = sourcewidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}
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void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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VkImageSubresourceLayers layers{};
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layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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layers.mipLevel = mipmap;
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layers.baseArrayLayer = slice;
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layers.layerCount = 1;
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VkBufferImageCopy region{};
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region.bufferOffset = destoffset;
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region.bufferRowLength = destwidth;
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region.bufferImageHeight = 1;
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region.imageSubresource = layers;
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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}
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} // vulkan
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} // graphics
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} // love
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