mirror of
https://github.com/love2d/love.git
synced 2026-08-19 04:06:17 +02:00
Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal.
This commit is contained in:
@@ -1295,7 +1295,8 @@ do
|
||||
#define number float
|
||||
#define Image sampler2D
|
||||
#define extern uniform
|
||||
#define Texel texture2D]]
|
||||
#define Texel texture2D
|
||||
#pragma optionNV(strict on)]]
|
||||
|
||||
local GLSL_UNIFORMS = [[
|
||||
#define TransformMatrix gl_ModelViewMatrix
|
||||
|
||||
@@ -6276,7 +6276,9 @@ const unsigned char graphics_lua[] =
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x65, 0x78, 0x74, 0x65, 0x72, 0x6e, 0x20, 0x75, 0x6e, 0x69,
|
||||
0x66, 0x6f, 0x72, 0x6d, 0x0a,
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x20, 0x74, 0x65, 0x78, 0x74,
|
||||
0x75, 0x72, 0x65, 0x32, 0x44, 0x5d, 0x5d, 0x0a,
|
||||
0x75, 0x72, 0x65, 0x32, 0x44, 0x0a,
|
||||
0x23, 0x70, 0x72, 0x61, 0x67, 0x6d, 0x61, 0x20, 0x6f, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x4e, 0x56, 0x28, 0x73,
|
||||
0x74, 0x72, 0x69, 0x63, 0x74, 0x20, 0x6f, 0x6e, 0x29, 0x5d, 0x5d, 0x0a,
|
||||
0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x47, 0x4c, 0x53, 0x4c, 0x5f, 0x55, 0x4e, 0x49, 0x46, 0x4f, 0x52,
|
||||
0x4d, 0x53, 0x20, 0x3d, 0x20, 0x5b, 0x5b, 0x0a,
|
||||
0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x4d,
|
||||
|
||||
Reference in New Issue
Block a user