Fixed Geometry:getVertexMap to return 1-based vertex indices and made it return the default vertex map instead of nil if no map is set.

This commit is contained in:
Alex Szpakowski
2013-08-16 19:25:41 -03:00
parent d815374a9b
commit c230098642
2 changed files with 8 additions and 6 deletions
@@ -151,13 +151,17 @@ int w_Geometry_getVertexMap(lua_State *L)
size_t elemcount = g->getElementCount();
const uint16 *elements = g->getElementArray();
if (elemcount == 0 || elements == 0)
return 0;
if (elemcount == 0)
elemcount = g->getVertexCount();
lua_createtable(L, elemcount, 0);
for (size_t i = 0; i < elemcount; i++)
{
lua_pushinteger(L, elements[i]);
if (elements)
lua_pushinteger(L, elements[i] + 1);
else
lua_pushinteger(L, i + 1);
lua_rawseti(L, -2, i + 1);
}