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Fixed Geometry:getVertexMap to return 1-based vertex indices and made it return the default vertex map instead of nil if no map is set.
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@@ -151,13 +151,17 @@ int w_Geometry_getVertexMap(lua_State *L)
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size_t elemcount = g->getElementCount();
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const uint16 *elements = g->getElementArray();
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if (elemcount == 0 || elements == 0)
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return 0;
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if (elemcount == 0)
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elemcount = g->getVertexCount();
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lua_createtable(L, elemcount, 0);
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for (size_t i = 0; i < elemcount; i++)
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{
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lua_pushinteger(L, elements[i]);
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if (elements)
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lua_pushinteger(L, elements[i] + 1);
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else
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lua_pushinteger(L, i + 1);
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lua_rawseti(L, -2, i + 1);
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}
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