Fixed Geometry:getVertexMap to return 1-based vertex indices and made it return the default vertex map instead of nil if no map is set.

This commit is contained in:
Alex Szpakowski
2013-08-16 19:25:41 -03:00
parent d815374a9b
commit c230098642
2 changed files with 8 additions and 6 deletions
+1 -3
View File
@@ -539,8 +539,6 @@ bool Image::refresh()
if (texture == 0)
return false;
if (gl.getMaxTextureSize())
while (glGetError() != GL_NO_ERROR); // clear errors
// We want this lock to potentially cover mipmap creation as well.
@@ -593,7 +591,7 @@ void Image::uploadDefaultTexture()
// A nice friendly checkerboard to signify invalid textures...
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xC0,0xC0,0xC0,0xFF,
0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
}