mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Fixed Geometry:getVertexMap to return 1-based vertex indices and made it return the default vertex map instead of nil if no map is set.
This commit is contained in:
@@ -539,8 +539,6 @@ bool Image::refresh()
|
||||
if (texture == 0)
|
||||
return false;
|
||||
|
||||
if (gl.getMaxTextureSize())
|
||||
|
||||
while (glGetError() != GL_NO_ERROR); // clear errors
|
||||
|
||||
// We want this lock to potentially cover mipmap creation as well.
|
||||
@@ -593,7 +591,7 @@ void Image::uploadDefaultTexture()
|
||||
|
||||
// A nice friendly checkerboard to signify invalid textures...
|
||||
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xC0,0xC0,0xC0,0xFF,
|
||||
0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
|
||||
0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
|
||||
}
|
||||
|
||||
@@ -151,13 +151,17 @@ int w_Geometry_getVertexMap(lua_State *L)
|
||||
size_t elemcount = g->getElementCount();
|
||||
const uint16 *elements = g->getElementArray();
|
||||
|
||||
if (elemcount == 0 || elements == 0)
|
||||
return 0;
|
||||
if (elemcount == 0)
|
||||
elemcount = g->getVertexCount();
|
||||
|
||||
lua_createtable(L, elemcount, 0);
|
||||
for (size_t i = 0; i < elemcount; i++)
|
||||
{
|
||||
lua_pushinteger(L, elements[i]);
|
||||
if (elements)
|
||||
lua_pushinteger(L, elements[i] + 1);
|
||||
else
|
||||
lua_pushinteger(L, i + 1);
|
||||
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user