Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-06-05 03:02:50 -03:00
68 changed files with 1439 additions and 524 deletions
+1
View File
@@ -692,6 +692,7 @@ int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
{
// Get more sound data.
int decoded = d->decode();
decoded = decoded >= 0 ? decoded : 0;
int fmt = getFormat(d->getChannels(), d->getBitDepth());
+1 -4
View File
@@ -41,10 +41,7 @@ int w_getSourceCount(lua_State *L)
int w_newSource(lua_State *L)
{
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "sound", "newDecoder");
Source::Type stype = Source::TYPE_STREAM;
+21 -17
View File
@@ -36,7 +36,7 @@ int w_Source_clone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source *clone = nullptr;
EXCEPT_GUARD(clone = t->clone();)
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, "Source", AUDIO_SOURCE_T, clone);
return 1;
}
@@ -146,7 +146,7 @@ int w_Source_setPosition(lua_State *L)
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
EXCEPT_GUARD(t->setPosition(v);)
luax_catchexcept(L, [&](){ t->setPosition(v); });
return 0;
}
@@ -154,7 +154,7 @@ int w_Source_getPosition(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
EXCEPT_GUARD(t->getPosition(v);)
luax_catchexcept(L, [&](){ t->getPosition(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -168,7 +168,7 @@ int w_Source_setVelocity(lua_State *L)
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
EXCEPT_GUARD(t->setVelocity(v);)
luax_catchexcept(L, [&](){ t->setVelocity(v); });
return 0;
}
@@ -176,7 +176,7 @@ int w_Source_getVelocity(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
EXCEPT_GUARD(t->getVelocity(v);)
luax_catchexcept(L, [&](){ t->getVelocity(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -190,7 +190,7 @@ int w_Source_setDirection(lua_State *L)
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
EXCEPT_GUARD(t->setDirection(v);)
luax_catchexcept(L, [&](){ t->setDirection(v); });
return 0;
}
@@ -198,7 +198,7 @@ int w_Source_getDirection(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
EXCEPT_GUARD(t->getDirection(v);)
luax_catchexcept(L, [&](){ t->getDirection(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
@@ -211,7 +211,7 @@ int w_Source_setCone(lua_State *L)
float innerAngle = (float) luaL_checknumber(L, 2);
float outerAngle = (float) luaL_checknumber(L, 3);
float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
EXCEPT_GUARD(t->setCone(innerAngle, outerAngle, outerVolume);)
luax_catchexcept(L, [&](){ t->setCone(innerAngle, outerAngle, outerVolume); });
return 0;
}
@@ -219,7 +219,7 @@ int w_Source_getCone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float innerAngle, outerAngle, outerVolume;
EXCEPT_GUARD(t->getCone(innerAngle, outerAngle, outerVolume);)
luax_catchexcept(L, [&](){ t->getCone(innerAngle, outerAngle, outerVolume); });
lua_pushnumber(L, innerAngle);
lua_pushnumber(L, outerAngle);
lua_pushnumber(L, outerVolume);
@@ -229,14 +229,14 @@ int w_Source_getCone(lua_State *L)
int w_Source_setRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
EXCEPT_GUARD(t->setRelative(luax_toboolean(L, 2));)
luax_catchexcept(L, [&](){ t->setRelative(luax_toboolean(L, 2)); });
return 0;
}
int w_Source_isRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
EXCEPT_GUARD(luax_pushboolean(L, t->isRelative());)
luax_catchexcept(L, [&](){ luax_pushboolean(L, t->isRelative()); });
return 1;
}
@@ -302,16 +302,20 @@ int w_Source_setAttenuationDistances(lua_State *L)
float dmax = (float)luaL_checknumber(L, 3);
if (dref < .0f || dmax < .0f)
return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
EXCEPT_GUARD(t->setReferenceDistance(dref);)
EXCEPT_GUARD(t->setMaxDistance(dmax);)
luax_catchexcept(L, [&]() {
t->setReferenceDistance(dref);
t->setMaxDistance(dmax);
});
return 0;
}
int w_Source_getAttenuationDistances(lua_State *L)
{
Source *t = luax_checksource(L, 1);
EXCEPT_GUARD(lua_pushnumber(L, t->getReferenceDistance());)
EXCEPT_GUARD(lua_pushnumber(L, t->getMaxDistance());)
luax_catchexcept(L, [&]() {
lua_pushnumber(L, t->getReferenceDistance());
lua_pushnumber(L, t->getMaxDistance());
});
return 2;
}
@@ -321,14 +325,14 @@ int w_Source_setRolloff(lua_State *L)
float rolloff = (float)luaL_checknumber(L, 2);
if (rolloff < .0f)
return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
EXCEPT_GUARD(t->setRolloffFactor(rolloff);)
luax_catchexcept(L, [&](){ t->setRolloffFactor(rolloff); });
return 0;
}
int w_Source_getRolloff(lua_State *L)
{
Source *t = luax_checksource(L, 1);
EXCEPT_GUARD(lua_pushnumber(L, t->getRolloffFactor());)
luax_catchexcept(L, [&](){ lua_pushnumber(L, t->getRolloffFactor()); });
return 1;
}
+1 -1
View File
@@ -123,7 +123,7 @@ extern "C" int luaopen_love_event(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new Event();)
luax_catchexcept(L, [&](){ instance = new Event(); });
}
else
instance->retain();
+3 -2
View File
@@ -31,11 +31,12 @@ namespace love
{
namespace filesystem
{
namespace physfs
{
extern bool hack_setupWriteDirectory();
namespace physfs
{
File::File(const std::string &filename)
: filename(filename)
, file(0)
@@ -20,6 +20,8 @@
#include "wrap_File.h"
#include "physfs/Filesystem.h"
#include "common/Data.h"
#include "common/Exception.h"
#include "common/int.h"
@@ -28,8 +30,6 @@ namespace love
{
namespace filesystem
{
namespace physfs
{
int luax_ioError(lua_State *L, const char *fmt, ...)
{
@@ -236,13 +236,13 @@ int w_File_lines(lua_State *L)
file->close();
bool success = false;
EXCEPT_GUARD(success = file->open(File::READ);)
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
if (!success)
return luaL_error(L, "Could not open file.");
}
lua_pushcclosure(L, Filesystem::lines_i, 3);
lua_pushcclosure(L, physfs::Filesystem::lines_i, 3);
return 1;
}
@@ -323,6 +323,5 @@ extern "C" int luaopen_file(lua_State *L)
return luax_register_type(L, "File", functions);
}
} // physfs
} // filesystem
} // love
@@ -18,20 +18,17 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
#define LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
#ifndef LOVE_FILESYSTEM_WRAP_FILE_H
#define LOVE_FILESYSTEM_WRAP_FILE_H
// LOVE
#include "common/runtime.h"
#include "Filesystem.h"
#include "File.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
// Does not use lua_error, so it's safe to call in exception handling code.
int luax_ioError(lua_State *L, const char *fmt, ...);
@@ -53,8 +50,7 @@ int w_File_getBuffer(lua_State *L);
int w_File_getMode(lua_State *L);
extern "C" int luaopen_file(lua_State *L);
} // physfs
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
#endif // LOVE_FILESYSTEM_WRAP_FILE_H
@@ -26,8 +26,6 @@ namespace love
{
namespace filesystem
{
namespace physfs
{
FileData *luax_checkfiledata(lua_State *L, int idx)
{
@@ -66,6 +64,5 @@ extern "C" int luaopen_filedata(lua_State *L)
return luax_register_type(L, "FileData", w_FileData_functions);
}
} // physfs
} // filesystem
} // love
@@ -18,28 +18,24 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
#define LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
#ifndef LOVE_FILESYSTEM_WRAP_FILE_DATA_H
#define LOVE_FILESYSTEM_WRAP_FILE_DATA_H
// LOVE
#include "common/runtime.h"
#include "filesystem/FileData.h"
#include "FileData.h"
namespace love
{
namespace filesystem
{
namespace physfs
{
FileData *luax_checkfiledata(lua_State *L, int idx);
int w_FileData_getFilename(lua_State *L);
int w_FileData_getExtension(lua_State *L);
extern "C" int luaopen_filedata(lua_State *L);
} // physfs
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
#endif // LOVE_FILESYSTEM_WRAP_FILE_DATA_H
+675
View File
@@ -0,0 +1,675 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Filesystem.h"
#include "wrap_File.h"
#include "wrap_FileData.h"
#include "physfs/Filesystem.h"
// SDL
#include <SDL_loadso.h>
namespace love
{
namespace filesystem
{
static physfs::Filesystem *instance = 0;
bool hack_setupWriteDirectory()
{
if (instance != 0)
return instance->setupWriteDirectory();
return false;
}
int w_init(lua_State *L)
{
const char *arg0 = luaL_checkstring(L, 1);
luax_catchexcept(L, [&](){ instance->init(arg0); });
return 0;
}
int w_setFused(lua_State *L)
{
// no error checking needed, everything, even nothing
// can be converted to a boolean
instance->setFused(luax_toboolean(L, 1));
return 0;
}
int w_isFused(lua_State *L)
{
luax_pushboolean(L, instance->isFused());
return 1;
}
int w_setIdentity(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
bool append = luax_optboolean(L, 2, false);
if (!instance->setIdentity(arg, append))
return luaL_error(L, "Could not set write directory.");
return 0;
}
int w_getIdentity(lua_State *L)
{
lua_pushstring(L, instance->getIdentity());
return 1;
}
int w_setSource(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
if (!instance->setSource(arg))
return luaL_error(L, "Could not set source.");
return 0;
}
int w_getSource(lua_State *L)
{
lua_pushstring(L, instance->getSource());
return 1;
}
int w_mount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
const char *mountpoint = luaL_checkstring(L, 2);
bool append = luax_optboolean(L, 3, false);
luax_pushboolean(L, instance->mount(archive, mountpoint, append));
return 1;
}
int w_unmount(lua_State *L)
{
const char *archive = luaL_checkstring(L, 1);
luax_pushboolean(L, instance->unmount(archive));
return 1;
}
int w_newFile(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
const char *str = 0;
File::Mode mode = File::CLOSED;
if (lua_isstring(L, 2))
{
str = luaL_checkstring(L, 2);
if (!File::getConstant(str, mode))
return luaL_error(L, "Incorrect file open mode: %s", str);
}
File *t = instance->newFile(filename);
if (mode != File::CLOSED)
{
try
{
if (!t->open(mode))
throw love::Exception("Could not open file.");
}
catch (love::Exception &e)
{
t->release();
return luax_ioError(L, "%s", e.what());
}
}
luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
return 1;
}
FileData *luax_getfiledata(lua_State *L, int idx)
{
FileData *data = nullptr;
File *file = nullptr;
if (lua_isstring(L, idx))
{
const char *filename = luaL_checkstring(L, idx);
file = instance->newFile(filename);
}
else if (luax_istype(L, idx, FILESYSTEM_FILE_T))
{
file = luax_checkfile(L, idx);
file->retain();
}
else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_T))
{
data = luax_checkfiledata(L, idx);
data->retain();
}
if (!data && !file)
{
luaL_argerror(L, idx, "filename, File, or FileData expected");
return nullptr; // Never reached.
}
if (file)
{
luax_catchexcept(L,
[&]() { data = file->read(); },
[&]() { file->release(); }
);
}
return data;
}
int w_newFileData(lua_State *L)
{
// Single argument: treat as filepath or File.
if (lua_gettop(L) == 1)
{
// We don't use luax_getfiledata because we want to use an ioError.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
// Get FileData from the File.
if (luax_istype(L, 1, FILESYSTEM_FILE_T))
{
File *file = luax_checkfile(L, 1);
FileData *data = 0;
try
{
data = file->read();
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
return 1;
}
else
return luaL_argerror(L, 1, "filename or File expected");
}
size_t length = 0;
const char *str = luaL_checklstring(L, 1, &length);
const char *filename = luaL_checkstring(L, 2);
const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
FileData::Decoder decoder = FileData::FILE;
if (decstr && !FileData::getConstant(decstr, decoder))
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
FileData *t = 0;
switch (decoder)
{
case FileData::FILE:
t = instance->newFileData((void *)str, (int)length, filename);
break;
case FileData::BASE64:
t = instance->newFileData(str, filename);
break;
default:
return luaL_error(L, "Invalid FileData decoder: %s", decstr);
}
luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
return 1;
}
int w_getWorkingDirectory(lua_State *L)
{
lua_pushstring(L, instance->getWorkingDirectory());
return 1;
}
int w_getUserDirectory(lua_State *L)
{
luax_pushstring(L, instance->getUserDirectory());
return 1;
}
int w_getAppdataDirectory(lua_State *L)
{
luax_pushstring(L, instance->getAppdataDirectory());
return 1;
}
int w_getSaveDirectory(lua_State *L)
{
lua_pushstring(L, instance->getSaveDirectory());
return 1;
}
int w_getSourceBaseDirectory(lua_State *L)
{
luax_pushstring(L, instance->getSourceBaseDirectory());
return 1;
}
int w_isDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance->isDirectory(arg));
return 1;
}
int w_isFile(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance->isFile(arg));
return 1;
}
int w_createDirectory(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance->createDirectory(arg));
return 1;
}
int w_remove(lua_State *L)
{
const char *arg = luaL_checkstring(L, 1);
luax_pushboolean(L, instance->remove(arg));
return 1;
}
int w_read(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
Data *data = 0;
try
{
data = instance->read(filename, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
if (data == 0)
return luax_ioError(L, "File could not be read.");
// Push the string.
lua_pushlstring(L, (const char *) data->getData(), data->getSize());
// Push the size.
lua_pushinteger(L, data->getSize());
// Lua has a copy now, so we can free it.
data->release();
return 2;
}
static int w_write_or_append(lua_State *L, File::Mode mode)
{
const char *filename = luaL_checkstring(L, 1);
const char *input = 0;
size_t len = 0;
if (luax_istype(L, 2, DATA_T))
{
love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
input = (const char *) data->getData();
len = data->getSize();
}
else if (lua_isstring(L, 2))
input = lua_tolstring(L, 2, &len);
else
return luaL_argerror(L, 2, "string or Data expected");
// Get how much we should write. Length of string default.
len = luaL_optinteger(L, 3, len);
try
{
if (mode == File::APPEND)
instance->append(filename, (const void *) input, len);
else
instance->write(filename, (const void *) input, len);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
luax_pushboolean(L, true);
return 1;
}
int w_write(lua_State *L)
{
return w_write_or_append(L, File::WRITE);
}
int w_append(lua_State *L)
{
return w_write_or_append(L, File::APPEND);
}
int w_getDirectoryItems(lua_State *L)
{
return instance->getDirectoryItems(L);
}
int w_lines(lua_State *L)
{
File *file;
if (lua_isstring(L, 1))
{
file = instance->newFile(lua_tostring(L, 1));
bool success = false;
luax_catchexcept(L, [&](){ success = file->open(File::READ); });
if (!success)
return luaL_error(L, "Could not open file.");
luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
}
else
return luaL_argerror(L, 1, "expected filename.");
lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
return 1;
}
int w_load(lua_State *L)
{
std::string filename = std::string(luaL_checkstring(L, 1));
Data *data = 0;
try
{
data = instance->read(filename.c_str());
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
data->release();
// Load the chunk, but don't run it.
switch (status)
{
case LUA_ERRMEM:
return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
case LUA_ERRSYNTAX:
return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
default: // success
return 1;
}
}
int w_getLastModified(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 time = 0;
try
{
time = instance->getLastModified(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
lua_pushnumber(L, static_cast<lua_Number>(time));
return 1;
}
int w_getSize(lua_State *L)
{
const char *filename = luaL_checkstring(L, 1);
int64 size = -1;
try
{
size = instance->getSize(filename);
}
catch (love::Exception &e)
{
return luax_ioError(L, "%s", e.what());
}
// Error on failure or if size does not fit into a double precision floating-point number.
if (size == -1)
return luax_ioError(L, "Could not determine file size.");
else if (size >= 0x20000000000000LL)
return luax_ioError(L, "Size too large to fit into a Lua number!");
lua_pushnumber(L, (lua_Number) size);
return 1;
}
int loader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tmp(filename);
tmp += ".lua";
int size = tmp.size();
for (int i=0; i<size-4; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
// Check whether file exists.
if (instance->isFile(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return w_load(L);
}
tmp = filename;
size = tmp.size();
for (int i=0; i<size; i++)
{
if (tmp[i] == '.')
{
tmp[i] = '/';
}
}
if (instance->isDirectory(tmp.c_str()))
{
tmp += "/init.lua";
if (instance->isFile(tmp.c_str()))
{
lua_pop(L, 1);
lua_pushstring(L, tmp.c_str());
// Ok, load it.
return w_load(L);
}
}
std::string errstr = "\n\tno file '%s' in LOVE game directories.";
errstr += errstr;
lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
return 1;
}
inline const char *library_extension()
{
#ifdef LOVE_WINDOWS
return ".dll";
#else
return ".so";
#endif
}
int extloader(lua_State *L)
{
const char *filename = lua_tostring(L, -1);
std::string tokenized_name(filename);
std::string tokenized_function(filename);
for (unsigned int i = 0; i < tokenized_name.size(); i++)
{
if (tokenized_name[i] == '.')
{
tokenized_name[i] = '/';
tokenized_function[i] = '_';
}
}
tokenized_name += library_extension();
void *handle = nullptr;
// If the game is fused, try looking for the DLL in the game's read paths.
if (instance->isFused())
{
try
{
std::string dir = instance->getRealDirectory(tokenized_name.c_str());
// We don't want to look in the game's source, because it can be a
// zip sometimes and a folder other times.
if (dir.find(instance->getSource()) == std::string::npos)
handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
}
catch (love::Exception &)
{
// Nothing...
}
}
if (!handle)
{
std::string path = std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
handle = SDL_LoadObject(path.c_str());
}
if (!handle)
{
lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
return 1;
}
void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
if (!func)
func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
if (!func)
{
SDL_UnloadObject(handle);
lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
return 1;
}
lua_pushcfunction(L, (lua_CFunction) func);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "init", w_init },
{ "setFused", w_setFused },
{ "isFused", w_isFused },
{ "setIdentity", w_setIdentity },
{ "getIdentity", w_getIdentity },
{ "setSource", w_setSource },
{ "getSource", w_getSource },
{ "mount", w_mount },
{ "unmount", w_unmount },
{ "newFile", w_newFile },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },
{ "getSaveDirectory", w_getSaveDirectory },
{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
{ "isDirectory", w_isDirectory },
{ "isFile", w_isFile },
{ "createDirectory", w_createDirectory },
{ "remove", w_remove },
{ "read", w_read },
{ "write", w_write },
{ "append", w_append },
{ "getDirectoryItems", w_getDirectoryItems },
{ "lines", w_lines },
{ "load", w_load },
{ "getLastModified", w_getLastModified },
{ "getSize", w_getSize },
{ "newFileData", w_newFileData },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_file,
luaopen_filedata,
0
};
extern "C" int luaopen_love_filesystem(lua_State *L)
{
if (instance == 0)
{
luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
}
else
instance->retain();
// The love loaders should be tried after package.preload.
love::luax_register_searcher(L, loader, 2);
love::luax_register_searcher(L, extloader, 3);
WrappedModule w;
w.module = instance;
w.name = "filesystem";
w.flags = MODULE_FILESYSTEM_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // filesystem
} // love
+80
View File
@@ -0,0 +1,80 @@
/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
#define LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
// LOVE
#include "common/runtime.h"
#include "FileData.h"
namespace love
{
namespace filesystem
{
/**
* Gets FileData at the specified index. If the index contains a filepath or
* a File object, the FileData will be created from that.
* Note that this function retains the FileData object (possibly by creating it),
* so a matching release() is required!
* May trigger a Lua error.
**/
FileData *luax_getfiledata(lua_State *L, int idx);
bool hack_setupWriteDirectory();
int w_init(lua_State *L);
int w_setFused(lua_State *L);
int w_isFused(lua_State *L);
int w_setIdentity(lua_State *L);
int w_getIdentity(lua_State *L);
int w_setSource(lua_State *L);
int w_getSource(lua_State *L);
int w_mount(lua_State *L);
int w_unmount(lua_State *L);
int w_newFile(lua_State *L);
int w_newFileData(lua_State *L);
int w_getWorkingDirectory(lua_State *L);
int w_getUserDirectory(lua_State *L);
int w_getAppdataDirectory(lua_State *L);
int w_getSaveDirectory(lua_State *L);
int w_getSourceBaseDirectory(lua_State *L);
int w_isDirectory(lua_State *L);
int w_isFile(lua_State *L);
int w_createDirectory(lua_State *L);
int w_remove(lua_State *L);
int w_open(lua_State *L);
int w_close(lua_State *L);
int w_read(lua_State *L);
int w_write(lua_State *L);
int w_append(lua_State *L);
int w_getDirectoryItems(lua_State *L);
int w_lines(lua_State *L);
int w_load(lua_State *L);
int w_getLastModified(lua_State *L);
int w_getSize(lua_State *L);
int loader(lua_State *L);
int extloader(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State *L);
} // filesystem
} // love
#endif // LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
+24 -26
View File
@@ -25,6 +25,8 @@
#include "font/wrap_GlyphData.h"
#include "font/wrap_Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "TrueTypeRasterizer.h"
namespace love
@@ -34,31 +36,28 @@ namespace font
namespace freetype
{
static Font *instance = 0;
static Font *instance = nullptr;
int w_newRasterizer(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
Rasterizer *t = nullptr;
Rasterizer *t = 0;
EXCEPT_GUARD(
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
const char *g = luaL_checkstring(L, 2);
std::string glyphs(g);
t = instance->newRasterizer(d, glyphs);
}
else if (luax_istype(L, 1, DATA_T))
{
Data *d = luax_checkdata(L, 1);
int size = luaL_checkint(L, 2);
t = instance->newRasterizer(d, size);
}
)
if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
{
love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
const char *g = luaL_checkstring(L, 2);
std::string glyphs(g);
luax_catchexcept(L, [&](){ t = instance->newRasterizer(d, glyphs); });
}
else if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
love::filesystem::FileData *d = love::filesystem::luax_getfiledata(L, 1);
int size = luaL_checkint(L, 2);
luax_catchexcept(L,
[&]() { t = instance->newRasterizer(d, size); },
[&]() { d->release(); }
);
}
luax_pushtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
return 1;
@@ -67,14 +66,13 @@ int w_newRasterizer(lua_State *L)
int w_newGlyphData(lua_State *L)
{
Rasterizer *r = luax_checkrasterizer(L, 1);
GlyphData *t = 0;
GlyphData *t = nullptr;
// newGlyphData accepts a unicode character or a codepoint number.
if (lua_type(L, 2) == LUA_TSTRING)
{
std::string glyph = luax_checkstring(L, 2);
EXCEPT_GUARD(t = instance->newGlyphData(r, glyph);)
luax_catchexcept(L, [&](){ t = instance->newGlyphData(r, glyph); });
}
else
{
@@ -103,9 +101,9 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_font(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new Font();)
luax_catchexcept(L, [](){ instance = new Font(); });
}
else
instance->retain();
+1 -1
View File
@@ -64,7 +64,7 @@ int w_GlyphData_getGlyphString(lua_State *L)
{
GlyphData *t = luax_checkglyphdata(L, 1);
EXCEPT_GUARD(luax_pushstring(L, t->getGlyphString());)
luax_catchexcept(L, [&](){ luax_pushstring(L, t->getGlyphString()); });
return 1;
}
+4 -4
View File
@@ -72,7 +72,7 @@ int w_Rasterizer_getGlyphData(lua_State *L)
Rasterizer *t = luax_checkrasterizer(L, 1);
GlyphData *g = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
// getGlyphData accepts a unicode character or a codepoint number.
if (lua_type(L, 2) == LUA_TSTRING)
{
@@ -84,7 +84,7 @@ int w_Rasterizer_getGlyphData(lua_State *L)
uint32 glyph = (uint32) luaL_checknumber(L, 2);
g = t->getGlyphData(glyph);
}
)
});
luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, g);
return 1;
@@ -106,7 +106,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
int count = lua_gettop(L) - 1;
count = count < 1 ? 1 : count;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
for (int i = 2; i < count + 2; i++)
{
if (lua_type(L, i) == LUA_TSTRING)
@@ -117,7 +117,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
if (!hasglyph)
break;
}
)
});
luax_pushboolean(L, hasglyph);
return 1;
+1
View File
@@ -191,6 +191,7 @@ void Image::createMipmaps()
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
}
}
+30 -50
View File
@@ -39,7 +39,6 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, ibo(nullptr)
, element_count(0)
, element_data_type(getGLDataTypeFromMax(verts.size()))
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
@@ -175,20 +174,7 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
GLenum datatype = getGLDataTypeFromMax(vertex_count);
// Calculate the size in bytes of the index buffer data.
size_t size = map.size();
switch (datatype)
{
case GL_UNSIGNED_BYTE:
size *= sizeof(uint8);
break;
case GL_UNSIGNED_SHORT:
size *= sizeof(uint16);
break;
case GL_UNSIGNED_INT:
default:
size *= sizeof(uint32);
break;
}
size_t size = map.size() * getGLDataTypeSize(datatype);
if (ibo && size > ibo->getSize())
{
@@ -232,10 +218,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
* Copies index data from a mapped buffer to a vector.
**/
template <typename T>
static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
static void copyFromIndexBuffer(void *buffer, size_t count, std::vector<uint32> &indices)
{
T *elems = (T *) buffer;
for (size_t i = 0; i < maxval; i++)
for (size_t i = 0; i < count; i++)
indices.push_back((uint32) elems[i]);
}
@@ -256,14 +242,14 @@ void Mesh::getVertexMap(std::vector<uint32> &map) const
switch (element_data_type)
{
case GL_UNSIGNED_BYTE:
copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
copyFromIndexBuffer<uint8>(buffer, element_count, map);
break;
case GL_UNSIGNED_SHORT:
copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
copyFromIndexBuffer<uint16>(buffer, element_count, map);
break;
case GL_UNSIGNED_INT:
default:
copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
copyFromIndexBuffer<uint32>(buffer, element_count, map);
break;
}
}
@@ -273,16 +259,6 @@ size_t Mesh::getVertexMapCount() const
return element_count;
}
void Mesh::setInstanceCount(int count)
{
instance_count = std::max(count, 1);
}
int Mesh::getInstanceCount() const
{
return instance_count;
}
void Mesh::setTexture(Texture *tex)
{
tex->retain();
@@ -398,35 +374,29 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
int max = element_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) element_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
const void *indices = ibo->getPointer(min * sizeof(uint32));
GLenum type = element_data_type;
const void *indices = ibo->getPointer(min * getGLDataTypeSize(type));
if (instance_count > 1)
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
else
glDrawElements(mode, max - min + 1, type, indices);
glDrawElements(mode, max - min + 1, type, indices);
}
else
{
int max = vertex_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
max = std::min(range_max, max);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
min = std::min(range_min, max);
// Normal non-indexed drawing (no custom vertex map.)
if (instance_count > 1)
gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
else
glDrawArrays(mode, min, max - min + 1);
glDrawArrays(mode, min, max - min + 1);
}
glDisableClientState(GL_VERTEX_ARRAY);
@@ -454,24 +424,34 @@ GLenum Mesh::getGLDrawMode(DrawMode mode) const
case DRAW_MODE_STRIP:
return GL_TRIANGLE_STRIP;
case DRAW_MODE_TRIANGLES:
default:
return GL_TRIANGLES;
case DRAW_MODE_POINTS:
return GL_POINTS;
default:
break;
}
return GL_TRIANGLES;
}
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
{
if (maxvalue > LOVE_UINT16_MAX)
return GL_UNSIGNED_INT;
else if (maxvalue > LOVE_UINT8_MAX)
return GL_UNSIGNED_SHORT;
else
return GL_UNSIGNED_BYTE;
return GL_UNSIGNED_SHORT;
}
size_t Mesh::getGLDataTypeSize(GLenum datatype) const
{
switch (datatype)
{
case GL_UNSIGNED_BYTE:
return sizeof(uint8);
case GL_UNSIGNED_SHORT:
return sizeof(uint16);
case GL_UNSIGNED_INT:
return sizeof(uint32);
default:
return 0;
}
}
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
+1 -11
View File
@@ -119,15 +119,6 @@ public:
**/
size_t getVertexMapCount() const;
/**
* Sets the number of instances of this Mesh to draw (uses hardware
* instancing when possible.)
* A custom vertex shader is necessary in order to introduce differences
* in each instance.
**/
void setInstanceCount(int count);
int getInstanceCount() const;
/**
* Sets the texture used when drawing the Mesh.
**/
@@ -171,6 +162,7 @@ private:
GLenum getGLDrawMode(DrawMode mode) const;
GLenum getGLDataTypeFromMax(size_t maxvalue) const;
size_t getGLDataTypeSize(GLenum datatype) const;
// Vertex buffer.
VertexBuffer *vbo;
@@ -181,8 +173,6 @@ private:
size_t element_count;
GLenum element_data_type;
int instance_count;
DrawMode draw_mode;
int range_min;
+2 -2
View File
@@ -40,7 +40,7 @@ int w_Canvas_renderTo(lua_State *L)
// Save the current Canvas so we can restore it when we're done.
Canvas *oldcanvas = Canvas::current;
EXCEPT_GUARD(canvas->startGrab();)
luax_catchexcept(L, [&](){ canvas->startGrab(); });
lua_settop(L, 2); // make sure the function is on top of the stack
lua_call(L, 0, 0);
@@ -69,7 +69,7 @@ int w_Canvas_getPixel(lua_State * L)
int y = luaL_checkint(L, 3);
unsigned char c[4];
EXCEPT_GUARD(canvas->getPixel(c, x, y);)
luax_catchexcept(L, [&](){ canvas->getPixel(c, x, y); });
lua_pushnumber(L, c[0]);
lua_pushnumber(L, c[1]);
+6 -6
View File
@@ -45,7 +45,7 @@ int w_Font_getWidth(lua_State *L)
Font *t = luax_checkfont(L, 1);
const char *str = luaL_checkstring(L, 2);
EXCEPT_GUARD(lua_pushinteger(L, t->getWidth(str));)
luax_catchexcept(L, [&](){ lua_pushinteger(L, t->getWidth(str)); });
return 1;
}
@@ -56,10 +56,10 @@ int w_Font_getWrap(lua_State *L)
float wrap = (float) luaL_checknumber(L, 3);
int max_width = 0, numlines = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
std::vector<std::string> lines = t->getWrap(str, wrap, &max_width);
numlines = lines.size();
)
});
lua_pushinteger(L, max_width);
lua_pushinteger(L, numlines);
@@ -96,7 +96,7 @@ int w_Font_setFilter(lua_State *L)
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
return 0;
}
@@ -143,7 +143,7 @@ int w_Font_hasGlyphs(lua_State *L)
int count = lua_gettop(L) - 1;
count = count < 1 ? 1 : count;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
for (int i = 2; i < count + 2; i++)
{
if (lua_type(L, i) == LUA_TSTRING)
@@ -154,7 +154,7 @@ int w_Font_hasGlyphs(lua_State *L)
if (!hasglyph)
break;
}
)
});
luax_pushboolean(L, hasglyph);
return 1;
+76 -48
View File
@@ -22,7 +22,9 @@
#include "OpenGL.h"
#include "graphics/Texture.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "font/Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "scripts/graphics.lua.h"
#include <cassert>
@@ -155,43 +157,59 @@ int w_newImage(lua_State *L)
if (fstr != nullptr && !Image::getConstant(fstr, format))
return luaL_error(L, "Invalid Image format: %s", fstr);
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
bool releasedata = false;
// Convert to ImageData/CompressedData, if necessary.
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
// Convert to ImageData / CompressedData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
// Determine whether to convert to ImageData or CompressedData.
luax_getfunction(L, "image", "isCompressed");
lua_pushvalue(L, 1);
lua_call(L, 1, 1);
love::image::Image *image = (love::image::Image *) Module::findInstance("love.image.");
if (image == nullptr)
return luaL_error(L, "Cannot load images without the love.image module.");
bool compressed = luax_toboolean(L, -1);
lua_pop(L, 1);
love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
if (compressed)
luax_convobj(L, 1, "image", "newCompressedData");
if (image->isCompressed(fdata))
{
luax_catchexcept(L,
[&]() { cdata = image->newCompressedData(fdata); },
[&]() { fdata->release(); }
);
}
else
luax_convobj(L, 1, "image", "newImageData");
}
{
luax_catchexcept(L,
[&]() { data = image->newImageData(fdata); },
[&]() { fdata->release(); }
);
}
if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
// Lua's GC won't release the image data, so we should do it ourselves.
releasedata = true;
}
else if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
cdata = luax_checktype<love::image::CompressedData>(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T);
else
data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
if (!data && !cdata)
return luaL_error(L, "Error creating image.");
return luaL_error(L, "Error creating image (could not load data.)");
// Create the image.
Image *image = nullptr;
EXCEPT_GUARD(
if (cdata)
image = instance->newImage(cdata, format);
else if (data)
image = instance->newImage(data, format);
)
luax_catchexcept(L,
[&]() {
if (cdata)
image = instance->newImage(cdata, format);
else if (data)
image = instance->newImage(data, format);
},
[&]() {
if (releasedata && data)
data->release();
else if (releasedata && cdata)
cdata->release();
}
);
if (image == nullptr)
return luaL_error(L, "Could not load image.");
@@ -219,12 +237,8 @@ int w_newQuad(lua_State *L)
int w_newFont(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
// Convert to Rasterizer, if necessary.
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "font", "newRasterizer");
@@ -233,7 +247,9 @@ int w_newFont(lua_State *L)
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
Font *font = 0;
EXCEPT_GUARD(font = instance->newFont(rasterizer, instance->getDefaultFilter());)
luax_catchexcept(L, [&]() {
font = instance->newFont(rasterizer, instance->getDefaultFilter()); }
);
if (font == 0)
return luaL_error(L, "Could not load font.");
@@ -297,7 +313,9 @@ int w_newSpriteBatch(lua_State *L)
}
SpriteBatch *t = nullptr;
EXCEPT_GUARD(t = instance->newSpriteBatch(texture, size, usage);)
luax_catchexcept(L,
[&](){ t = instance->newSpriteBatch(texture, size, usage); }
);
luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
return 1;
@@ -311,7 +329,9 @@ int w_newParticleSystem(lua_State *L)
if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid ParticleSystem size");
EXCEPT_GUARD(t = instance->newParticleSystem(texture, int(size));)
luax_catchexcept(L,
[&](){ t = instance->newParticleSystem(texture, int(size)); }
);
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
return 1;
@@ -330,7 +350,9 @@ int w_newCanvas(lua_State *L)
return luaL_error(L, "Invalid Canvas format: %s", str);
Canvas *canvas = nullptr;
EXCEPT_GUARD(canvas = instance->newCanvas(width, height, format, fsaa);)
luax_catchexcept(L,
[&](){ canvas = instance->newCanvas(width, height, format, fsaa); }
);
if (canvas == nullptr)
return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
@@ -498,13 +520,13 @@ int w_newMesh(lua_State *L)
vertices.push_back(v);
}
EXCEPT_GUARD(t = instance->newMesh(vertices, mode);)
luax_catchexcept(L, [&](){ t = instance->newMesh(vertices, mode); });
t->setVertexColors(use_colors);
}
else
{
int count = luaL_checkint(L, 1);
EXCEPT_GUARD(t = instance->newMesh(count, mode);)
luax_catchexcept(L, [&](){ t = instance->newMesh(count, mode); });
}
if (tex)
@@ -643,7 +665,7 @@ int w_setBlendMode(lua_State *L)
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
EXCEPT_GUARD(instance->setBlendMode(mode);)
luax_catchexcept(L, [&](){ instance->setBlendMode(mode); });
return 0;
}
@@ -652,7 +674,7 @@ int w_getBlendMode(lua_State *L)
const char *str;
Graphics::BlendMode mode;
EXCEPT_GUARD(mode = instance->getBlendMode();)
luax_catchexcept(L, [&](){ mode = instance->getBlendMode(); });
if (!Graphics::getConstant(mode, str))
return luaL_error(L, "Unknown blend mode");
@@ -822,7 +844,7 @@ int w_newScreenshot(lua_State *L)
bool copyAlpha = luax_optboolean(L, 1, false);
love::image::ImageData *i = 0;
EXCEPT_GUARD(i = instance->newScreenshot(image, copyAlpha);)
luax_catchexcept(L, [&](){ i = instance->newScreenshot(image, copyAlpha); });
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
return 1;
@@ -866,12 +888,12 @@ int w_setCanvas(lua_State *L)
attachments.push_back(luax_checkcanvas(L, i));
}
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (attachments.size() > 0)
canvas->startGrab(attachments);
else
canvas->startGrab();
)
});
return 0;
}
@@ -990,10 +1012,12 @@ int w_getRendererInfo(lua_State *L)
{
std::string name, version, vendor, device;
EXCEPT_GUARD(name = instance->getRendererInfo(Graphics::RENDERER_INFO_NAME);)
EXCEPT_GUARD(version = instance->getRendererInfo(Graphics::RENDERER_INFO_VERSION);)
EXCEPT_GUARD(vendor = instance->getRendererInfo(Graphics::RENDERER_INFO_VENDOR);)
EXCEPT_GUARD(device = instance->getRendererInfo(Graphics::RENDERER_INFO_DEVICE);)
luax_catchexcept(L, [&]() {
name = instance->getRendererInfo(Graphics::RENDERER_INFO_NAME);
version = instance->getRendererInfo(Graphics::RENDERER_INFO_VERSION);
vendor = instance->getRendererInfo(Graphics::RENDERER_INFO_VENDOR);
device = instance->getRendererInfo(Graphics::RENDERER_INFO_DEVICE);
});
luax_pushstring(L, name);
luax_pushstring(L, version);
@@ -1069,7 +1093,9 @@ int w_print(lua_State *L)
float kx = (float)luaL_optnumber(L, 9, 0.0f);
float ky = (float)luaL_optnumber(L, 10, 0.0f);
EXCEPT_GUARD(instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky);)
luax_catchexcept(L,
[&](){ instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
);
return 0;
}
@@ -1105,7 +1131,9 @@ int w_printf(lua_State *L)
ky = (float) luaL_optnumber(L, 12, 0.0f);
}
EXCEPT_GUARD(instance->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky);)
luax_catchexcept(L,
[&](){ instance->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
);
return 0;
}
@@ -1261,13 +1289,13 @@ int w_polygon(lua_State *L)
int w_push(lua_State *L)
{
EXCEPT_GUARD(instance->push();)
luax_catchexcept(L, [&](){ instance->push(); });
return 0;
}
int w_pop(lua_State *L)
{
EXCEPT_GUARD(instance->pop();)
luax_catchexcept(L, [&](){ instance->pop(); });
return 0;
}
@@ -1417,7 +1445,7 @@ extern "C" int luaopen_love_graphics(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new Graphics();)
luax_catchexcept(L, [&](){ instance = new Graphics(); });
}
else
instance->retain();
+2 -2
View File
@@ -47,7 +47,7 @@ int w_Image_setMipmapFilter(lua_State *L)
return luaL_error(L, "Invalid filter mode: %s", mipmapstr);
}
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
float sharpness = (float) luaL_optnumber(L, 3, 0);
t->setMipmapSharpness(sharpness);
@@ -81,7 +81,7 @@ int w_Image_isCompressed(lua_State *L)
int w_Image_refresh(lua_State *L)
{
Image *i = luax_checkimage(L, 1);
EXCEPT_GUARD(i->refresh();)
luax_catchexcept(L, [&](){ i->refresh(); });
return 0;
}
+6 -26
View File
@@ -74,7 +74,7 @@ int w_Mesh_setVertex(lua_State *L)
v.a = luaL_optinteger(L, 10, 255);
}
EXCEPT_GUARD(t->setVertex(i, v);)
luax_catchexcept(L, [&](){ t->setVertex(i, v); });
return 0;
}
@@ -84,7 +84,7 @@ int w_Mesh_getVertex(lua_State *L)
size_t i = (size_t) (luaL_checkinteger(L, 2) - 1);
Vertex v;
EXCEPT_GUARD(v = t->getVertex(i);)
luax_catchexcept(L, [&](){ v = t->getVertex(i); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
@@ -134,7 +134,7 @@ int w_Mesh_setVertices(lua_State *L)
vertices.push_back(v);
}
EXCEPT_GUARD(t->setVertices(vertices);)
luax_catchexcept(L, [&](){ t->setVertices(vertices); });
return 0;
}
@@ -216,7 +216,7 @@ int w_Mesh_setVertexMap(lua_State *L)
vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
}
EXCEPT_GUARD(t->setVertexMap(vertexmap);)
luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
return 0;
}
@@ -225,7 +225,7 @@ int w_Mesh_getVertexMap(lua_State *L)
Mesh *t = luax_checkmesh(L, 1);
std::vector<uint32> vertex_map;
EXCEPT_GUARD(t->getVertexMap(vertex_map);)
luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); });
size_t element_count = vertex_map.size();
@@ -240,20 +240,6 @@ int w_Mesh_getVertexMap(lua_State *L)
return 1;
}
int w_Mesh_setInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
t->setInstanceCount(luaL_checkint(L, 2));
return 0;
}
int w_Mesh_getInstanceCount(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
lua_pushinteger(L, t->getInstanceCount());
return 1;
}
int w_Mesh_setTexture(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
@@ -329,7 +315,7 @@ int w_Mesh_setDrawRange(lua_State *L)
{
int rangemin = luaL_checkint(L, 2) - 1;
int rangemax = luaL_checkint(L, 3) - 1;
EXCEPT_GUARD(t->setDrawRange(rangemin, rangemax);)
luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
}
return 0;
@@ -374,12 +360,6 @@ static const luaL_Reg functions[] =
{ "getVertexCount", w_Mesh_getVertexCount },
{ "setVertexMap", w_Mesh_setVertexMap },
{ "getVertexMap", w_Mesh_getVertexMap },
// Disabled for now, since implementation is incomplete and might change
// if/when VertexBuffers / custom vertex attributes are added.
// { "setInstanceCount", w_Mesh_setInstanceCount },
// { "getInstanceCount", w_Mesh_getInstanceCount },
{ "setTexture", w_Mesh_setTexture },
{ "getTexture", w_Mesh_getTexture },
{ "setDrawMode", w_Mesh_setDrawMode },
-2
View File
@@ -41,8 +41,6 @@ int w_Mesh_getVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);
int w_Mesh_setInstanceCount(lua_State *L);
int w_Mesh_getInstanceCount(lua_State *L);
int w_Mesh_setTexture(lua_State *L);
int w_Mesh_getTexture(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);
@@ -49,7 +49,7 @@ int w_ParticleSystem_clone(lua_State *L)
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem *clone = nullptr;
EXCEPT_GUARD(clone = t->clone();)
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
return 1;
@@ -90,7 +90,7 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid buffer size");
EXCEPT_GUARD(t->setBufferSize((uint32) arg1);)
luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
return 0;
}
@@ -128,7 +128,7 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float) luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setEmissionRate(arg1);)
luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
return 0;
}
+5 -17
View File
@@ -232,22 +232,10 @@ int w_Shader_sendMatrix(lua_State *L)
lua_pop(L, 1 + dimension);
}
bool should_error = false;
try
{
shader->sendMatrix(name, dimension, values, count);
}
catch(love::Exception &e)
{
should_error = true;
lua_pushstring(L, e.what());
}
delete[] values;
if (should_error)
return luaL_error(L, "%s", lua_tostring(L, -1));
luax_catchexcept(L,
[&]() { shader->sendMatrix(name, dimension, values, count); },
[&]() { delete[] values; }
);
return 0;
}
@@ -258,7 +246,7 @@ int w_Shader_sendTexture(lua_State *L)
const char *name = luaL_checkstring(L, 2);
Texture *texture = luax_checktexture(L, 3);
EXCEPT_GUARD(shader->sendTexture(name, texture);)
luax_catchexcept(L, [&](){ shader->sendTexture(name, texture); });
return 0;
}
@@ -64,12 +64,12 @@ int w_SpriteBatch_add(lua_State *L)
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
int id = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (quad)
id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
else
id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
)
});
lua_pushinteger(L, id);
return 1;
@@ -101,12 +101,12 @@ int w_SpriteBatch_set(lua_State *L)
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (quad)
t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
else
t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
)
});
return 0;
}
@@ -216,7 +216,7 @@ int w_SpriteBatch_setBufferSize(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
int size = luaL_checkint(L, 2);
EXCEPT_GUARD(t->setBufferSize(size);)
luax_catchexcept(L, [&]() {t->setBufferSize(size); });
return 0;
}
+1 -1
View File
@@ -69,7 +69,7 @@ int w_Texture_setFilter(lua_State *L)
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
EXCEPT_GUARD(t->setFilter(f);)
luax_catchexcept(L, [&](){ t->setFilter(f); });
return 0;
}
+1 -1
View File
@@ -87,7 +87,7 @@ CompressedData::Format CompressedData::getFormat() const
void CompressedData::checkMipmapLevelExists(int miplevel) const
{
if (miplevel < 0 || miplevel >= (int) dataImages.size())
throw love::Exception("Mipmap level %d does not exist", miplevel);
throw love::Exception("Mipmap level %d does not exist", miplevel + 1);
}
bool CompressedData::getConstant(const char *in, CompressedData::Format &out)
+7 -6
View File
@@ -37,7 +37,7 @@ int w_CompressedData_getWidth(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int width = 0;
EXCEPT_GUARD(width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);)
luax_catchexcept(L, [&](){ width = t->getWidth(miplevel - 1); });
lua_pushinteger(L, width);
return 1;
@@ -49,7 +49,7 @@ int w_CompressedData_getHeight(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int height = 0;
EXCEPT_GUARD(height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);)
luax_catchexcept(L, [&](){ height = t->getHeight(miplevel - 1); });
lua_pushinteger(L, height);
return 1;
@@ -61,10 +61,11 @@ int w_CompressedData_getDimensions(lua_State *L)
int miplevel = luaL_optinteger(L, 2, 1);
int width = 0, height = 0;
EXCEPT_GUARD(
width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
)
luax_catchexcept(L, [&]()
{
width = t->getWidth(miplevel - 1);
height = t->getHeight(miplevel - 1);
});
lua_pushinteger(L, width);
lua_pushinteger(L, height);
+22 -28
View File
@@ -25,12 +25,14 @@
#include "magpie/Image.h"
#include "filesystem/wrap_Filesystem.h"
namespace love
{
namespace image
{
static Image *instance = 0;
static Image *instance = nullptr;
int w_newImageData(lua_State *L)
{
@@ -42,23 +44,21 @@ int w_newImageData(lua_State *L)
if (w <= 0 || h <= 0)
return luaL_error(L, "Invalid image size.");
ImageData *t = 0;
EXCEPT_GUARD(t = instance->newImageData(w, h);)
ImageData *t = nullptr;
luax_catchexcept(L, [&](){ t = instance->newImageData(w, h); });
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
return 1;
}
// Case 2: File(Data).
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
ImageData *t = 0;
EXCEPT_GUARD(t = instance->newImageData(data);)
ImageData *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance->newImageData(data); },
[&]() { data->release(); }
);
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
return 1;
@@ -66,14 +66,13 @@ int w_newImageData(lua_State *L)
int w_newCompressedData(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
CompressedData *t = 0;
EXCEPT_GUARD(t = instance->newCompressedData(data);)
CompressedData *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance->newCompressedData(data); },
[&]() { data->release(); }
);
luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
return 1;
@@ -81,14 +80,9 @@ int w_newCompressedData(lua_State *L)
int w_isCompressed(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
bool compressed = false;
EXCEPT_GUARD(compressed = instance->isCompressed(data);)
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
bool compressed = instance->isCompressed(data);
data->release();
luax_pushboolean(L, compressed);
return 1;
@@ -112,9 +106,9 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_image(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::image::magpie::Image();)
luax_catchexcept(L, [&](){ instance = new love::image::magpie::Image(); });
}
else
instance->retain();
+3 -3
View File
@@ -62,7 +62,7 @@ int w_ImageData_getPixel(lua_State *L)
int y = luaL_checkint(L, 3);
pixel c;
EXCEPT_GUARD(c = t->getPixel(x, y);)
luax_catchexcept(L, [&](){ c = t->getPixel(x, y); });
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
@@ -98,7 +98,7 @@ int w_ImageData_setPixel(lua_State *L)
c.a = (unsigned char)luaL_optinteger(L, 7, 255);
}
EXCEPT_GUARD(t->setPixel(x, y, c);)
luax_catchexcept(L, [&](){ t->setPixel(x, y, c); });
return 0;
}
@@ -261,7 +261,7 @@ int w_ImageData_encode(lua_State *L)
return luaL_error(L, "Invalid image format '%s'.", fmt);
}
EXCEPT_GUARD(t->encode(file, format);)
luax_catchexcept(L, [&](){ t->encode(file, format); });
return 0;
}
+14
View File
@@ -85,6 +85,20 @@ public:
**/
virtual Joystick::JoystickInput getGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput) = 0;
/**
* Loads a newline-separated list of virtual Gamepad mapping strings for
* multiple joysticks at a time. The mapping strings must have been
* generated with saveGamepadMappings, via Steam, or some other tool which
* generates SDL GameController mappings.
**/
virtual void loadGamepadMappings(const std::string &mappings) = 0;
/**
* Gets a newline-separated list of virtual Gamepad mapping strings for
* all used or modified Joysticks which are identified as Gamepads.
**/
virtual std::string saveGamepadMappings() = 0;
}; // JoystickModule
} // joystick
+8 -6
View File
@@ -191,12 +191,14 @@ bool Joystick::isDown(const std::vector<int> &buttonlist) const
if (!isConnected())
return false;
int num = getButtonCount();
int numbuttons = getButtonCount();
for (size_t i = 0; i < buttonlist.size(); i++)
for (int button : buttonlist)
{
int button = buttonlist[i];
if (button >= 0 && button < num && SDL_JoystickGetButton(joyhandle, button) == 1)
if (button < 0 || button >= numbuttons)
continue;
if (SDL_JoystickGetButton(joyhandle, button) == 1)
return true;
}
@@ -244,9 +246,9 @@ bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const
SDL_GameControllerButton sdlbutton;
for (size_t i = 0; i < blist.size(); i++)
for (GamepadButton button : blist)
{
if (!getConstant(blist[i], sdlbutton))
if (!getConstant(button, sdlbutton))
continue;
if (SDL_GameControllerGetButton(controller, sdlbutton) == 1)
+101 -20
View File
@@ -57,10 +57,10 @@ JoystickModule::JoystickModule()
JoystickModule::~JoystickModule()
{
// Close any open Joysticks.
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
for (auto stick : joysticks)
{
(*it)->close();
(*it)->release();
stick->close();
stick->release();
}
if (SDL_WasInit(SDL_INIT_HAPTIC) != 0)
@@ -101,10 +101,10 @@ int JoystickModule::getJoystickCount() const
love::joystick::Joystick *JoystickModule::getJoystickFromID(int instanceid)
{
for (size_t i = 0; i < activeSticks.size(); i++)
for (auto stick : activeSticks)
{
if (instanceid == activeSticks[i]->getInstanceID())
return activeSticks[i];
if (stick->getInstanceID() == instanceid)
return stick;
}
return nullptr;
@@ -119,12 +119,12 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
joystick::Joystick *joystick = 0;
bool reused = false;
for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
for (auto stick : joysticks)
{
// Try to re-use a disconnected Joystick with the same GUID.
if (!(*it)->isConnected() && (*it)->getGUID() == guidstr)
if (!stick->isConnected() && stick->getGUID() == guidstr)
{
joystick = *it;
joystick = stick;
reused = true;
break;
}
@@ -144,9 +144,9 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
// Make sure multiple instances of the same physical joystick aren't added
// to the active list.
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
for (auto activestick : activeSticks)
{
if (joystick->getHandle() == (*it)->getHandle())
if (joystick->getHandle() == activestick->getHandle())
{
joystick->close();
@@ -157,10 +157,13 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
joystick->release();
}
return *it;
return activestick;
}
}
if (joystick->isGamepad())
recentGamepadGUIDs[joystick->getGUID()] = true;
activeSticks.push_back(joystick);
return joystick;
}
@@ -257,6 +260,9 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
// 1 == added, 0 == updated, -1 == error.
int status = SDL_GameControllerAddMapping(mapstr.c_str());
if (status != -1)
recentGamepadGUIDs[guid] = true;
// FIXME: massive hack until missing APIs are added to SDL 2:
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
if (status == 1)
@@ -427,22 +433,23 @@ void JoystickModule::checkGamepads(const std::string &guid) const
if (guid.compare(getDeviceGUID(d_index)) != 0)
continue;
for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
for (auto stick : activeSticks)
{
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
if (stick->isGamepad() || guid.compare(stick->getGUID()) != 0)
continue;
// Big hack time: open the index as a game controller and compare
// the underlying joystick handle to the active stick's.
SDL_GameController *ctrl = SDL_GameControllerOpen(d_index);
if (ctrl == nullptr)
SDL_GameController *controller = SDL_GameControllerOpen(d_index);
if (controller == nullptr)
continue;
SDL_Joystick *stick = SDL_GameControllerGetJoystick(ctrl);
if (stick == (SDL_Joystick *) (*it)->getHandle())
(*it)->openGamepad(d_index);
SDL_Joystick *sdlstick = SDL_GameControllerGetJoystick(controller);
if (sdlstick == (SDL_Joystick *) stick->getHandle())
stick->openGamepad(d_index);
SDL_GameControllerClose(ctrl);
// GameController objects are reference-counted in SDL.
SDL_GameControllerClose(controller);
}
}
}
@@ -462,6 +469,80 @@ std::string JoystickModule::getDeviceGUID(int deviceindex) const
return std::string(guidstr);
}
void JoystickModule::loadGamepadMappings(const std::string &mappings)
{
// TODO: We should use SDL_GameControllerAddMappingsFromRW. We're
// duplicating its functionality for now because it was added after
// SDL 2.0.0's release, and we want runtime compat with 2.0.0 on Linux...
std::stringstream ss(mappings);
std::string mapping;
bool success = false;
// The mappings string contains newline-separated mappings.
while (std::getline(ss, mapping))
{
if (mapping.empty())
continue;
// Strip out and compare any "platform:XYZ," in the mapping.
size_t pstartpos = mapping.find("platform:");
if (pstartpos != std::string::npos)
{
pstartpos += strlen("platform:");
size_t pendpos = mapping.find_first_of(',', pstartpos);
std::string platform = mapping.substr(pstartpos, pendpos - pstartpos);
if (platform.compare(SDL_GetPlatform()) != 0)
continue;
pstartpos -= strlen("platform:");
mapping.erase(pstartpos, pendpos - pstartpos + 1);
}
if (SDL_GameControllerAddMapping(mapping.c_str()) != -1)
{
success = true;
std::string guid = mapping.substr(0, mapping.find_first_of(','));
recentGamepadGUIDs[guid] = true;
// FIXME: massive hack until missing APIs are added to SDL 2:
// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
checkGamepads(guid);
}
}
if (!success)
throw love::Exception("Invalid gamepad mappings.");
}
std::string JoystickModule::saveGamepadMappings()
{
std::string mappings;
for (const auto &g : recentGamepadGUIDs)
{
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(g.first.c_str());
char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
if (sdlmapping == nullptr)
continue;
std::string mapping = sdlmapping;
SDL_free(sdlmapping);
if (mapping.find_last_of(',') != mapping.length() - 1)
mapping += ",";
// Matches SDL_GameControllerAddMappingsFromRW.
mapping += "platform:" + std::string(SDL_GetPlatform()) + ",\n";
mappings += mapping;
}
return mappings;
}
} // sdl
} // joystick
} // love
@@ -28,6 +28,7 @@
#include <string>
#include <vector>
#include <list>
#include <map>
namespace love
{
@@ -56,6 +57,8 @@ public:
bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput);
void loadGamepadMappings(const std::string &mappings);
std::string saveGamepadMappings();
private:
@@ -74,6 +77,10 @@ private:
// Persistent list of all Joysticks which have been connected at some point.
std::list<Joystick *> joysticks;
// Persistent map indicating GUIDs for Gamepads which have been connected or
// modified at some point.
std::map<std::string, bool> recentGamepadGUIDs;
}; // JoystickModule
} // sdl
@@ -28,8 +28,6 @@ namespace love
{
namespace joystick
{
namespace sdl
{
Joystick *luax_checkjoystick(lua_State *L, int idx)
{
@@ -121,7 +119,7 @@ int w_Joystick_getHat(lua_State *L)
Joystick::Hat h = j->getHat(hatindex);
const char *direction = "";
love::joystick::Joystick::getConstant(h, direction);
Joystick::getConstant(h, direction);
lua_pushstring(L, direction);
return 1;
@@ -251,6 +249,7 @@ static const luaL_Reg functions[] =
// From wrap_JoystickModule.
{ "getConnectedIndex", w_getIndex },
{ "getGamepadMapping", w_getGamepadMapping },
{ 0, 0 },
};
@@ -259,6 +258,5 @@ extern "C" int luaopen_joystick(lua_State *L)
return luax_register_type(L, "Joystick", functions);
}
} // sdl
} // joystick
} // love
@@ -18,8 +18,8 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_H
#define LOVE_JOYSTICK_WRAP_JOYSTICK_H
// LOVE
#include "common/config.h"
@@ -30,8 +30,6 @@ namespace love
{
namespace joystick
{
namespace sdl
{
Joystick *luax_checkjoystick(lua_State *L, int idx);
int w_Joystick_isConnected(lua_State *L);
@@ -53,7 +51,6 @@ int w_Joystick_setVibration(lua_State *L);
int w_Joystick_getVibration(lua_State *L);
extern "C" int luaopen_joystick(lua_State *L);
} // sdl
} // joystick
} // love
@@ -21,12 +21,14 @@
#include "wrap_JoystickModule.h"
#include "wrap_Joystick.h"
#include "filesystem/wrap_Filesystem.h"
#include "sdl/JoystickModule.h"
namespace love
{
namespace joystick
{
namespace sdl
{
static JoystickModule *instance = nullptr;
@@ -37,7 +39,7 @@ int w_getJoysticks(lua_State *L)
for (int i = 0; i < stickcount; i++)
{
love::joystick::Joystick *stick = instance->getJoystick(i);
Joystick *stick = instance->getJoystick(i);
stick->retain();
luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
lua_rawseti(L, -2, i + 1);
@@ -48,7 +50,7 @@ int w_getJoysticks(lua_State *L)
int w_getIndex(lua_State *L)
{
love::joystick::Joystick *j = luax_checkjoystick(L, 1);
Joystick *j = luax_checkjoystick(L, 1);
int index = instance->getIndex(j);
if (index >= 0)
lua_pushinteger(L, index + 1);
@@ -73,9 +75,9 @@ int w_setGamepadMapping(lua_State *L)
const char *gpbindstr = luaL_checkstring(L, 2);
Joystick::GamepadInput gpinput;
if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
if (Joystick::getConstant(gpbindstr, gpinput.axis))
gpinput.type = Joystick::INPUT_TYPE_AXIS;
else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
else if (Joystick::getConstant(gpbindstr, gpinput.button))
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
else
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
@@ -83,7 +85,7 @@ int w_setGamepadMapping(lua_State *L)
const char *jinputtypestr = luaL_checkstring(L, 3);
Joystick::JoystickInput jinput;
if (!love::joystick::Joystick::getConstant(jinputtypestr, jinput.type))
if (!Joystick::getConstant(jinputtypestr, jinput.type))
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
const char *hatstr;
@@ -99,7 +101,7 @@ int w_setGamepadMapping(lua_State *L)
// Hats need both a hat index and a hat value.
jinput.hat.index = luaL_checkint(L, 4) - 1;
hatstr = luaL_checkstring(L, 5);
if (!love::joystick::Joystick::getConstant(hatstr, jinput.hat.value))
if (!Joystick::getConstant(hatstr, jinput.hat.value))
return luaL_error(L, "Invalid joystick hat: %s", hatstr);
break;
default:
@@ -107,7 +109,7 @@ int w_setGamepadMapping(lua_State *L)
}
bool success = false;
EXCEPT_GUARD(success = instance->setGamepadMapping(guid, gpinput, jinput);)
luax_catchexcept(L, [&](){ success = instance->setGamepadMapping(guid, gpinput, jinput); });
luax_pushboolean(L, success);
return 1;
@@ -123,16 +125,16 @@ int w_getGamepadMapping(lua_State *L)
guid = luax_checkstring(L, 1);
else
{
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
Joystick *stick = luax_checkjoystick(L, 1);
guid = stick->getGUID();
}
const char *gpbindstr = luaL_checkstring(L, 2);
Joystick::GamepadInput gpinput;
if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
if (Joystick::getConstant(gpbindstr, gpinput.axis))
gpinput.type = Joystick::INPUT_TYPE_AXIS;
else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
else if (Joystick::getConstant(gpbindstr, gpinput.button))
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
else
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
@@ -140,13 +142,13 @@ int w_getGamepadMapping(lua_State *L)
Joystick::JoystickInput jinput;
jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
EXCEPT_GUARD(jinput = instance->getGamepadMapping(guid, gpinput);)
luax_catchexcept(L, [&](){ jinput = instance->getGamepadMapping(guid, gpinput); });
if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
return 0;
const char *inputtypestr;
if (!love::joystick::Joystick::getConstant(jinput.type, inputtypestr))
if (!Joystick::getConstant(jinput.type, inputtypestr))
return luaL_error(L, "Unknown joystick input type.");
lua_pushstring(L, inputtypestr);
@@ -162,7 +164,7 @@ int w_getGamepadMapping(lua_State *L)
return 2;
case Joystick::INPUT_TYPE_HAT:
lua_pushinteger(L, jinput.hat.index + 1);
if (love::joystick::Joystick::getConstant(jinput.hat.value, hatstr))
if (Joystick::getConstant(jinput.hat.value, hatstr))
{
lua_pushstring(L, hatstr);
return 3;
@@ -176,6 +178,48 @@ int w_getGamepadMapping(lua_State *L)
return 1;
}
int w_loadGamepadMappings(lua_State *L)
{
lua_pushvalue(L, 1);
luax_convobj(L, -1, "filesystem", "isFile");
bool isfile = luax_toboolean(L, -1);
lua_pop(L, 1);
std::string mappings;
if (isfile)
{
love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1);
mappings = std::string((const char *) fd->getData(), fd->getSize());
fd->release();
}
else
mappings = luax_checkstring(L, 1);
luax_catchexcept(L, [&](){ instance->loadGamepadMappings(mappings); });
return 0;
}
int w_saveGamepadMappings(lua_State *L)
{
lua_settop(L, 1);
std::string mappings = instance->saveGamepadMappings();
// Optionally write the mappings string to a file.
if (!lua_isnoneornil(L, 1))
{
luax_pushstring(L, mappings);
int idxs[] = {1, 2};
luax_convobj(L, idxs, 2, "filesystem", "write");
lua_pop(L, 1); // Pop the return value.
}
// Return the actual string even if we also wrote it to a file.
luax_pushstring(L, mappings);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
@@ -183,6 +227,8 @@ static const luaL_Reg functions[] =
{ "getJoystickCount", w_getJoystickCount },
{ "setGamepadMapping", w_setGamepadMapping },
{ "getGamepadMapping", w_getGamepadMapping },
{ "loadGamepadMappings", w_loadGamepadMappings },
{ "saveGamepadMappings", w_saveGamepadMappings },
{ 0, 0 }
};
@@ -196,7 +242,7 @@ extern "C" int luaopen_love_joystick(lua_State *L)
{
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new JoystickModule();)
luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); });
}
else
instance->retain();
@@ -211,6 +257,5 @@ extern "C" int luaopen_love_joystick(lua_State *L)
return luax_register_module(L, w);
}
} // sdl
} // joystick
} // love
@@ -18,8 +18,8 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
#define LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
// LOVE
#include "common/config.h"
@@ -30,18 +30,17 @@ namespace love
{
namespace joystick
{
namespace sdl
{
int w_getJoysticks(lua_State *L);
int w_getIndex(lua_State *L);
int w_getJoystickCount(lua_State *L);
int w_setGamepadMapping(lua_State *L);
int w_getGamepadMapping(lua_State *L);
int w_loadGamepadMappings(lua_State *L);
int w_saveGamepadMappings(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
#endif // LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
+27 -1
View File
@@ -68,8 +68,34 @@ int w_setTextInput(lua_State *L)
return 0;
}
template <typename T>
static int throwExcept(lua_State *L, const T& func)
{
bool should_error = false;
try
{
func();
}
catch (love::Exception &e)
{
should_error = true;
lua_pushstring(L, e.what());
}
if (should_error)
return luaL_error(L, lua_tostring(L, -1));
return 0;
}
int w_hasTextInput(lua_State *L)
{
bool asdf = true;
throwExcept(L, [&](){ instance->setTextInput(asdf); });
// throwExcept(L, L);
luax_pushboolean(L, instance->hasTextInput());
return 1;
}
@@ -89,7 +115,7 @@ extern "C" int luaopen_love_keyboard(lua_State *L)
{
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
}
else
instance->retain();
+7 -7
View File
@@ -56,11 +56,11 @@ int w_BezierCurve_getControlPoint(lua_State *L)
if (idx > 0) // 1-indexing
idx--;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
Vector v = curve->getControlPoint(idx);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
)
});
return 2;
}
@@ -75,7 +75,7 @@ int w_BezierCurve_setControlPoint(lua_State *L)
if (idx > 0) // 1-indexing
idx--;
EXCEPT_GUARD(curve->setControlPoint(idx, Vector(vx,vy));)
luax_catchexcept(L, [&](){ curve->setControlPoint(idx, Vector(vx,vy)); });
return 0;
}
@@ -89,7 +89,7 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
if (idx > 0) // 1-indexing
idx--;
EXCEPT_GUARD(curve->insertControlPoint(Vector(vx,vy), idx);)
luax_catchexcept(L, [&](){ curve->insertControlPoint(Vector(vx,vy), idx); });
return 0;
}
@@ -134,11 +134,11 @@ int w_BezierCurve_evaluate(lua_State *L)
BezierCurve *curve = luax_checkbeziercurve(L, 1);
double t = luaL_checknumber(L, 2);
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
Vector v = curve->evaluate(t);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
)
});
return 2;
@@ -150,7 +150,7 @@ int w_BezierCurve_render(lua_State *L)
int accuracy = luaL_optinteger(L, 2, 5);
std::vector<Vector> points;
EXCEPT_GUARD(points = curve->render(accuracy);)
luax_catchexcept(L, [&](){ points = curve->render(accuracy); });
lua_createtable(L, points.size()*2, 0);
for (size_t i = 0; i < points.size(); ++i)
+4 -4
View File
@@ -49,7 +49,7 @@ int w_randomNormal(lua_State *L)
int w_setRandomSeed(lua_State *L)
{
EXCEPT_GUARD(Math::instance.setRandomSeed(luax_checkrandomseed(L, 1));)
luax_catchexcept(L, [&](){ Math::instance.setRandomSeed(luax_checkrandomseed(L, 1)); });
return 0;
}
@@ -63,7 +63,7 @@ int w_getRandomSeed(lua_State *L)
int w_setRandomState(lua_State *L)
{
EXCEPT_GUARD(Math::instance.setRandomState(luax_checkstring(L, 1));)
luax_catchexcept(L, [&](){ Math::instance.setRandomState(luax_checkstring(L, 1)); });
return 0;
}
@@ -180,12 +180,12 @@ int w_triangulate(lua_State *L)
std::vector<Triangle> triangles;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
if (vertices.size() == 3)
triangles.push_back(Triangle(vertices[0], vertices[1], vertices[2]));
else
triangles = Math::instance.triangulate(vertices);
)
});
lua_createtable(L, triangles.size(), 0);
for (size_t i = 0; i < triangles.size(); ++i)
+2 -2
View File
@@ -108,7 +108,7 @@ int w_RandomGenerator_randomNormal(lua_State *L)
int w_RandomGenerator_setSeed(lua_State *L)
{
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
luax_catchexcept(L, [&](){ rng->setSeed(luax_checkrandomseed(L, 2)); });
return 0;
}
@@ -124,7 +124,7 @@ int w_RandomGenerator_getSeed(lua_State *L)
int w_RandomGenerator_setState(lua_State *L)
{
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
EXCEPT_GUARD(rng->setState(luax_checkstring(L, 2));)
luax_catchexcept(L, [&](){ rng->setState(luax_checkstring(L, 2)); });
return 0;
}
+3 -3
View File
@@ -43,7 +43,7 @@ int w_newCursor(lua_State *L)
int hotx = luaL_optint(L, 2, 0);
int hoty = luaL_optint(L, 3, 0);
EXCEPT_GUARD(cursor = instance->newCursor(data, hotx, hoty);)
luax_catchexcept(L, [&](){ cursor = instance->newCursor(data, hotx, hoty); });
luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
return 1;
@@ -58,7 +58,7 @@ int w_getSystemCursor(lua_State *L)
return luaL_error(L, "Invalid system cursor type: %s", str);
Cursor *cursor = 0;
EXCEPT_GUARD(cursor = instance->getSystemCursor(systemCursor);)
luax_catchexcept(L, [&](){ cursor = instance->getSystemCursor(systemCursor); });
cursor->retain();
luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
@@ -214,7 +214,7 @@ extern "C" int luaopen_love_mouse(lua_State *L)
{
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
luax_catchexcept(L, [&](){ instance = new love::mouse::sdl::Mouse(); });
}
else
instance->retain();
+2 -2
View File
@@ -246,7 +246,7 @@ int Physics::getDistance(lua_State *L)
b2SimplexCache c;
c.count = 0;
EXCEPT_GUARD(
luax_catchexcept(L, [&]() {
pA.Set(fixtureA->fixture->GetShape(), 0);
pB.Set(fixtureB->fixture->GetShape(), 0);
i.proxyA = pA;
@@ -255,7 +255,7 @@ int Physics::getDistance(lua_State *L)
i.transformB = fixtureB->fixture->GetBody()->GetTransform();
i.useRadii = true;
b2Distance(&o, &c, &i);
)
});
lua_pushnumber(L, Physics::scaleUp(o.distance));
lua_pushnumber(L, Physics::scaleUp(o.pointA.x));
+13 -13
View File
@@ -241,7 +241,7 @@ int w_Body_setX(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setX(arg1);)
luax_catchexcept(L, [&](){ t->setX(arg1); });
return 0;
}
@@ -249,7 +249,7 @@ int w_Body_setY(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setY(arg1);)
luax_catchexcept(L, [&](){ t->setY(arg1); });
return 0;
}
@@ -266,7 +266,7 @@ int w_Body_setAngle(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setAngle(arg1);)
luax_catchexcept(L, [&](){ t->setAngle(arg1); });
return 0;
}
@@ -283,14 +283,14 @@ int w_Body_setPosition(lua_State *L)
Body *t = luax_checkbody(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(t->setPosition(arg1, arg2);)
luax_catchexcept(L, [&](){ t->setPosition(arg1, arg2); });
return 0;
}
int w_Body_resetMassData(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
EXCEPT_GUARD(t->resetMassData();)
luax_catchexcept(L, [&](){ t->resetMassData(); });
return 0;
}
@@ -301,7 +301,7 @@ int w_Body_setMassData(lua_State *L)
float y = (float)luaL_checknumber(L, 3);
float m = (float)luaL_checknumber(L, 4);
float i = (float)luaL_checknumber(L, 5);
EXCEPT_GUARD(t->setMassData(x, y, m, i);)
luax_catchexcept(L, [&](){ t->setMassData(x, y, m, i); });
return 0;
}
@@ -309,7 +309,7 @@ int w_Body_setMass(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float m = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setMass(m);)
luax_catchexcept(L, [&](){ t->setMass(m); });
return 0;
}
@@ -317,7 +317,7 @@ int w_Body_setInertia(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
float i = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setInertia(i);)
luax_catchexcept(L, [&](){ t->setInertia(i); });
return 0;
}
@@ -351,7 +351,7 @@ int w_Body_setType(lua_State *L)
const char *typeStr = luaL_checkstring(L, 2);
Body::Type type;
Body::getConstant(typeStr, type);
EXCEPT_GUARD(t->setType(type);)
luax_catchexcept(L, [&](){ t->setType(type); });
return 0;
}
@@ -494,7 +494,7 @@ int w_Body_setActive(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
bool b = luax_toboolean(L, 2);
EXCEPT_GUARD(t->setActive(b);)
luax_catchexcept(L, [&](){ t->setActive(b); });
return 0;
}
@@ -510,7 +510,7 @@ int w_Body_setFixedRotation(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
bool b = luax_toboolean(L, 2);
EXCEPT_GUARD(t->setFixedRotation(b);)
luax_catchexcept(L, [&](){ t->setFixedRotation(b); });
return 0;
}
@@ -527,14 +527,14 @@ int w_Body_getFixtureList(lua_State *L)
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
int n = 0;
EXCEPT_GUARD(n = t->getFixtureList(L);)
luax_catchexcept(L, [&](){ n = t->getFixtureList(L); });
return n;
}
int w_Body_destroy(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
EXCEPT_GUARD(t->destroy();)
luax_catchexcept(L, [&](){ t->destroy(); });
return 0;
}
@@ -39,7 +39,7 @@ int w_ChainShape_setNextVertex(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(c->setNextVertex(x, y);)
luax_catchexcept(L, [&](){ c->setNextVertex(x, y); });
return 0;
}
@@ -48,7 +48,7 @@ int w_ChainShape_setPreviousVertex(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(c->setPreviousVertex(x, y);)
luax_catchexcept(L, [&](){ c->setPreviousVertex(x, y); });
return 0;
}
@@ -64,7 +64,7 @@ int w_ChainShape_getChildEdge(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
EdgeShape *e = 0;
EXCEPT_GUARD(e = c->getChildEdge(index);)
luax_catchexcept(L, [&](){ e = c->getChildEdge(index); });
luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
return 1;
}
@@ -82,7 +82,7 @@ int w_ChainShape_getPoint(lua_State *L)
ChainShape *c = luax_checkchainshape(L, 1);
int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
b2Vec2 v;
EXCEPT_GUARD(v = c->getPoint(index);)
luax_catchexcept(L, [&](){ v = c->getPoint(index); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
+3 -3
View File
@@ -65,7 +65,7 @@ int w_Fixture_setDensity(lua_State *L)
{
Fixture *t = luax_checkfixture(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setDensity(arg1);)
luax_catchexcept(L, [&](){ t->setDensity(arg1); });
return 0;
}
@@ -157,7 +157,7 @@ int w_Fixture_rayCast(lua_State *L)
Fixture *t = luax_checkfixture(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->rayCast(L);)
luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
return ret;
}
@@ -258,7 +258,7 @@ int w_Fixture_setGroupIndex(lua_State *L)
int w_Fixture_destroy(lua_State *L)
{
Fixture *t = luax_checkfixture(L, 1);
EXCEPT_GUARD(t->destroy();)
luax_catchexcept(L, [&](){ t->destroy(); });
return 0;
}
@@ -40,7 +40,7 @@ int w_FrictionJoint_setMaxForce(lua_State *L)
{
FrictionJoint *t = luax_checkfrictionjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setMaxForce(arg1);)
luax_catchexcept(L, [&](){ t->setMaxForce(arg1); });
return 0;
}
@@ -55,7 +55,7 @@ int w_FrictionJoint_setMaxTorque(lua_State *L)
{
FrictionJoint *t = luax_checkfrictionjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setMaxTorque(arg1);)
luax_catchexcept(L, [&](){ t->setMaxTorque(arg1); });
return 0;
}
+1 -1
View File
@@ -40,7 +40,7 @@ int w_GearJoint_setRatio(lua_State *L)
{
GearJoint *t = luax_checkgearjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setRatio(arg1);)
luax_catchexcept(L, [&](){ t->setRatio(arg1); });
return 0;
}
+1 -1
View File
@@ -78,7 +78,7 @@ int w_Joint_getCollideConnected(lua_State *L)
int w_Joint_destroy(lua_State *L)
{
Joint *t = luax_checkjoint(L, 1);
EXCEPT_GUARD(t->destroyJoint();)
luax_catchexcept(L, [&](){ t->destroyJoint(); });
return 0;
}
@@ -69,7 +69,7 @@ int w_MotorJoint_setMaxForce(lua_State *L)
{
MotorJoint *t = luax_checkmotorjoint(L, 1);
float arg1 = (float) luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setMaxForce(arg1);)
luax_catchexcept(L, [&](){ t->setMaxForce(arg1); });
return 0;
}
@@ -84,7 +84,7 @@ int w_MotorJoint_setMaxTorque(lua_State *L)
{
MotorJoint *t = luax_checkmotorjoint(L, 1);
float arg1 = (float) luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setMaxTorque(arg1);)
luax_catchexcept(L, [&](){ t->setMaxTorque(arg1); });
return 0;
}
@@ -99,7 +99,7 @@ int w_MotorJoint_setCorrectionFactor(lua_State *L)
{
MotorJoint *t = luax_checkmotorjoint(L, 1);
float arg1 = (float) luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setCorrectionFactor(arg1);)
luax_catchexcept(L, [&](){ t->setCorrectionFactor(arg1); });
return 0;
}
+44 -24
View File
@@ -58,7 +58,7 @@ int w_newWorld(lua_State *L)
bool sleep = luax_optboolean(L, 3, true);
World *w;
EXCEPT_GUARD(w = instance->newWorld(gx, gy, sleep);)
luax_catchexcept(L, [&](){ w = instance->newWorld(gx, gy, sleep); });
luax_pushtype(L, "World", PHYSICS_WORLD_T, w);
return 1;
@@ -76,7 +76,7 @@ int w_newBody(lua_State *L)
return luaL_error(L, "Invalid Body type: %s", typestr);
Body *body;
EXCEPT_GUARD(body = instance->newBody(world, x, y, btype);)
luax_catchexcept(L, [&](){ body = instance->newBody(world, x, y, btype); });
luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
return 1;
}
@@ -87,7 +87,7 @@ int w_newFixture(lua_State *L)
Shape *shape = luax_checkshape(L, 2);
float density = (float)luaL_optnumber(L, 3, 1.0f);
Fixture *fixture;
EXCEPT_GUARD(fixture = instance->newFixture(body, shape, density);)
luax_catchexcept(L, [&](){ fixture = instance->newFixture(body, shape, density); });
luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
return 1;
}
@@ -100,7 +100,7 @@ int w_newCircleShape(lua_State *L)
{
float radius = (float)luaL_checknumber(L, 1);
CircleShape *shape;
EXCEPT_GUARD(shape = instance->newCircleShape(radius);)
luax_catchexcept(L, [&](){ shape = instance->newCircleShape(radius); });
luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
return 1;
}
@@ -110,7 +110,7 @@ int w_newCircleShape(lua_State *L)
float y = (float)luaL_checknumber(L, 2);
float radius = (float)luaL_checknumber(L, 3);
CircleShape *shape;
EXCEPT_GUARD(shape = instance->newCircleShape(x, y, radius);)
luax_catchexcept(L, [&](){ shape = instance->newCircleShape(x, y, radius); });
luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
return 1;
}
@@ -127,7 +127,7 @@ int w_newRectangleShape(lua_State *L)
float w = (float)luaL_checknumber(L, 1);
float h = (float)luaL_checknumber(L, 2);
PolygonShape *shape;
EXCEPT_GUARD(shape = instance->newRectangleShape(w, h);)
luax_catchexcept(L, [&](){ shape = instance->newRectangleShape(w, h); });
luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
return 1;
}
@@ -139,7 +139,7 @@ int w_newRectangleShape(lua_State *L)
float h = (float)luaL_checknumber(L, 4);
float angle = (float)luaL_optnumber(L, 5, 0);
PolygonShape *shape;
EXCEPT_GUARD(shape = instance->newRectangleShape(x, y, w, h, angle);)
luax_catchexcept(L, [&](){ shape = instance->newRectangleShape(x, y, w, h, angle); });
luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
return 1;
}
@@ -154,7 +154,7 @@ int w_newEdgeShape(lua_State *L)
float x2 = (float)luaL_checknumber(L, 3);
float y2 = (float)luaL_checknumber(L, 4);
EdgeShape *shape;
EXCEPT_GUARD(shape = instance->newEdgeShape(x1, y1, x2, y2);)
luax_catchexcept(L, [&](){ shape = instance->newEdgeShape(x1, y1, x2, y2); });
luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, shape);
return 1;
}
@@ -162,14 +162,14 @@ int w_newEdgeShape(lua_State *L)
int w_newPolygonShape(lua_State *L)
{
int ret = 0;
EXCEPT_GUARD(ret = instance->newPolygonShape(L);)
luax_catchexcept(L, [&](){ ret = instance->newPolygonShape(L); });
return ret;
}
int w_newChainShape(lua_State *L)
{
int ret = 0;
EXCEPT_GUARD(ret = instance->newChainShape(L);)
luax_catchexcept(L, [&](){ ret = instance->newChainShape(L); });
return ret;
}
@@ -183,7 +183,9 @@ int w_newDistanceJoint(lua_State *L)
float y2 = (float)luaL_checknumber(L, 6);
bool collideConnected = luax_optboolean(L, 7, false);
DistanceJoint *j;
EXCEPT_GUARD(j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);
});
luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
return 1;
}
@@ -194,7 +196,7 @@ int w_newMouseJoint(lua_State *L)
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
MouseJoint *j;
EXCEPT_GUARD(j = instance->newMouseJoint(body, x, y);)
luax_catchexcept(L, [&](){ j = instance->newMouseJoint(body, x, y); });
luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
return 1;
}
@@ -207,7 +209,9 @@ int w_newRevoluteJoint(lua_State *L)
float y = (float)luaL_checknumber(L, 4);
bool collideConnected = luax_optboolean(L, 5, false);
RevoluteJoint *j;
EXCEPT_GUARD(j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);
});
luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
return 1;
}
@@ -237,7 +241,9 @@ int w_newPrismaticJoint(lua_State *L)
collideConnected = luax_optboolean(L, 7, false);
}
PrismaticJoint *j;
EXCEPT_GUARD(j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
});
luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
return 1;
}
@@ -258,7 +264,9 @@ int w_newPulleyJoint(lua_State *L)
bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h
PulleyJoint *j;
EXCEPT_GUARD(j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);
});
luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
return 1;
}
@@ -271,7 +279,9 @@ int w_newGearJoint(lua_State *L)
bool collideConnected = luax_optboolean(L, 4, false);
GearJoint *j;
EXCEPT_GUARD(j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);
});
luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
return 1;
}
@@ -297,7 +307,9 @@ int w_newFrictionJoint(lua_State *L)
collideConnected = luax_optboolean(L, 5, false);
}
FrictionJoint *j;
EXCEPT_GUARD(j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
});
luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
return 1;
}
@@ -323,7 +335,9 @@ int w_newWeldJoint(lua_State *L)
collideConnected = luax_optboolean(L, 5, false);
}
WeldJoint *j;
EXCEPT_GUARD(j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
});
luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
return 1;
}
@@ -354,7 +368,9 @@ int w_newWheelJoint(lua_State *L)
}
WheelJoint *j;
EXCEPT_GUARD(j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
});
luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
return 1;
}
@@ -370,7 +386,9 @@ int w_newRopeJoint(lua_State *L)
float maxLength = (float)luaL_checknumber(L, 7);
bool collideConnected = luax_optboolean(L, 8, false);
RopeJoint *j;
EXCEPT_GUARD(j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);)
luax_catchexcept(L, [&]() {
j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);
});
luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
return 1;
}
@@ -383,11 +401,13 @@ int w_newMotorJoint(lua_State *L)
if (!lua_isnoneornil(L, 3))
{
float correctionFactor = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2, correctionFactor);)
luax_catchexcept(L, [&]() {
j = instance->newMotorJoint(body1, body2, correctionFactor);
});
}
else
{
EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2);)
luax_catchexcept(L, [&](){ j = instance->newMotorJoint(body1, body2); });
}
luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
return 1;
@@ -401,7 +421,7 @@ int w_getDistance(lua_State *L)
int w_setMeter(lua_State *L)
{
int arg1 = luaL_checkint(L, 1);
EXCEPT_GUARD(Physics::setMeter(arg1);)
luax_catchexcept(L, [&](){ Physics::setMeter(arg1); });
return 0;
}
@@ -469,7 +489,7 @@ extern "C" int luaopen_love_physics(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new Physics();)
luax_catchexcept(L, [&](){ instance = new Physics(); });
}
else
instance->retain();
@@ -122,7 +122,7 @@ int w_PrismaticJoint_setUpperLimit(lua_State *L)
{
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setUpperLimit(arg1);)
luax_catchexcept(L, [&](){ t->setUpperLimit(arg1); });
return 0;
}
@@ -130,7 +130,7 @@ int w_PrismaticJoint_setLowerLimit(lua_State *L)
{
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setLowerLimit(arg1);)
luax_catchexcept(L, [&](){ t->setLowerLimit(arg1); });
return 0;
}
@@ -139,7 +139,7 @@ int w_PrismaticJoint_setLimits(lua_State *L)
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(t->setLimits(arg1, arg2);)
luax_catchexcept(L, [&](){ t->setLimits(arg1, arg2); });
return 0;
}
@@ -122,7 +122,7 @@ int w_RevoluteJoint_setUpperLimit(lua_State *L)
{
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setUpperLimit(arg1);)
luax_catchexcept(L, [&](){ t->setUpperLimit(arg1); });
return 0;
}
@@ -130,7 +130,7 @@ int w_RevoluteJoint_setLowerLimit(lua_State *L)
{
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->setLowerLimit(arg1);)
luax_catchexcept(L, [&](){ t->setLowerLimit(arg1); });
return 0;
}
@@ -139,7 +139,7 @@ int w_RevoluteJoint_setLimits(lua_State *L)
RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(t->setLimits(arg1, arg2);)
luax_catchexcept(L, [&](){ t->setLimits(arg1, arg2); });
return 0;
}
+1 -1
View File
@@ -76,7 +76,7 @@ int w_Shape_rayCast(lua_State *L)
Shape *t = luax_checkshape(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->rayCast(L);)
luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
return ret;
}
+7 -7
View File
@@ -39,7 +39,7 @@ int w_World_update(lua_State *L)
{
World *t = luax_checkworld(L, 1);
float dt = (float)luaL_checknumber(L, 2);
EXCEPT_GUARD(t->update(dt);)
luax_catchexcept(L, [&](){ t->update(dt); });
return 0;
}
@@ -92,7 +92,7 @@ int w_World_translateOrigin(lua_State *L)
World *t = luax_checkworld(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
EXCEPT_GUARD(t->translateOrigin(arg1, arg2);)
luax_catchexcept(L, [&](){ t->translateOrigin(arg1, arg2); });
return 0;
}
@@ -144,7 +144,7 @@ int w_World_getBodyList(lua_State *L)
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->getBodyList(L);)
luax_catchexcept(L, [&](){ ret = t->getBodyList(L); });
return ret;
}
@@ -153,7 +153,7 @@ int w_World_getJointList(lua_State *L)
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->getJointList(L);)
luax_catchexcept(L, [&](){ ret = t->getJointList(L); });
return ret;
}
@@ -162,7 +162,7 @@ int w_World_getContactList(lua_State *L)
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->getContactList(L);)
luax_catchexcept(L, [&](){ ret = t->getContactList(L); });
return ret;
}
@@ -178,14 +178,14 @@ int w_World_rayCast(lua_State *L)
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
EXCEPT_GUARD(ret = t->rayCast(L);)
luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
return ret;
}
int w_World_destroy(lua_State *L)
{
World *t = luax_checkworld(L, 1);
EXCEPT_GUARD(t->destroy();)
luax_catchexcept(L, [&](){ t->destroy(); });
return 0;
}
+12 -12
View File
@@ -20,6 +20,8 @@
#include "wrap_Sound.h"
#include "filesystem/wrap_Filesystem.h"
// Implementations.
#include "lullaby/Sound.h"
@@ -41,7 +43,7 @@ int w_newSoundData(lua_State *L)
int bitDepth = luaL_optint(L, 3, Decoder::DEFAULT_BIT_DEPTH);
int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
EXCEPT_GUARD(t = instance->newSoundData(samples, sampleRate, bitDepth, channels);)
luax_catchexcept(L, [&](){ t = instance->newSoundData(samples, sampleRate, bitDepth, channels); });
}
// Must be string or decoder.
else
@@ -53,7 +55,7 @@ int w_newSoundData(lua_State *L)
lua_replace(L, 1);
}
EXCEPT_GUARD(t = instance->newSoundData(luax_checkdecoder(L, 1));)
luax_catchexcept(L, [&](){ t = instance->newSoundData(luax_checkdecoder(L, 1)); });
}
luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, t);
@@ -62,18 +64,16 @@ int w_newSoundData(lua_State *L)
int w_newDecoder(lua_State *L)
{
// Convert to FileData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
Decoder *t = 0;
EXCEPT_GUARD(t = instance->newDecoder(data, bufferSize);)
Decoder *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance->newDecoder(data, bufferSize); },
[&]() { data->release(); }
);
if (t == 0)
if (t == nullptr)
return luaL_error(L, "Extension \"%s\" not supported.", data->getExtension().c_str());
luax_pushtype(L, "Decoder", SOUND_DECODER_T, t);
@@ -99,7 +99,7 @@ extern "C" int luaopen_love_sound(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new lullaby::Sound();)
luax_catchexcept(L, [&](){ instance = new lullaby::Sound(); });
}
else
instance->retain();
+2 -2
View File
@@ -73,7 +73,7 @@ int w_SoundData_setSample(lua_State *L)
int i = (int) luaL_checkinteger(L, 2);
float sample = (float) luaL_checknumber(L, 3);
EXCEPT_GUARD(sd->setSample(i, sample);)
luax_catchexcept(L, [&](){ sd->setSample(i, sample); });
return 0;
}
@@ -82,7 +82,7 @@ int w_SoundData_getSample(lua_State *L)
SoundData *sd = luax_checksounddata(L, 1);
int i = (int) luaL_checkinteger(L, 2);
EXCEPT_GUARD(lua_pushnumber(L, sd->getSample(i));)
luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i)); });
return 1;
}
+1 -1
View File
@@ -91,7 +91,7 @@ extern "C" int luaopen_love_thread(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new love::thread::ThreadModule();)
luax_catchexcept(L, [&](){ instance = new love::thread::ThreadModule(); });
}
else
instance->retain();
+1 -1
View File
@@ -85,7 +85,7 @@ extern "C" int luaopen_love_timer(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new love::timer::sdl::Timer();)
luax_catchexcept(L, [&](){ instance = new love::timer::sdl::Timer(); });
}
else
instance->retain();
+5 -2
View File
@@ -101,7 +101,10 @@ int w_setMode(lua_State *L)
// Display index is 1-based in Lua and 0-based internally.
settings.display--;
EXCEPT_GUARD(luax_pushboolean(L, instance->setWindow(w, h, &settings));)
luax_catchexcept(L,
[&](){ luax_pushboolean(L, instance->setWindow(w, h, &settings)); }
);
return 1;
}
@@ -317,7 +320,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_window(lua_State *L)
{
EXCEPT_GUARD(instance = sdl::Window::createSingleton();)
luax_catchexcept(L, [&](){ instance = sdl::Window::createSingleton(); });
WrappedModule w;
w.module = instance;