Files
love/src/modules/sound/wrap_Sound.cpp
T
Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00

120 lines
2.9 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Sound.h"
#include "filesystem/wrap_Filesystem.h"
// Implementations.
#include "lullaby/Sound.h"
namespace love
{
namespace sound
{
static Sound *instance = 0;
int w_newSoundData(lua_State *L)
{
SoundData *t = 0;
if (lua_isnumber(L, 1))
{
int samples = luaL_checkint(L, 1);
int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
int bitDepth = luaL_optint(L, 3, Decoder::DEFAULT_BIT_DEPTH);
int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
luax_catchexcept(L, [&](){ t = instance->newSoundData(samples, sampleRate, bitDepth, channels); });
}
// Must be string or decoder.
else
{
// Convert to Decoder, if necessary.
if (!luax_istype(L, 1, SOUND_DECODER_T))
{
w_newDecoder(L);
lua_replace(L, 1);
}
luax_catchexcept(L, [&](){ t = instance->newSoundData(luax_checkdecoder(L, 1)); });
}
luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, t);
return 1;
}
int w_newDecoder(lua_State *L)
{
love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
Decoder *t = nullptr;
luax_catchexcept(L,
[&]() { t = instance->newDecoder(data, bufferSize); },
[&]() { data->release(); }
);
if (t == nullptr)
return luaL_error(L, "Extension \"%s\" not supported.", data->getExtension().c_str());
luax_pushtype(L, "Decoder", SOUND_DECODER_T, t);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "newSoundData", w_newSoundData },
{ "newDecoder", w_newDecoder },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_sounddata,
luaopen_decoder,
0
};
extern "C" int luaopen_love_sound(lua_State *L)
{
if (instance == 0)
{
luax_catchexcept(L, [&](){ instance = new lullaby::Sound(); });
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "sound";
w.flags = MODULE_SOUND_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // sound
} // love