some more Shape fixes

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-03-13 10:09:17 -04:00
parent c3d69746c1
commit be146c5f61
2 changed files with 32 additions and 22 deletions
+30 -21
View File
@@ -63,22 +63,21 @@ namespace box2d
int w_newCircleShape(lua_State * L)
{
Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
int top = lua_gettop(L);
if(top == 2)
if(top == 1)
{
float radius = (float)luaL_checknumber(L, 2);
CircleShape * shape = instance->newCircleShape(body, radius);
float radius = (float)luaL_checknumber(L, 1);
CircleShape * shape = instance->newCircleShape(radius);
luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
return 1;
}
else if(top == 4)
else if(top == 3)
{
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
CircleShape * shape = instance->newCircleShape(body, x, y, radius);
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
float radius = (float)luaL_checknumber(L, 3);
CircleShape * shape = instance->newCircleShape(x, y, radius);
luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
return 1;
}
@@ -88,31 +87,41 @@ namespace box2d
int w_newRectangleShape(lua_State * L)
{
Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
int top = lua_gettop(L);
if(top == 3)
if(top == 2)
{
float w = (float)luaL_checknumber(L, 2);
float h = (float)luaL_checknumber(L, 3);
PolygonShape * shape = instance->newRectangleShape(body, w, h);
float w = (float)luaL_checknumber(L, 1);
float h = (float)luaL_checknumber(L, 2);
PolygonShape * shape = instance->newRectangleShape(w, h);
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
return 1;
}
else if(top == 5 || top == 6)
else if(top == 4 || top == 5)
{
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
float angle = (float)luaL_optnumber(L, 6, 0);
PolygonShape * shape = instance->newRectangleShape(body, x, y, w, h, angle);
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
float w = (float)luaL_checknumber(L, 3);
float h = (float)luaL_checknumber(L, 4);
float angle = (float)luaL_optnumber(L, 5, 0);
PolygonShape * shape = instance->newRectangleShape(x, y, w, h, angle);
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
return 1;
}
else
return luaL_error(L, "Incorrect number of parameters");
}
int w_newEdgeShape(lua_State * L)
{
float x1 = (float)luaL_checknumber(L, 1);
float y1 = (float)luaL_checknumber(L, 2);
float x2 = (float)luaL_checknumber(L, 3);
float y2 = (float)luaL_checknumber(L, 4);
PolygonShape * shape = instance->newEdgeShape(x1, y1, x2, y2);
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
return 1;
}
int w_newPolygonShape(lua_State * L)
{
+2 -1
View File
@@ -48,7 +48,8 @@ namespace box2d
int w_newBody(lua_State * L);
int w_newCircleShape(lua_State * L);
int w_newRectangleShape(lua_State * L);
int w_newPolygonShape(lua_State * L);;
int w_newEdgeShape(lua_State * L);
int w_newPolygonShape(lua_State * L);
int w_newDistanceJoint(lua_State * L);
int w_newMouseJoint(lua_State * L);
int w_newRevoluteJoint(lua_State * L);